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2321. Die Valkyrja's Secret - in General Discussions [original thread]
I think you need to add this to Jadek's post, but hey. EDIT: Also, according to my chat channel, M Zwei is in Nyain San. So your data's wrong anyway.
- by Lorhak Gannarsein - at 2014.03.03 12:18:00
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2322. Add option to require a PIN when spending SP. - in General Discussions [original thread]
CCP will just say 'no acct. sharing' or something.
- by Lorhak Gannarsein - at 2014.03.03 11:50:00
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2323. Spec'd into rail rifles today....... - in General Discussions [original thread]
Auris Lionesse wrote: Yes anyone with a brain knows the rail rifle is already balanced disregarding damage mods. But all the baby's cried about it because all the "best" players use stacked damage mods now the rail rifle will be useless post 1...
- by Lorhak Gannarsein - at 2014.03.03 09:49:00
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2324. Shield v Armour re: damage mods - in General Discussions [original thread]
All sorts of people wrote: some really good points Okay, so first and foremost: I'm an armour tanker. I'm planning on going full Amarr in 1.8. My current layouts focus on moderate armour tank and large damage tank. I do use a shield extend...
- by Lorhak Gannarsein - at 2014.03.03 09:47:00
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2325. Shield v Armour re: damage mods - in General Discussions [original thread]
Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Well, yes, but they don't seem to be doing this at the same time, as woul...
- by Lorhak Gannarsein - at 2014.03.03 03:23:00
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2326. Shield v Armour re: damage mods - in General Discussions [original thread]
So I hear that damage mods are going to be nerfed. That's fine, I don't really mind. Here's the thing, though: CCP is pretty clearly against dual tanking. I think the shield extender depleted delay penalty is evidence of that. With that in mind...
- by Lorhak Gannarsein - at 2014.03.03 02:58:00
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2327. Magsec vs AR - in General Discussions [original thread]
Spool time, of course.
- by Lorhak Gannarsein - at 2014.03.03 02:55:00
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2328. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Croned wrote: Arkena Wyrnspire wrote: Meeko Fent wrote: Ranger SnakeBlood wrote: Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile wil...
- by Lorhak Gannarsein - at 2014.03.02 23:42:00
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2329. Vehicle overheating mods - in General Discussions [original thread]
JARREL THOMAS wrote: MINA Longstrike wrote: You've stated what you want but you've failed to state why you want it, from this I can only infer that you want tanks to be free kills. Most tanks run around with less than three active modules an...
- by Lorhak Gannarsein - at 2014.03.02 23:24:00
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2330. Stepping out - in General Discussions [original thread]
I'll miss you :( o7
- by Lorhak Gannarsein - at 2014.03.02 23:06:00
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2331. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Alaika Arbosa wrote: #2 "Dying Man's Stick" is working as intended and has been since REs. Until I see a Devpost saying 'working as intended' it's a bullsh*t crutch mechanic that's gone unfixed for too damn long. If I DO see a Devpost sayin...
- by Lorhak Gannarsein - at 2014.03.02 15:15:00
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2332. So gallente heavy wont have natural predators? - in General Discussions [original thread]
Dr PepperPoP wrote: Ghosts Chance wrote: Dr PepperPoP wrote: Mejt0 wrote: Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50wp after flux, gallente wo...
- by Lorhak Gannarsein - at 2014.03.02 15:09:00
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2333. Spec'd into rail rifles today....... - in General Discussions [original thread]
Deltahawk Durango wrote: Lorhak Gannarsein wrote: The only measurement I need is that if I go into a match I can pretty much guarantee that fifteen people will be using the RR. RR is definitely the popular choice but the ppl that top the ...
- by Lorhak Gannarsein - at 2014.03.02 15:04:00
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2334. Commando suit as light suits. - in General Discussions [original thread]
I don't think anyone but CCP thought Commando as a Heavy Frame was a good idea.
- by Lorhak Gannarsein - at 2014.03.02 12:22:00
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2335. Heavy QQ - in General Discussions [original thread]
TheD1CK wrote: I am not saying Heavys are OP..... I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed I don't even m...
- by Lorhak Gannarsein - at 2014.03.02 12:18:00
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2336. Spec'd into rail rifles today....... - in General Discussions [original thread]
The only measurement I need is that if I go into a match I can pretty much guarantee that fifteen people will be using the RR.
- by Lorhak Gannarsein - at 2014.03.02 12:09:00
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2337. ooooh you adorable cloaking doomsayers... - in General Discussions [original thread]
Broonfondle Majikthies wrote: Cat Merc wrote: Do you seriously compare 15% resistance and 10% ROF (which is gone) to BEING INVISIBLE? Are you joking? Its not invisibility There are visual effects that are always active - as stated even be...
- by Lorhak Gannarsein - at 2014.03.02 11:56:00
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2338. Lol fit - in General Discussions [original thread]
Commando w/ dual NK and a dirty needle.
- by Lorhak Gannarsein - at 2014.03.02 08:38:00
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2339. Bug...or lag? - in General Discussions [original thread]
I once tried to pin it down; it seemed like it happened most if you pressed and held the trigger while in the module activation screen until exiting the menu. It's far less commonplace now, thanks to having far fewer active modules to trigger it.
- by Lorhak Gannarsein - at 2014.03.02 08:35:00
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2340. Heavy penalties - in General Discussions [original thread]
mollerz wrote: Lorhak Gannarsein wrote: What if I brick tank a scout suit to 700 armour? 30% penalty for him too? Heavy can't strafe as fast as anyone else can. Because they're slower, you know? Add an entry-exit animation and that LAV is...
- by Lorhak Gannarsein - at 2014.03.02 02:20:00
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