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141. Vehicle users ONLY - in General Discussions [original thread]
Tebu Gan wrote: How are these new changes working out for you? Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown ...
- by Ld Collins - at 2014.03.31 17:08:00
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142. Change bolt pistols skill thing - in General Discussions [original thread]
Dexter307 wrote: Ld Collins wrote: Breach basic does 128 and has less range basic bolt has 135 and much farther range proto has 148.5 dmg while the advanced breach has 134.4 the bolt is better. Though It really depends on the situation at cl...
- by Ld Collins - at 2014.03.27 20:40:00
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143. Change bolt pistols skill thing - in General Discussions [original thread]
Breach basic does 128 and has less range basic bolt has 135 and much farther range proto has 148.5 dmg while the advanced breach has 134.4 the bolt is better. Though It really depends on the situation at close range the breach pistol will be bette...
- by Ld Collins - at 2014.03.27 17:26:00
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144. Change bolt pistols skill thing - in General Discussions [original thread]
Dexter307 wrote: Louis Domi wrote: Dexter307 wrote: TranquilBiscuit ofVaLoR wrote: why? and the thread is pretty pointless if you don't give a suggestion as to what you might want it to be. just looks like mindless QQ right now. Bec...
- by Ld Collins - at 2014.03.27 16:51:00
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145. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by Ld Collins - at 2014.03.27 13:02:00
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146. Whats changed for vehicles? - in General Discussions [original thread]
Monkey MAC wrote: CLONE ALPHA 001 wrote: i see ppl crying because they can't take a tank out by themselves. ITS A TANK you shouldn't be able to kill it buy your self. get a friend in your squad. How many people are driving and operating t...
- by Ld Collins - at 2014.03.26 23:26:00
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147. Event Exploiters Registry - Side Arm and Commando event - in General Discussions [original thread]
Scoota Eu wrote: Another event, another wave of people taking advantage of it all =/ If CCP does nothing about these cheaters, then this is obviously the way we're meant to play these events. Link the evidence if you have it, names if you don...
- by Ld Collins - at 2014.03.26 22:52:00
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148. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
CCP Logibro wrote: Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we want to do it. Tanks...
- by Ld Collins - at 2014.03.25 20:26:00
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149. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Sanguine 27 wrote: How about 1) a slight reduction to the Large Rail guns rate of fire, not as low as it used to be though as that was to low. 2) Don't allow the fitting of more than one damage mod on vehicles. On a side note, is it just me...
- by Ld Collins - at 2014.03.22 21:02:00
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150. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Sanguine 27 wrote: How about 1) a slight reduction to the Large Rail guns rate of fire, not as low as it used to be though as that was to low. 2) Don't allow the fitting of more than one damage mod on vehicles. On a side note, is it just me...
- by Ld Collins - at 2014.03.22 20:54:00
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151. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Ivy Zalinto wrote: Ld Collins wrote: 8213 wrote: Tanks in general are broken. 100%, What about blasters? They can kill at 200m. How does a Gallente piece of technology have the range of a sniper rifle? Any thing less than 200 meteres ...
- by Ld Collins - at 2014.03.22 19:28:00
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152. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
8213 wrote: Tanks in general are broken. 100%, What about blasters? They can kill at 200m. How does a Gallente piece of technology have the range of a sniper rifle? Any thing less than 200 meteres would put blaster tanks at the mercy of mis...
- by Ld Collins - at 2014.03.22 19:14:00
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153. **** you All you lying Tankers - in General Discussions [original thread]
Burntface man112 wrote: http://www.youtube.com/watch?v=ls7hOEdNgXE&feature=youtu.be HERE IS PROOF THAT TANKERS HAVE BEEN LYING ABOUT SWARMS. YOU NEED TO GANG UP MY ASS I dont have the equipment to record proof but I can agree that swarms...
- by Ld Collins - at 2014.03.20 22:08:00
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154. Revamping the HAV: Small Turrets - in General Discussions [original thread]
MetalWolf-Cell wrote: Not everyone knows me But I am a retired HAV driver due to my class being a scrub tactic now and will await until it becomes viable of use again without it being overpowered. but that's not what I'm posting out...It's abou...
- by Ld Collins - at 2014.03.17 18:29:00
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155. No incentive for Proficiency ... - in General Discussions [original thread]
SHANN da MAN wrote: CCP made their Proficiency Skill the wrong way. Instead of increasing the strongest damage type of the weapon, Proficiency should increase the weakest damage type. Example : ScR Damage 120% Shield - 80% Armor Prof 5 increas...
- by Ld Collins - at 2014.03.07 18:33:00
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156. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ALT2 acc wrote: Ld Collins wrote: ALT2 acc wrote: Ok then ditch the reactive plate for complex rep, 2 or 3 hp/s is laughable you cant fit the complex rep with the complex armor plate with 4 complex extenders and a complex damage mod wi...
- by Ld Collins - at 2014.02.28 10:18:00
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157. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ALT2 acc wrote: Ok then ditch the reactive plate for complex rep, 2 or 3 hp/s is laughable you cant fit the complex rep with the complex armor plate with 4 complex extenders and a complex damage mod with the six kin combat rifle and smg 462/...
- by Ld Collins - at 2014.02.28 09:55:00
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158. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ALT2 acc wrote: Ld Collins wrote: ALT2 acc wrote: Ld Collins wrote: ALT2 acc wrote: brick tank, thats why Furthermore, any suit that comes near you they will light up like a Christmas tree and whether you get scanned doesn't even ...
- by Ld Collins - at 2014.02.28 09:44:00
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159. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ALT2 acc wrote: Ld Collins wrote: ALT2 acc wrote: brick tank, thats why Furthermore, any suit that comes near you they will light up like a Christmas tree and whether you get scanned doesn't even matter. You have mid ranged weapons too ...
- by Ld Collins - at 2014.02.28 09:33:00
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160. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ALT2 acc wrote: brick tank, thats why Furthermore, any suit that comes near you they will light up like a Christmas tree and whether you get scanned doesn't even matter. You have mid ranged weapons too anyone who gets close to you flux nade t...
- by Ld Collins - at 2014.02.28 09:28:00
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