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121. Saga II is OP - in General Discussions [original thread]
SoTa PoP wrote: Your Methana has more health - how's that working for you guys? When you see a DNS corp tanker on the other side, you know they're going to be hunting down for every WP To grind, which mean LAV'ers are not safe from there rails....
- by Ld Collins - at 2014.04.29 05:41:00
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122. Saga II is OP - in General Discussions [original thread]
SoTa PoP wrote: Seriously, it isn't. It's perfect, right on the money. A triple damage modded rail tank can't even kill it, and if the drivers smart, it's even harder, terrain works in favor of speed and a smart player. And that shield rep? To ...
- by Ld Collins - at 2014.04.29 05:34:00
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123. when are rails and large missiles being nerfed? - in General Discussions [original thread]
How about we fix the hit detection on these turrets before we talk about nerfing or buffing. If you got killed by a missile tank it was because of your bad judgement. I'm dead set on the idea that missile tanks are by a wide margin the weakest tan...
- by Ld Collins - at 2014.04.26 13:15:00
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124. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
Ads are the deadliest vehicles in the game. I'd have to say the most dangerous to infantry and tanks is the incubus. If the connection is solid your railgun shots will connect. To make a grim almost impossible to take down just fir 1 railgun and t...
- by Ld Collins - at 2014.04.26 13:03:00
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125. That Gallente Commando... - in General Discussions [original thread]
What about a proto commando with Adv cloak proto damage mod federation Ar and federation shotgun with 2 Complex dampeners and A complex Cpu upgrade. 31.7 db with advanced cloak edit: for the AR use a Balacs if all necessary skills are maxed yo...
- by Ld Collins - at 2014.04.18 13:10:00
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126. Driveby HMG sentinels - in General Discussions [original thread]
here's how you kill a drive by heavy spawn a saga 2 with a damage mod and a missile turret chase him down. Have a buddy in the back do the shooting while you active the mods.
- by Ld Collins - at 2014.04.15 01:38:00
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127. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Again, hypocrisy must be the newest "cool". Yes, it is very hilarious I've explained to you why things are the way they are and you refused ...
- by Ld Collins - at 2014.04.09 07:10:00
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128. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Again, hypocrisy must be the newest "cool". Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your in...
- by Ld Collins - at 2014.04.09 07:02:00
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129. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Again, hypocrisy must be the newest "cool". Yes, it is very hilarious I've explained to you why things are the way they are and you refused to believe me. Then you turned to your insult tactic and haven't said anything rel...
- by Ld Collins - at 2014.04.09 06:48:00
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130. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which yo...
- by Ld Collins - at 2014.04.09 06:41:00
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131. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Cotsy8 wrote: 1. Limit the number of tanks on the battlefield. If you wanted to be an ******* about it you can require pilots and a partner. Pilots drive tanks aren't the ones actually shootings he main turret, i know its a video game and this ...
- by Ld Collins - at 2014.04.09 06:37:00
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132. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: You said tanks weren't a support role I'm claiming that they are a support role and are far better at supporting the team rather than just killing infantry which you are to ignorant to comprehend. You b...
- by Ld Collins - at 2014.04.09 06:31:00
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133. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't? That's the entire problem. One option can kill e...
- by Ld Collins - at 2014.04.09 06:29:00
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134. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: HAV's are a SUPPORT role? Hahahahaha. I'll go to sleep on that one. Sorry that you are unwilling to listen but yes tanks are far better at s...
- by Ld Collins - at 2014.04.09 06:26:00
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135. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Ld Collins wrote: Duran Lex wrote: HAV's are a SUPPORT role? Hahahahaha. I'll go to sleep on that one. Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large...
- by Ld Collins - at 2014.04.09 06:19:00
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136. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: HAV's are a SUPPORT role? Hahahahaha. I'll go to sleep on that one. Sorry that you are unwilling to listen but yes tanks are far better at supporting than killing. Tanks clear large areas for infantry to move in the also d...
- by Ld Collins - at 2014.04.09 06:09:00
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137. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Duran Lex wrote: Teamwork kills everything possible in this fuckin game. The issue is : Why should one playstyle require teamwork when the other doesn't? That's the entire problem. One option can kill everything in the damn game, while the dir...
- by Ld Collins - at 2014.04.09 05:57:00
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138. Vehicle users ONLY - in General Discussions [original thread]
Are you trolling or am I the only one who knows shield boosters are broken and shield tanking a gunnlogi is a failure waiting to happen. Shields dissipate rapidly and adding shield extension makes it even worse so you have 2 options damage mods or...
- by Ld Collins - at 2014.03.31 20:46:00
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139. Vehicle users ONLY - in General Discussions [original thread]
BAD FURRY wrote: Ld Collins wrote: Also just tested the op fit and its trash unless you have cover you're dog food if you get spotted by a gunnlogi with damage mods get ready to restock. My fit had 481.25 hp/s it was useless. Shield tanks ne...
- by Ld Collins - at 2014.03.31 20:13:00
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140. Vehicle users ONLY - in General Discussions [original thread]
Also just tested the op fit and its trash unless you have cover you're dog food if you get spotted by a gunnlogi with damage mods get ready to restock. My fit had 481.25 hp/s it was useless. Shield tanks need more base armor once shields are gone ...
- by Ld Collins - at 2014.03.31 17:58:00
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