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1781. Scout Suits and EHP - in General Discussions [original thread]
Awry Barux wrote: Monkey MAC wrote: The thing is, we shouldn't FORCE people not to run brick-tanked, but as it stands a galscout can brick tank and still be faster than an Assault, with a lower scan profile and a cloa, whole lot of positives...
- by Lorhak Gannarsein - at 2014.04.06 16:53:00
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1782. The Cost Of AV - in General Discussions [original thread]
TERMINALANCE wrote: Lorhak Gannarsein wrote: Atiim wrote: Patrick57 wrote: Good AV only costs 0 SP and 70k ISK. Yeah if your a dropship pilot who can't fit enough tank to survive a railgun hit and doesn't know what an Afterburner is....
- by Lorhak Gannarsein - at 2014.04.06 16:26:00
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1783. Scout Suits and EHP - in General Discussions [original thread]
GalScout has a higher armour ceiling than Amarr Assault.
- by Lorhak Gannarsein - at 2014.04.06 16:23:00
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1784. The Cost Of AV - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Good AV only costs 0 SP and 70k ISK. Yeah if your a dropship pilot who can't fit enough tank to survive a railgun hit and doesn't know what an Afterburner is. Or a tanker who couldn't be bothered with things ...
- by Lorhak Gannarsein - at 2014.04.06 15:59:00
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1785. Large Missile Range Nerf! - in General Discussions [original thread]
God, I thought you were saying the turrets needed nerfing. Please fix your title.
- by Lorhak Gannarsein - at 2014.04.06 12:56:00
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1786. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to somethin...
- by Lorhak Gannarsein - at 2014.04.06 12:30:00
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1787. Hyper nerfs should reimburse SP - in General Discussions [original thread]
For example?
- by Lorhak Gannarsein - at 2014.04.06 12:17:00
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1788. gamebreaking insta-kills - in General Discussions [original thread]
Roy Ventus wrote: Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts). RE Jeeps are a fair tactic. Yo...
- by Lorhak Gannarsein - at 2014.04.06 12:07:00
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1789. proof of scrub players (all players who ask for SG nerfs are scrubs) - in General Discussions [original thread]
hold that wrote: Lorhak Gannarsein wrote: Proof of scrub players: making this thread. you speak for yourself But I didn't make this thread?
- by Lorhak Gannarsein - at 2014.04.06 11:55:00
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1790. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
When a tank gets inside your ten metre scan radius it shows up on your minimap, IIRC. If so, working as intended. Whether or not that's sensible or not is another matter entirely. (Also good to see you're still playing!)
- by Lorhak Gannarsein - at 2014.04.06 11:53:00
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1791. proof of scrub players (all players who ask for SG nerfs are scrubs) - in General Discussions [original thread]
Proof of scrub players: making this thread.
- by Lorhak Gannarsein - at 2014.04.06 11:38:00
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1792. Is this scout fit OP? - in General Discussions [original thread]
Marc Rime wrote: The mere fact that you can even ask that question regarding a proto suit with that low EHP suggests that OP no longer means "over powered", but rather something along the lines of "anything that killed me". Why does EHP = OP...
- by Lorhak Gannarsein - at 2014.04.06 11:36:00
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1793. No more nerfing! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Evolution-7 wrote: Just fix the bugs (there is a bloody ton) and load in new content, such as AA HAV. Otherwise I am pretty happy with balance, after AA HAV is introduced reduce elevation on large railguns and tha...
- by Lorhak Gannarsein - at 2014.04.06 11:14:00
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1794. Logstics vehicles + adv and proto - in General Discussions [original thread]
Maybe a bit later :(
- by Lorhak Gannarsein - at 2014.04.06 10:33:00
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1795. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: It doesn't need a range nerf but instead a accuracy nerf. Have you used one? Idk are tanks cheaper than fully proto'd out su...
- by Lorhak Gannarsein - at 2014.04.06 09:04:00
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1796. What is considered short, mid, and long ranges - in General Discussions [original thread]
For vehicles? I'm thinking Blasters at 50m or less, Autocannon at <90m, Pulse Laser at <130m, Missiles at <150m, Plasma Launcher (I dunno, some other gal turret like Cal has two already) at <150m, Artillery (indirect fire Minmatar Mor...
- by Lorhak Gannarsein - at 2014.04.06 03:50:00
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1797. Popular opinion: - in General Discussions [original thread]
OP is right. If you can actually hit people with your gun you're obviously a scrub.
- by Lorhak Gannarsein - at 2014.04.06 03:20:00
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1798. The old passive vehicle modules - in General Discussions [original thread]
Scheneighnay McBob wrote: Lorhak Gannarsein wrote: Harpyja wrote: Passive hardeners were the best. Though we're going to need more than three slots if we are to ever have a variety in our fittings. I see no way to make an effective fit th...
- by Lorhak Gannarsein - at 2014.04.06 02:01:00
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1799. What is "Your role"? - in General Discussions [original thread]
I'm an Amarr Assault (so bricked with a laz0r) when I'm alone, but my squads make me play logi :(
- by Lorhak Gannarsein - at 2014.04.06 01:58:00
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1800. The old passive vehicle modules - in General Discussions [original thread]
Harpyja wrote: Passive hardeners were the best. Though we're going to need more than three slots if we are to ever have a variety in our fittings. I see no way to make an effective fit that has a passive hardener with only three slots without h...
- by Lorhak Gannarsein - at 2014.04.06 01:50:00
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