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321. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
As for large turrets, make them as they were before again. A blaster should be ai, rail av, and missles both. Increase damage/ reduse RoF on rail Increase damage/ reduse dispiration on blaster Reduse damage/ increase splash for missles
- by Lightning35 Delta514 - at 2015.01.27 03:31:00
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322. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Personally, they have no purpose other than a quick way to reach an objective or to run people over. LAVs are Light Assault Vehicles. I don't like the fact that it's not really "effective" at that. What do I mean? Well, to begin with, if the vehic...
- by Lightning35 Delta514 - at 2015.01.27 03:21:00
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323. Nova Bow - in Feedback/Requests [original thread]
Explosive tip please?=ƒÿü
- by Lightning35 Delta514 - at 2015.01.26 19:47:00
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324. Starter fits. - in Feedback/Requests [original thread]
I like that we got the weapons fixed for them, but I'd like the suits them selves to be changed as well Front line- mirros assault- med suit Medic- mirrors logi - med suit ( logis (with exception of amarr) only get one side arm. I propose a "mil...
- by Lightning35 Delta514 - at 2015.01.23 11:36:00
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325. AP turrets. - in Feedback/Requests [original thread]
Oh well. See, Ive skilled into everything. And the last couple of times I've used tanks, they have been very crappy experiences. From my av point of view, av weapons are almost perfect and are very effective. Now tanks to troops, not so good. Like...
- by Lightning35 Delta514 - at 2015.01.21 16:43:00
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326. AP turrets. - in Feedback/Requests [original thread]
Sooooooooooooo......... Do you like this idea or not?
- by Lightning35 Delta514 - at 2015.01.21 16:22:00
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327. AP turrets. - in Feedback/Requests [original thread]
Along time ago, I saw Rattati say in a post (while randomly reading) that the current have turrets(large) are av turrets. With the bringing back of the old tanks and various tweaks, I'd like 2 new turrets. Both AP Amarr laser cannons Take the mi...
- by Lightning35 Delta514 - at 2015.01.21 12:55:00
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328. AV Equality - in Feedback/Requests [original thread]
I agree
- by Lightning35 Delta514 - at 2015.01.19 23:34:00
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329. Thukker contact grenade. - in Feedback/Requests [original thread]
Vesta Opalus wrote: I think they should incrementally buff the radius until it becomes usable. The problem is the radius is so crap right now only jesus could hit anyone with them. Amen. True. But still, it should AT LEAST be better than the...
- by Lightning35 Delta514 - at 2015.01.18 13:58:00
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330. Thukker contact grenade. - in Feedback/Requests [original thread]
JUDASisMYhomeboy wrote: They were nerfed to death for good reason You said it your self. "Nerfed to death..." They need to come back to life without being op. Although, if the price remains the same, then I don't mind it being op. The isk w...
- by Lightning35 Delta514 - at 2015.01.18 01:56:00
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331. Thukker contact grenade. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: It's supposed to be used in a pinch, assumedly up close to finish off a weakened enemy. -2 Grenades -350 damage -same splash range -lowered price (whatever the Core is) -lower fitting (I've always thought proto grenades h...
- by Lightning35 Delta514 - at 2015.01.17 19:39:00
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332. Thukker contact grenade. - in Feedback/Requests [original thread]
Pros- detonates in impact Cons- expensive as $h!t 20k -1 grenade only - damage of standard grenade, 300 -2.5 meters only. As you can see, this grenade NEEDS TO BE FIXED. PLEASE Fix- 2 grenades -400-500 damage -3-4 meter range. Like for re...
- by Lightning35 Delta514 - at 2015.01.17 14:22:00
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333. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Not bad. For those who don't like it, think of the slowness becouse of all the recoil and vibration stuff that slows you down.
- by Lightning35 Delta514 - at 2015.01.16 19:12:00
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334. Commando colors. - in Feedback/Requests [original thread]
That's the thing. The galmando had TO MUCH RED. The minmando looks like a bloody transformer. The Amarr is ok. Caldari.........=ƒÿ¦
- by Lightning35 Delta514 - at 2015.01.16 18:04:00
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335. Commando colors. - in Feedback/Requests [original thread]
How about camo? Camo can go. Make it green to represent heavies (just like Sentinals) and red spots and stuff. They are COMMANDOS after all
- by Lightning35 Delta514 - at 2015.01.16 14:27:00
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336. Commando colors. - in Feedback/Requests [original thread]
Is there any color that would look better than red? Green maybe? Black? I think black would be best. Grey? Blue? Not red please. It's to bright and obvious
- by Lightning35 Delta514 - at 2015.01.16 11:41:00
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337. Capture the flag. - in Feedback/Requests [original thread]
New game mode. Capture the flag. In this case "codes". Both teams are spawned next to a cru that is near 3 hackable objectives. Objective is to stop opposing team from hack all 3 while your team tries to hack their 3. Simple and fun. Unlimite...
- by Lightning35 Delta514 - at 2015.01.15 23:30:00
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338. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
- by Lightning35 Delta514 - at 2015.01.15 11:47:00
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339. Morph Module - in Feedback/Requests [original thread]
No. Yes it sounds cool but way to many actions and stuff. + it doesn't really sound like "eve" or "dust" type of stuff. CCP won't think of doing it.
- by Lightning35 Delta514 - at 2015.01.15 11:46:00
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340. New Type of Grenade - in Feedback/Requests [original thread]
A flashbang.
- by Lightning35 Delta514 - at 2015.01.13 01:45:00
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