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161. Supply depot destruction priority number 1. - in General Discussions [original thread]
Just you wait, now that tanks can use them with good reason suddenly all the AV guys will yell about supply depots being too hard to kill or something.
- by Lillica Deathdealer - at 2013.08.28 17:36:00
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162. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Assert Dominance wrote: Spkr4theDead wrote: Assert Dominance wrote: Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone they will destroy it whether the supply depot is there or not. D...
- by Lillica Deathdealer - at 2013.08.28 17:34:00
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163. New way to troll blue dots - in General Discussions [original thread]
I decided to be cool and fit a derpy dropship with shield transporters to rep our tanks. It was going well, but then a blueberry brought in a dropship and tried repeatedly to ram me. After 5 minutes he finally got me and cost me 500k. Way to go, b...
- by Lillica Deathdealer - at 2013.08.28 17:23:00
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164. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Spkr4theDead wrote: Dubber Rucky wrote: Add fuel as a consumable at supply depots. Now tanks protect supply. Run out of fuel.....sitting ruck. LOL when you accept having to refuel your dropsuit, I'll take refueling my vehicles. Next ...
- by Lillica Deathdealer - at 2013.08.28 17:16:00
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165. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Assert Dominance wrote: Lillica Deathdealer wrote: Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to...
- by Lillica Deathdealer - at 2013.08.28 17:15:00
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166. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
ZDub 303 wrote: A much more elegant solution would be make it so that destroyed supply depots remain on the map as 'greyed out' with zero health. Then if the depot is repair to xx% (say, 35% for example). It becomes operational again and neutr...
- by Lillica Deathdealer - at 2013.08.28 16:06:00
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167. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Lemme get this straight... You want tanks to destroy other vehicles, keep infantry off you, defend every objective, and defend that supply depot for you? In the first place, someone needs to hack it for us. Let me make it more clear. When there is...
- by Lillica Deathdealer - at 2013.08.28 16:02:00
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168. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
Flux Raeder wrote: negative49er wrote: We don't want people switching to their Av So I'm Sorry Not enough apparently, you **** over your whole damn team when you do this selfish bs. I shouldn't have to die just to get another clip cause...
- by Lillica Deathdealer - at 2013.08.28 15:45:00
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169. Balancing vehicles with AMMO - in General Discussions [original thread]
The changes announced so far look pretty hopeful for vehicles. Here is my thought, which works really well with what wolfman said so far, on how vehicles (not just tanks!) should be balanced. For the differences between small and large turrets, I ...
- by Lillica Deathdealer - at 2013.08.28 14:17:00
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170. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
This looks pretty cool. It looks like Wolfman and his crew might actually be thinking the same thing as me, but who knows? With any luck it'll go something like this: For the differences between small and large turrets, I envision ammo capacity be...
- by Lillica Deathdealer - at 2013.08.28 14:15:00
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171. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Jason Pearson wrote: After talking with Lurch, even with tiers I think these variants are needed :P That's what bores me about this game, "Oh it's so complex" No, if you've not only played **** games all your life then its not complex, it's a b...
- by Lillica Deathdealer - at 2013.08.28 14:06:00
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172. BUG 'Necromancer" KIN-012 Nanite Injector - in Feedback/Requests [original thread]
I said this awhile back... nobody noticed... Bump for ensuring this gets fixed!
- by Lillica Deathdealer - at 2013.08.28 03:22:00
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173. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
I approve of most of this. The shotty blaster is still iffy, but I won't harsh on it too much. I think the lock on missiles should do more damage, less speed, great range because its based on travel time instead of distance, and much slower fire i...
- by Lillica Deathdealer - at 2013.08.28 03:21:00
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174. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
With any luck, wolfman and his crew are looking at this from the viewpoint of tanks today and based on the announced changes, he is. Smaller vehicles kill infantry. Light turrets mounted on LAVs and MAVs are used to assist infantry by killing infa...
- by Lillica Deathdealer - at 2013.08.27 20:34:00
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175. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Wolfman... I love you.... You removed requirement of small turrets! Yay! You clearly defined what you want! Yay! You decided to introduce more turrets later! Yay! Now please, tell me that I will get any skills that I spent in vehicles refunded. I...
- by Lillica Deathdealer - at 2013.08.27 15:13:00
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176. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch....
- by Lillica Deathdealer - at 2013.08.27 04:18:00
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177. Mango and Friends - in The War Room [original thread]
The Nectarine!? This is becoming interesting.
- by Lillica Deathdealer - at 2013.08.27 04:12:00
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178. in this war - in The War Room [original thread]
Maybe...? Bob, you have too much hope for your own good. This hope intrigues the Mango. Consider an alliance at a later date, it may prove lucrative to the murderous Cakes.
- by Lillica Deathdealer - at 2013.08.27 00:07:00
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179. Charlotte O'Dell - in The War Room [original thread]
The Mango calms his inner Trixie, and enables greatness in both vehicles and dropsuits. With friendship all people are augmented. Feat the Mango, fear its friends.
- by Lillica Deathdealer - at 2013.08.27 00:04:00
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180. Calling my scout bros! - in General Discussions [original thread]
possibly forgo the nanohive and invest some more into electronics and engineering until you can fit everything you want. Also consider joining "Scouts United" chat when uprising 1.4 comes around, we will be experimenting with all manner of stealth...
- by Lillica Deathdealer - at 2013.08.27 00:01:00
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