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381. Give me a button to turn my Headlights off. - in General Discussions [original thread]
This is truth. Similarly, blueberries in small missile turrets light up the sky like fireworks. This is not how to be semi-tactical.
- by Lillica Deathdealer - at 2013.08.12 17:28:00
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382. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Taurion Bruni wrote: Lillica Deathdealer wrote: To start of I'll say that the assault dropship feels just right where it is. When they get proto modules/vehicles they'll certainly be able to survive AV, and a speed tanked assault dropship ca...
- by Lillica Deathdealer - at 2013.08.12 17:27:00
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383. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Arc-08 wrote: key word assault dropships CAN last entire matches, but most often they don't. especially with all the forge guns that can 2 shot great dropships, and 1 shot all the others. Key point is that when (when!?) dropships and all oth...
- by Lillica Deathdealer - at 2013.08.12 17:14:00
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384. [Idea] Nanite injectors. Giving more than just Armour. - in Feedback/Requests [original thread]
Smooth Assassin wrote: N1ck Comeau wrote: Nanite injectors that also give a certain amount of ammo back upon revive. like 30% armour and 45% ammo for standard. Advanced gives 50% armour and 70% ammo. Proto gives 65% armour and 100% ammo. ...
- by Lillica Deathdealer - at 2013.08.11 01:38:00
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385. Dropships are OP - in General Discussions [original thread]
BOOM! Tell it, preacher!
- by Lillica Deathdealer - at 2013.08.11 01:33:00
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386. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
Thank you good sir, and especially for admitting to the value of this despite its ability to make you rage. Unlike a bunch of AR users I know.
- by Lillica Deathdealer - at 2013.08.11 01:02:00
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387. dropsuit virus - in Feedback/Requests [original thread]
not sure about the entire idea, but I support E-war messing up hud. As an amarr guy, I can just imagine being told my laser wont overheat for another 20 "shots"... oops, that caldari scout I was trolling earlier was actually trolling me x.x
- by Lillica Deathdealer - at 2013.08.11 01:01:00
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388. I thought the Plasma Cannon was ok until... - in General Discussions [original thread]
Leovarian L Lavitz wrote: no one seems to have thought about what would happen when commandos are up on the roof with plasma cannons and mass drivers! The carnage! Dude. dual plasma cannons, fully specced for reload speed and commando reload ...
- by Lillica Deathdealer - at 2013.08.10 20:48:00
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389. Rainbow Land and Carebear Paradise. Every Weapon are OP Let's have Flower in... - in General Discussions [original thread]
Not simpler, more enjoyable. The game now is simple. Victory formula? AR = Win
- by Lillica Deathdealer - at 2013.08.10 20:45:00
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390. DUST 514 *Uprising 1.4* - in General Discussions [original thread]
Iron Wolf Saber wrote: Blogs are on their way. I like it when you say stuff that keeps me informed. Amarr bro out.
- by Lillica Deathdealer - at 2013.08.10 20:42:00
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391. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Dagger-Two wrote: Slow burning plasma-based incendiary grenade. Would be a good area-denial / anti-material weapon. We'll probably see something like it. Though what you described is basially hybrid starship ammo, used in space-based railguns...
- by Lillica Deathdealer - at 2013.08.10 20:38:00
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392. Rainbow Land and Carebear Paradise. Every Weapon are OP Let's have Flower in... - in General Discussions [original thread]
AR flavor of the game, not the month.
- by Lillica Deathdealer - at 2013.08.10 20:33:00
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393. Practical Use Of The Laser Rifle - in General Discussions [original thread]
Spectral Clone wrote: Is anybody running amarr heavy/sentinel with laser rifle? I always thought this combo would be SICK since you dont have to strafe fast at the LRs range. well, sentinel does give a bonus to feedback damage reduction. Thin...
- by Lillica Deathdealer - at 2013.08.10 20:32:00
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394. Alpha'd to HELL - in General Discussions [original thread]
Dropship survives better than tank cause it goes fast and high. LAV survives better than tank cause its Blam. Tank dies cause its not flying or a LAV. I miss chromosome.
- by Lillica Deathdealer - at 2013.08.10 20:05:00
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395. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
Amarr assault also sprint 5 seconds longer than all other assault suits, and have the greatest stamina recovery rate. This helps dodge snipers. Also use the sprint to fall back to another piece of cover when enemies try to advance, then set up a c...
- by Lillica Deathdealer - at 2013.08.10 20:01:00
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396. I thought the Assault Rifle was okay until... - in General Discussions [original thread]
Six Kin Salvador wrote: I played a PC match yesterday. And wow, I got destroyed the second match. I'm willing to be that the majority of you, who think the Assault Rifle is in a good place right now, probably play Instant battle 99% of the time...
- by Lillica Deathdealer - at 2013.08.10 19:58:00
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397. I thought the Mass Driver was okay until... - in General Discussions [original thread]
And I went into a PC then got stomped by guys with Geks, duvolles, and tac ARs. Tell me, whats the difference here? Its that the AR problem carries outside of PC, too.
- by Lillica Deathdealer - at 2013.08.10 19:56:00
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398. [Feedback/Request] Assault dropships, and Transport Dropship - in Feedback/Requests [original thread]
To start of I'll say that the assault dropship feels just right where it is. When they get proto modules/vehicles they'll certainly be able to survive AV, and a speed tanked assault dropship can last entire matches right now. As for new dropships...
- by Lillica Deathdealer - at 2013.08.10 19:54:00
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399. Practical Use Of The Laser Rifle - in General Discussions [original thread]
lowratehitman wrote: Scheneighnay McBob wrote: Not quite secrets, but I can give my general feedback, as I've started using them again today. Overall, they're very effective when in their optimal range. However, I think the optimal is too s...
- by Lillica Deathdealer - at 2013.08.10 19:38:00
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400. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
This man is intelligent. Hear him, ye almighty devs! Also hear me, who asks that the roles of some ARs (Tac for example) be granted to a new weapon (Rail rifle for example) so that they aren't an end all be all skillpoint investment. Causing nothi...
- by Lillica Deathdealer - at 2013.08.10 02:49:00
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