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Lorebot
Circle of Huskarl Minmatar Republic
39
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Posted - 2012.07.13 02:00:00 -
[31] - Quote
TabbieKat wrote:Why not like infantry they have a set number of ammo. like a Large missile turret comes with 100 rounds while each small missile turret comes with 50 each. Then have a module that is either passive or activated to replenish ammo. The tanks would still have the near unlimited ammo but they would have to wait for it to replenish.
I like the idea of an active ability module that regens ammo a lot more than I like the idea of a module that provides a passive infinite supply of ammo. They provide the same function and restrictions, but one requires player input and awareness, the other does not. Players actually having to do things is almost always better than players not having to do things :)
As for the ammo magazine limits, I'd probably figure them out for a specific time period of sustained fire. So a slow firing weapon would have a much smaller magazine than a weapon that fires quickly. So a Large Missile Turret, which fires pretty slowly, could have a 100-200 round magazine while a Small Missile turret, which fires faster than the Large version, could have a 300-500 round magazine. Either way you have about 5 minutes of sustained fire before you need to resupply, either from a supply depot, logi support, or the active module. Each turret would need to have its own ammo magazine, so a dropship with 2 Small Blaster Turrets wouldn't share a 4000 round magazine, but would have two 2000 round magazines, each exclusively for one of the Turrets. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.13 07:44:00 -
[32] - Quote
correction there is damage types against shields and armor, there are some weapons much more effective aginst armor than shields and vice versa, they're at least keeping it 'simple' or basically a hidden stat. Just think of them as damage multipliers against different layers. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.13 14:44:00 -
[33] - Quote
@Sin3: How is a tank running out of ammo any different than a player running out of ammo? We've suggested ways to replenish ammo and it's not like you'll run out of ammo in 2 minutes (unless you're pressing R1-to-win like a bunch of noobs now days).
About Magazines: I support this idea too, though the magazines for blasters would have to be very large to offset the hassle. Missile magazines of ~6 missiles seems realistic though (maybe up to 12?) and would help a ton with missile spam. Missiles have more bulk (presumably) than the other types of turret and should be the most constricted by ammo.
About ammo refill modules: I like this idea better than "internal nanohives" as well. Give the driver/gunners one more thing to think about. |
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