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2781. Scout Registry / Killboard - in General Discussions [original thread]
Interesting response about the changes to Med frames CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update.
- by Llast 326 - at 2014.03.05 23:55:00
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2782. Scout Registry / Killboard - in General Discussions [original thread]
This is an official request for Mathppia, or Haerrimatic On the new totals for Damage mods and efficacy. (Drift, Mr. Registry, and also Quill feel free to shoot out numbers as well, I just could not think of math related nicknames for you)
- by Llast 326 - at 2014.03.05 23:47:00
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2783. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Llast 326 wrote: MagsecGǪ looks neat Going Ion Pistol on this account though. I'm super bummed the flaylock got no love whatsoever. I am thinking MD + knives might be a fun combo. I know, still going to keep running m...
- by Llast 326 - at 2014.03.05 23:21:00
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2784. Scout Registry / Killboard - in General Discussions [original thread]
MagsecGǪ looks neat Going Ion Pistol on this account though.
- by Llast 326 - at 2014.03.05 23:07:00
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2785. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: So this has some ..um interesting possiblities in store for 1.8. There are some cool pros and some "...ehhh really? *sadface*" cons. All I really care to say about the upcoming patch is pretty much: Adapt or Die XD That ab...
- by Llast 326 - at 2014.03.05 21:24:00
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2786. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
TranquilBiscuit ofVaLoR wrote: i haven't read completely through, but it said shotgun proficiency increases damage to shields, when right now, shotgun proficiency doesn't even increase base damage. it increases RoF. so does that mean you're cha...
- by Llast 326 - at 2014.03.05 21:18:00
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2787. Scout Registry / Killboard - in General Discussions [original thread]
Driftward wrote: Llast 326 wrote: Would simply slightly raising the percentage given by Precision Enhancers not be a better solution? I know I have no fancy maths, but what would be the drawback to this solution? The consequence I see i...
- by Llast 326 - at 2014.03.05 20:50:00
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2788. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Wait, I'm allowed to self promote right? right? I mean Alright Alright Alright. That or I'll just say, so I heard from this guy that knows a guy that there is some dude posting a scout related video up in the My Dust 514 thre...
- by Llast 326 - at 2014.03.05 20:46:00
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2789. Scout Registry / Killboard - in General Discussions [original thread]
Would simply slightly raising the percentage given by Precision Enhancers not be a better solution? I know I have no fancy maths, but what would be the drawback to this solution?
- by Llast 326 - at 2014.03.05 20:25:00
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2790. What weapon will you be using in 1.8? - in General Discussions [original thread]
Komodo Jones wrote: Onesimus Tarsus wrote: Nerf-hammer. This needs to be in the game, CCP when will we be allowed to wield the nerf hammer!? But if the nNerf Hammer is OPGǪ how do we Nerf it
- by Llast 326 - at 2014.03.05 19:37:00
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2791. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
So those Damage Bonuses Commandos are getting just got better. (in a way) With Damage Mod/Prof changes the Commando has really taken a spotlight on damage delivery. Interesting
- by Llast 326 - at 2014.03.05 19:23:00
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2792. CCP really... - in General Discussions [original thread]
mollerz wrote: And the NerfLock continues. The flaylock got 0 adjustments.
- by Llast 326 - at 2014.03.05 17:18:00
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2793. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Haerr wrote: mollerz wrote: You know- Appia likes to **** around.. btw, are we at a consensus about her being a her or a he? Is everything a lie or not? *SNIP!* Here's the thing: it doesn't matter. I haerr you. But l...
- by Llast 326 - at 2014.03.05 15:30:00
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2794. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Appia Nappia wrote: Why the **** would anyone want more dispersion? "**** yeah! finally! Now I'm guaranteed to miss several pellets a shot! Oh joyous day, thanks to the genius that thought dispersion was a good idea." ...
- by Llast 326 - at 2014.03.05 04:22:00
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2795. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: But what about my hilarious self deprecating meme? I appreciated it
- by Llast 326 - at 2014.03.05 04:14:00
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2796. Need answer to this one question - in General Discussions [original thread]
neausea 1987 wrote: lololol yes it does Yes
- by Llast 326 - at 2014.03.05 02:12:00
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2797. duna2002 join his corp??? - in General Discussions [original thread]
I don't see this thread existing for long But HOLY CRAP
- by Llast 326 - at 2014.03.05 01:17:00
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2798. Scout Registry / Killboard - in General Discussions [original thread]
Well lets see what happens lol Edit: The potential for skilled airborne JJ against Dropships
- by Llast 326 - at 2014.03.05 00:36:00
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2799. Improve Afterburners For Ground Vehicles While Airborne - in Feedback/Requests [original thread]
Could afterburners please be functional on ground vehicles once they leave the ground. They would be ineffective when the vehicle is on the ground, but once airborne the pilot could activate them for increased speed and airtime. This would be han...
- by Llast 326 - at 2014.03.05 00:34:00
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2800. Scout Registry / Killboard - in General Discussions [original thread]
This discussion prompted a thought What if Afterburners could be kicked in when you are in the airGǪ on any vehicle LAV jumping off of dunes and ramps
- by Llast 326 - at 2014.03.05 00:26:00
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