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1. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
well, the market lists them as Laser Rifles, so I'm assuming they're planned as Light weapons.
- by Lorebot - at 2012.07.13 20:58:00
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2. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
Asno Masamang wrote: When Dust is connected to EVE, you will see a segment of the Dust population go to work for EVE corporations and another segment creating Dust only corporations. In addition to these will be some (if not all) of the EVE NPC...
- by Lorebot - at 2012.07.13 19:42:00
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3. [request] being a Private Military Company and/or Mercenary - in Feedback/Requests [original thread]
The current setup where we're forced into a random corp is all just for beta purposes. The plan as I understand it is to have Dust Mercs work just like EVE Pilots. You'll gen your character and start off belonging to one of a couple Racial NPC co...
- by Lorebot - at 2012.07.13 19:33:00
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4. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
During our discussion of whether vehicle turrets should have a finite ammo supply or not, the prospect of laser ammo and functionality was raised. The discussion was brief, but I believe it deserves its own thread so that more people may see it an...
- by Lorebot - at 2012.07.13 19:18:00
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5. Market , Skills , and Equipment Purchasing - Partially Solved - in Technical Support/Bugs [original thread]
Sohkar Adelis wrote: If we were "Focus Beta Testing' this game than that would make sense. But since we are paying to play they could care less as long as the game plays half ass. Sucks, but its how most game developers operate these days. ...
- by Lorebot - at 2012.07.13 03:31:00
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6. Market , Skills , and Equipment Purchasing - Partially Solved - in Technical Support/Bugs [original thread]
Sohkar Adelis wrote: Lorebot wrote: I'm glad to see that this thread was stickied, but also dismayed at the prospect of this issue not being fixed immediately as would be suggested by the need to sticky a post about how to work around it :( ...
- by Lorebot - at 2012.07.13 02:18:00
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7. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
TabbieKat wrote: Why not like infantry they have a set number of ammo. like a Large missile turret comes with 100 rounds while each small missile turret comes with 50 each. Then have a module that is either passive or activated to replenish amm...
- by Lorebot - at 2012.07.13 02:00:00
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8. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
^^^^ Perhaps this should be a new thread about suggestions and requests for Laser and Pulse Laser functionality XD
- by Lorebot - at 2012.07.13 01:41:00
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9. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
I've love to see regular Lasers function as I described above, emitting a beam of death as long as you hold the trigger and the longer you las a target the more damage they take from the beam. Its limiting factor would be the amount of time you're...
- by Lorebot - at 2012.07.13 01:39:00
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10. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Bones1182 wrote: Iron Wolf Saber wrote: I wouldnt mind if vehicles have limited ammo stores, provided they had a means of self rearming maybe take away an armor slot (since amarrian tanks WONT have ammo as it eats capacitor instead.) Turret...
- by Lorebot - at 2012.07.13 01:12:00
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11. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Bones1182 wrote: Explain laser guided rockets fired by MLRS and before you quote the internet again I was stationed at Ft. Sill For the better part of 5 years. I am quite well aware of the generalizations that are made but the fact is that the ...
- by Lorebot - at 2012.07.12 22:03:00
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12. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Maximus Stryker wrote: I agree that purchasing ammo for tanks could be a little bit too deep and bothersome, but as I understood, i thought that was how it worked in EVE and thought it may work in Dust. I see your points. I am against having a...
- by Lorebot - at 2012.07.12 20:59:00
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13. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Enervating wrote: Lorebot hit the nail on the head, even if he's argueing against it. Internal nanohives explain it all. ofc a tank can have a module on board that an infantryman can carry. vehicles in almost any game have infinite ammo, at lea...
- by Lorebot - at 2012.07.12 20:57:00
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14. Diminishing Returns on SP - in Feedback/Requests [original thread]
Boksoon wrote: That doesn't even make sense. Why do you like the DR? All it's doing is limiting your playtime into separate chunks. It's not just limiting your playtime, it's limiting everyone's playtime. Which means that if you can only pla...
- by Lorebot - at 2012.07.12 20:52:00
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15. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Ender Storm wrote: Yeah @Asno, in EVE we have fewer Tiers as oposed to Dust where every new Suit is a at a new, upper Tier, and benefits come mostly from skils wich are fairly spread out so the end result is that between the lower masses and th...
- by Lorebot - at 2012.07.12 20:24:00
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16. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Maximus Stryker wrote: I have not dove into vehicles yet so please forgive my naivety. I feel tanks should come with some 'militia' type ammo where it is generally weak and plentiful. Players should be able to upgrade their tanks in terms of s...
- by Lorebot - at 2012.07.12 20:10:00
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17. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Asno Masamang wrote: I also like the OP because I really dislike the way it feels to put SP into a skill for zero gain. Going from level 1 in scout to level 3 is expensive with nothing to show for it. At least in EVE, my Incursus gained 10% dam...
- by Lorebot - at 2012.07.12 19:57:00
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18. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Bones1182 wrote: There unguided missiles they are called ballistic missiles they function like an artillery round the arc determines their target and there are guided rockets fly by wire or even laser targeted. I believe the difference is in th...
- by Lorebot - at 2012.07.12 18:59:00
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19. Diminishing Returns on SP - in Feedback/Requests [original thread]
I understand the need for such a system, but if it currently functions on a straight 'number of games played' = less sp I consider that a severe disadvantage to the players. By that system I should only play games that I know I'm going to win and...
- by Lorebot - at 2012.07.12 17:10:00
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20. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
I would very much like to agree with this. No weapon should have infinite ammo by default. i would agree to having ammo modules for vehicles though. Perhaps low skill requirement modules would just double or triple magazine capacity and high skil...
- by Lorebot - at 2012.07.12 16:56:00
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