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1501. Is this scout fit OP? - in General Discussions [original thread]
Marc Rime wrote: The mere fact that you can even ask that question regarding a proto suit with that low EHP suggests that OP no longer means "over powered", but rather something along the lines of "anything that killed me". Why does EHP = OP...
- by Lorhak Gannarsein - at 2014.04.06 11:36:00
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1502. No more nerfing! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Evolution-7 wrote: Just fix the bugs (there is a bloody ton) and load in new content, such as AA HAV. Otherwise I am pretty happy with balance, after AA HAV is introduced reduce elevation on large railguns and tha...
- by Lorhak Gannarsein - at 2014.04.06 11:14:00
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1503. Logstics vehicles + adv and proto - in General Discussions [original thread]
Maybe a bit later :(
- by Lorhak Gannarsein - at 2014.04.06 10:33:00
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1504. When is the large blaster going to get it's range nerf? - in General Discussions [original thread]
Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: Darken-Sol wrote: Nocturnal Soul wrote: It doesn't need a range nerf but instead a accuracy nerf. Have you used one? Idk are tanks cheaper than fully proto'd out su...
- by Lorhak Gannarsein - at 2014.04.06 09:04:00
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1505. What is considered short, mid, and long ranges - in General Discussions [original thread]
For vehicles? I'm thinking Blasters at 50m or less, Autocannon at <90m, Pulse Laser at <130m, Missiles at <150m, Plasma Launcher (I dunno, some other gal turret like Cal has two already) at <150m, Artillery (indirect fire Minmatar Mor...
- by Lorhak Gannarsein - at 2014.04.06 03:50:00
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1506. Popular opinion: - in General Discussions [original thread]
OP is right. If you can actually hit people with your gun you're obviously a scrub.
- by Lorhak Gannarsein - at 2014.04.06 03:20:00
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1507. The old passive vehicle modules - in General Discussions [original thread]
Scheneighnay McBob wrote: Lorhak Gannarsein wrote: Harpyja wrote: Passive hardeners were the best. Though we're going to need more than three slots if we are to ever have a variety in our fittings. I see no way to make an effective fit th...
- by Lorhak Gannarsein - at 2014.04.06 02:01:00
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1508. What is "Your role"? - in General Discussions [original thread]
I'm an Amarr Assault (so bricked with a laz0r) when I'm alone, but my squads make me play logi :(
- by Lorhak Gannarsein - at 2014.04.06 01:58:00
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1509. The old passive vehicle modules - in General Discussions [original thread]
Harpyja wrote: Passive hardeners were the best. Though we're going to need more than three slots if we are to ever have a variety in our fittings. I see no way to make an effective fit that has a passive hardener with only three slots without h...
- by Lorhak Gannarsein - at 2014.04.06 01:50:00
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1510. The old passive vehicle modules - in General Discussions [original thread]
I want a full spectrum of shield tank mods for my Gunnlogi; if I could fit a recharger or a regulator I would.
- by Lorhak Gannarsein - at 2014.04.06 01:33:00
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1511. Everyone's Favorite Kill - in General Discussions [original thread]
Jadek's signature xD
- by Lorhak Gannarsein - at 2014.04.06 01:32:00
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1512. Why are kb/m Users being ignored ? and their threads locked? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Beld Errmon wrote: Absolutely unacceptable conduct CCP, you can ignore the subject but locking it is an abuse of power and I have half a mind to petition the matter, citing employee misconduct. https://foru...
- by Lorhak Gannarsein - at 2014.04.06 01:02:00
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1513. The day when eve players build our stuff - in General Discussions [original thread]
Presumably the NPC market would still exist. I can't see them introducing industry without some kind of control and hard cap, that just wouldn't make sense. Oh wait.
- by Lorhak Gannarsein - at 2014.04.05 14:57:00
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1514. List of crutches in DUST - in General Discussions [original thread]
I'm quite a fan of metal crutches; they seem to have more durability than the others do?
- by Lorhak Gannarsein - at 2014.04.05 12:34:00
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1515. So this skills not applying bug that you all are talking about... - in General Discussions [original thread]
The dark cloud wrote: You just answered your question. ^^ It's working on your end but not the important one, which is to say the server.
- by Lorhak Gannarsein - at 2014.04.05 12:11:00
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1516. Part 4: Vehicles - in General Discussions [original thread]
I'm not really certain what your point is, Taka.
- by Lorhak Gannarsein - at 2014.04.05 12:10:00
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1517. Caldari have the same amount of sidearms - in General Discussions [original thread]
Mr. Merc, you are making me cry.
- by Lorhak Gannarsein - at 2014.04.05 12:06:00
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1518. Railgun need range, its rof/spool up time need changes - in General Discussions [original thread]
Yeah, base the railgun around the 1.6 turret. Five shots to overheat (as opposed to six), 1500 base damage (as opposed to 1885). Damage mods also are begging for a nerf.
- by Lorhak Gannarsein - at 2014.04.04 13:18:00
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1519. SCRUBS - in General Discussions [original thread]
When was ScR FotM? Damage mods? Next you're going to say 'armour plates'. What the hell will EWAR MODS do for my assault suit? Or my logi suit? I can fit EWAR MODS, sure, but then a scout changes his fit marginally so my EWAR MODS can't beat h...
- by Lorhak Gannarsein - at 2014.04.04 13:07:00
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1520. Range Amplifiers - in General Discussions [original thread]
Garrett Blacknova wrote: Range Amp skill WITHOUT the mod gives you enough of a buff to see anything less than prof 3 Shotgunners coming and turn before they're close enough to one-shot you in a Starter Fit. Just saying. No it doesn't. My ...
- by Lorhak Gannarsein - at 2014.04.04 13:04:00
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