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1781. im back and im gunna kick ass in uprising 1.08! - in General Discussions [original thread]
Actually 1.8, but who's counting?
- by Lorhak Gannarsein - at 2014.03.25 07:16:00
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1782. DUST NPC's - in General Discussions [original thread]
Yep, because if CCP were testing things they'd give them to you .
- by Lorhak Gannarsein - at 2014.03.25 07:08:00
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1783. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
I don't think there should be any changes tied to suits here; clearly this isn't the imbalance. I feel like, having thought about it for a while now, that the best way to apply a penalty would be to do it via the plates or extenders themselves. W...
- by Lorhak Gannarsein - at 2014.03.25 02:44:00
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1784. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
1001!! You guys are keeping this going! I'm speccing out of my Commando suit (all my heavy frames, in fact) for the time being. I definitely want to pick it back up later (maybe when swarms are less useless? ) but I know I need the SP for my b...
- by Lorhak Gannarsein - at 2014.03.25 02:33:00
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1785. What to skill next: ARs or ScRs? - in General Discussions [original thread]
Atiim wrote: How about instead using a weapon that best suits your playstyle's niche, as opposed to a conventional rifle? So what you mean to say is CR, of course?
- by Lorhak Gannarsein - at 2014.03.24 19:47:00
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1786. 1.8 Sentinel Effective HP Calculations - in General Discussions [original thread]
Reading this I still can't really see a role for Min. Cal's a forger, Gal's anti infantry and general purpose, Amarr is anti-heavy. What is Min? It's too slow to outflank and too squishy to tank. Maybe it's designed as a frontline assault? A va...
- by Lorhak Gannarsein - at 2014.03.24 19:46:00
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1787. Minmatar Sentinel Effective Hp (EHP) *Warning contains math* - in General Discussions [original thread]
Ghosts Chance wrote: Virtual Riot wrote: Ghosts Chance wrote: can you PLEASE add proficiancy if your going to calculate EHP, it makes a 2-400EHP difference also no dropsuit in the game has explosive resistance. No Thats just another v...
- by Lorhak Gannarsein - at 2014.03.24 19:44:00
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1788. What to skill next: ARs or ScRs? - in General Discussions [original thread]
CR.
- by Lorhak Gannarsein - at 2014.03.24 19:40:00
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1789. SAY NO MORE TO TANK 514 in 1.8!!! - in General Discussions [original thread]
Rynoceros wrote: I would like to take a moment to thank you selfish tank pricks for trashing all of the friendly CA Railgun Installations so that we can't easily help against enemy vehicles. It's smart and classy. GG, dipshits. Wait what? ...
- by Lorhak Gannarsein - at 2014.03.24 19:39:00
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1790. Needle 2: The Return of the Needle - in General Discussions [original thread]
Mine are staying from 8-3s. So.... whatever. Keep your filthy needle away from me!
- by Lorhak Gannarsein - at 2014.03.24 19:34:00
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1791. Damage Mods in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: People will use a prototype Rail Rifle over an advanced model even though the difference is only 2% but won't use a prototype damage modifier because it's only 5% now. Decide if you want to play aggressive or defensive and ...
- by Lorhak Gannarsein - at 2014.03.24 19:27:00
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1792. People keep telling me it's a sin to dual tank :( - in General Discussions [original thread]
Reav Hannari wrote: Lorhak Gannarsein wrote: Reav Hannari wrote: Damage modules. Yes, even 5% per complex is still worth it if you are an armor tanker. Don't listen to the brick-tankers. I only have three low slots. Not enough armour t...
- by Lorhak Gannarsein - at 2014.03.24 19:23:00
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1793. 1.8 Sentinel Effective HP Calculations - in General Discussions [original thread]
BUMP because some guy is making separate threads for each heavy -_-
- by Lorhak Gannarsein - at 2014.03.24 19:20:00
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1794. SAY NO MORE TO TANK 514 in 1.8!!! - in General Discussions [original thread]
True Adamance wrote: Egonz4 wrote: 1.8 will be the time faction v faction, infantry v infantry, not tank v infantry, DS,or lazy redline tanks. So let us all make a stand to tanks in 1.8......... If u see a redline tank: bomb truck or orbital...
- by Lorhak Gannarsein - at 2014.03.24 19:18:00
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1795. People keep telling me it's a sin to dual tank :( - in General Discussions [original thread]
Reav Hannari wrote: Damage modules. Yes, even 5% per complex is still worth it if you are an armor tanker. Don't listen to the brick-tankers. I only have three low slots. Not enough armour to make them mathematically viable :( I'll probably...
- by Lorhak Gannarsein - at 2014.03.24 19:17:00
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1796. Hope ScR will suffer after 1.8 - in General Discussions [original thread]
Korvin Lomont wrote: THUNDERGROOVE wrote: ScR is the most balanced weapon in the game. Most people have too much HP to kill before overheating unless you're using a Viziam. Don't be mad because you got alpha'd too many times by someone who i...
- by Lorhak Gannarsein - at 2014.03.24 19:16:00
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1797. The Fourms - in General Discussions [original thread]
inb4.... lock?
- by Lorhak Gannarsein - at 2014.03.24 19:13:00
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1798. Damage Mods in 1.8 - in General Discussions [original thread]
Enhanced. Complex takes too much fitting unless you're a proto heavy IMO.
- by Lorhak Gannarsein - at 2014.03.24 19:12:00
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1799. People keep telling me it's a sin to dual tank :( - in General Discussions [original thread]
My Amarr suit is too slow to punch people and my scanning radius is too short to make improving precision worthwhile :( what do?
- by Lorhak Gannarsein - at 2014.03.24 19:11:00
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1800. FORZA SILVIO! - in General Discussions [original thread]
inb4lock?
- by Lorhak Gannarsein - at 2014.03.24 19:10:00
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