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341. Gallente Heavy weapon - in Feedback/Requests [original thread]
"plasma cannon". I've heard about this a lot on the forums. My idea of it is to basically be a larger version of the plasma cannon. It takes 2x the time to charge up. 8 sec at std. 7 at adv. 6.5 at proto. Does 2x the damage and projectile moves ...
- by Lightning35 Delta514 - at 2015.01.13 01:40:00
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342. Amarr flashbang - in Feedback/Requests [original thread]
Bumping
- by Lightning35 Delta514 - at 2015.01.12 00:27:00
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343. Tactical sniper rifle - in Feedback/Requests [original thread]
So, ever since all snipers were changed a while back, I can't recall ever seeing someone use the tactical snipers. I liked them before, now they kinda suck. Just throwing this out there for CCP to look it over and tweak it. Personally, I'd like ...
- by Lightning35 Delta514 - at 2015.01.10 15:02:00
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344. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Plasma cannon too. Needs bigger radius and range damage
- by Lightning35 Delta514 - at 2015.01.07 14:17:00
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345. Vehicle Specialists!? - in Feedback/Requests [original thread]
Weapon wise, I feel we need a turret with slow rate of fire and high splash damage, high damage and high radius. We need a better turret against infantry.
- by Lightning35 Delta514 - at 2015.01.05 16:18:00
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346. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
wiseguy12 wrote: I don't know but I don't see it as a necessary addition we have cloaks know.do you really want any suit to go prone.the sentinel would need a crane to get back up and scan profile reduced so unscannable heavy suits camping. ...
- by Lightning35 Delta514 - at 2015.01.03 19:25:00
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347. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
I'd like to know that. I find it very useful when sniping and it's a good way to fool people or sneak on them while keeping a low profile
- by Lightning35 Delta514 - at 2015.01.03 19:01:00
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348. Ion pistol - in Feedback/Requests [original thread]
I'm a die hard ion pistol user and I'm asking only for a little more damage (3%) to base damage, charge damage and range. Or reduse the heat build up. I usually only get one charge shot to kill any scout, But the problem starts to kick in with ...
- by Lightning35 Delta514 - at 2015.01.03 03:28:00
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349. Salvage to key ratio - in Feedback/Requests [original thread]
Delenne Arran wrote: It's fine that the keys are rarer than the boxes, since they're not the actual keys to the boxes, but a hacked copy. That said, the drop rate is absurd. I don't mind the boxes being extremely common, but they're entirely t...
- by Lightning35 Delta514 - at 2015.01.01 23:11:00
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350. Salvage to key ratio - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: If they did that then people wouldn't buy keys anymore. I guess, but even still, there are to few keys to boxes. There has to be a way to make it better
- by Lightning35 Delta514 - at 2015.01.01 20:18:00
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351. Salvage to key ratio - in Feedback/Requests [original thread]
I think that the ratio that they are droped should be backwards. I get that the descriptions says that the key is the rare one and its used to lock them but it should be the salvage it self that should be rare. I have 50 boxes in which 2 have been...
- by Lightning35 Delta514 - at 2015.01.01 17:51:00
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352. Plasma cannon - in Feedback/Requests [original thread]
Banjo Robertson wrote: Breakin Stuff wrote: 3.5m blast is currently the largest piece of splash damage in play. 6 meter blast on mass driver? I don't see it bad if it keeps its current splash damage. It would just make it a better are...
- by Lightning35 Delta514 - at 2014.12.30 14:09:00
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353. Changing delay - in Feedback/Requests [original thread]
Yes
- by Lightning35 Delta514 - at 2014.12.30 13:50:00
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354. Changing delay - in Feedback/Requests [original thread]
Equipment
- by Lightning35 Delta514 - at 2014.12.30 13:34:00
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355. Plasma cannon - in Feedback/Requests [original thread]
So this is an anti vehicle weapon. I feel that it resembles a rocket launcher/ bazooka/rpg the most. It's an av weapon, but effective on infantry too. So, I fell like the plasma cannon should have a blast radius increase. It should have just under...
- by Lightning35 Delta514 - at 2014.12.30 01:43:00
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356. Changing delay - in Feedback/Requests [original thread]
It's annoying. Many have posted about it but I want to know if it can be tweaked. Can the delay be redused a bit? Set it back to 0? Something. Please
- by Lightning35 Delta514 - at 2014.12.29 17:22:00
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357. Amarr flashbang - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Auris Lionesse wrote: flash should be an emp pulse like a flux grenade that resets your screen in your helmet. go's out, runs a diagnostic page and has a loading bar then boots back up. smoke grenade would be chaff that b...
- by Lightning35 Delta514 - at 2014.12.28 14:19:00
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358. Amarr flashbang - in Feedback/Requests [original thread]
Auris Lionesse wrote: also no second grenade slot. grenades are useless on an assault suit. you should be using your main weapon. assaults arent meant to be versatile and have lots of stuff. you have your tank, you have your gun, you kill lot...
- by Lightning35 Delta514 - at 2014.12.28 14:16:00
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359. Amarr flashbang - in Feedback/Requests [original thread]
Mad Kras wrote: Lightning35 Delta514 wrote: Can we get it? It's the only grenade we don't have that will be very useful in this game. I say it should be amarr as they special in light/lasers so... Yeah. Std 5m radius 5 sec stun Adv 6m 7...
- by Lightning35 Delta514 - at 2014.12.27 17:24:00
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360. New controller option - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Wait... Are you saying you are using the D-Pad to switch equipment? I don't think that's what you meant, but that's what I'm reading... He's using another configuration. +/-0 Not for not against. It could come useful ...
- by Lightning35 Delta514 - at 2014.12.27 13:16:00
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