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301. MINMATAR scout - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Cloaks are useless learn to play without one and your K:DR will rise drastically. I used to play like that but it's much harder now to sneak up on someone and knife them when they have more hp. Don't get me wrong either...
- by Lightning35 Delta514 - at 2015.02.01 19:16:00
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302. MINMATAR scout - in Feedback/Requests [original thread]
Why is it so hard to fit stuff on them? I just skilled into the adv scout and idk, I kinda regret it. Nothing's better than my Gallente scouts. Take a min scout, add a cloak of same level, and fill all the slots with level stuff. You WONT be abl...
- by Lightning35 Delta514 - at 2015.02.01 18:57:00
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303. Aurum - in Feedback/Requests [original thread]
I know aurum is a form of pay in isk using real money, but is there a way to get it without paying? There are some things id really like to get but can't. You know how you get sp just for logging on everyday? Is it possible to receive 1 (one) aur ...
- by Lightning35 Delta514 - at 2015.01.31 12:25:00
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304. Corp logos - in Feedback/Requests [original thread]
Can it be possible for all corp members to have corp logo on dropsuits and vehicles? It would look cool and we could distinguish corps. It's would be a small print on the shoulder on dropsuits and anywhere on the vehicle.
- by Lightning35 Delta514 - at 2015.01.31 00:32:00
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305. New mood- night - in Feedback/Requests [original thread]
So yeah I'd like to see games played at night, you know all dark and stuff. Maybe lights in buildings and stuff. I saw a post about flashlights. Maybe an infrared hud. But most importantly NIGHT. Also add snow, lava, STORM, sandstorm/foggy/dusty. ...
- by Lightning35 Delta514 - at 2015.01.30 23:08:00
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306. Someone has to say it.... - in Feedback/Requests [original thread]
I agree with you on the ewar but not the rest. Why? Well for one, everyone a while back(4ish months ago) wanted knock knives this good, and they haven't been better. The min scout owns that bonus. It's an assassin for crying out loud. I guess you ...
- by Lightning35 Delta514 - at 2015.01.30 22:58:00
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307. PAYOUT chrisis solved ( read math ) - in Feedback/Requests [original thread]
I've once gotten 4000 wp RUNNING FULL MILITIA. I guess server doesn't want to count me as a vet because I can't get no more than 300000 isk. I have over 30 mil sp
- by Lightning35 Delta514 - at 2015.01.30 16:05:00
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308. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
So, anytime they will be looked at? I'd like to see them differently in warlords 1,0.
- by Lightning35 Delta514 - at 2015.01.29 12:00:00
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309. HAV need ramp device like this to against those sucide remote LAV - in Feedback/Requests [original thread]
Aye
- by Lightning35 Delta514 - at 2015.01.29 03:13:00
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310. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Any module ideas?
- by Lightning35 Delta514 - at 2015.01.29 00:03:00
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311. Different types of NULL CANNONS (Rail and Laser) - in Feedback/Requests [original thread]
+1
- by Lightning35 Delta514 - at 2015.01.28 23:59:00
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312. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
At least that would be eaiser with the only difference between other LAVs would be pg/cpu
- by Lightning35 Delta514 - at 2015.01.28 19:13:00
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313. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lightning35 Delta514 wrote: I also agree that LAVs should follow the same way as the adv and proto HAVs, having more pg/cpu per level. Reduse the hp of them, add more slots to set the standard, then adjust them per level ...
- by Lightning35 Delta514 - at 2015.01.28 19:10:00
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314. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Any thoughts for the LLV and an improved SLAV I'd say don't make them, just add new modules to use. Now you can choose (For LAVs) to fill you slots with logi stuff(rep turret and bla bla bla) or tank it and go av or ai...
- by Lightning35 Delta514 - at 2015.01.28 16:01:00
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315. Dropships - in Feedback/Requests [original thread]
Any thoughts?
- by Lightning35 Delta514 - at 2015.01.28 11:37:00
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316. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
^
- by Lightning35 Delta514 - at 2015.01.28 11:36:00
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317. Dropships - in Feedback/Requests [original thread]
I posted about LAVs needing work, and I thiught I might throw out my ideas as well for dropships. First and for most, tweak them in everyday possible. I will let pilots complain below. I suggest increasing shields on myron, increasing speed/maneu...
- by Lightning35 Delta514 - at 2015.01.28 02:35:00
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318. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
I also agree that LAVs should follow the same way as the adv and proto HAVs, having more pg/cpu per level. Reduse the hp of them, add more slots to set the standard, then adjust them per level Ex: Gal lav- current:1high/2low, new: 2 high, 4 low C...
- by Lightning35 Delta514 - at 2015.01.28 02:16:00
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319. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well, an increase to HP...yes, but probably not in the way you're thinking. Nerf the base HP in the ground, give it more slots, and make the modules worth fitting so the overall HP of a *fitted* LAV is higher, but cheap unf...
- by Lightning35 Delta514 - at 2015.01.27 23:08:00
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320. LAVs - please read the WHOLE thing, it's long - in Feedback/Requests [original thread]
Derpty Derp wrote: I disagree, because LAV's can be used quite effectively if you plan ahead. You don't have to stop (unless you're switching to the gunners seat or on rough terrain) just slowing down to a steady crawl will leave the turret a...
- by Lightning35 Delta514 - at 2015.01.27 18:20:00
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