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261. Small Railgun Turrets - in General Discussions [original thread]
Lorhak Gannarsein wrote: Vyzion Eyri wrote: I think small railguns should be the 'sniper' of vehicle turrets. Give it 400m range, and for the love of God at least give it the same if not more damage than missile turrets. If we do this, overh...
- by Ld Collins - at 2013.11.04 05:34:00
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262. Could Officer Weapons become blueprints? - in General Discussions [original thread]
Void Echo wrote: Before everyone goes on saying Quote: then everyone could be able to use them to their hearts content without repercussion of losing them or some other nonsense, id like to bring up some things about the officer weapons st...
- by Ld Collins - at 2013.11.04 05:27:00
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263. Small Railgun Turrets - in General Discussions [original thread]
These are probably the most overlooked turrets since beta they are very inaccurate and also borderline useless
- by Ld Collins - at 2013.11.01 11:44:00
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264. AV Users, stop crying, you've had your fun. - in General Discussions [original thread]
KING CHECKMATE wrote: I have maxed my shield and armor skills my dropship or tank cannot gain any more resistance than it has 33.47% armor or shield + a hardener with the max reps. It doesnt take much from Av players to destroy me 1 protos...
- by Ld Collins - at 2013.10.31 06:17:00
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265. Small Railgun Turrets - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Should totes make them a hitscan weapon. what is a hitscan weapon?
- by Ld Collins - at 2013.10.31 05:59:00
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266. Small Railgun Turrets - in General Discussions [original thread]
bump
- by Ld Collins - at 2013.10.31 05:56:00
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267. Small Railgun Turrets - in General Discussions [original thread]
~Bump~ Something needs to be done about these turrets at least give them a larger blast radius and better sights instead of a single dot on screen.
- by Ld Collins - at 2013.10.30 11:49:00
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268. 40mil ISK raffle - in General Discussions [original thread]
im in
- by Ld Collins - at 2013.10.30 06:41:00
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269. Small Railgun Turrets - in General Discussions [original thread]
Sgt Kirk wrote: where are people getting these turret stats? Can I get a link please http://web.ccpgamescdn.com/dust/news.control/65170/1/Turret_Changes.png
I'm mainly talking about the current stats atm though and how useless theres tu...
- by Ld Collins - at 2013.10.30 05:39:00
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270. Small Railgun Turrets - in General Discussions [original thread]
Meeko Fent wrote: Have them deal 100% damage to vehicles instead of 33%, make aiming from a fast moving LAV work (I.e. If I'm aiming at A, and the driver does a 180, I still need to be aiming at A. ), and vastly increase the turning speed on AL...
- by Ld Collins - at 2013.10.30 05:27:00
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271. Small Railgun Turrets - in General Discussions [original thread]
This turret is only useful on a Lav and you are left extremely vulanerable when using it because a sniper can easily take you out though your shots are pretty much invisible. If someone were to just pull up the map they can easily find you anc cal...
- by Ld Collins - at 2013.10.30 05:02:00
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272. Small Railgun Turrets - in General Discussions [original thread]
The small railgun turrets are the worst turrets in the game they the most inaccurate weapons in dust. So im just wondering why is there only 24 rounds for the small railgun turret and why hasnt CCP done anything to fix these turrets. They are next...
- by Ld Collins - at 2013.10.30 04:51:00
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273. Gunnlogi Tank - in General Discussions [original thread]
It really depends on how good the driver is ive killed 3 maddys and a falchion by myself in one match I've had maddys come at me with 5-6k armor and they just end up dying. If a maddy gets the chance to ambush a gunnlogi theres almost no way out o...
- by Ld Collins - at 2013.10.23 06:07:00
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274. Gunnlogi Tank - in General Discussions [original thread]
I use two 10% damage mods, speed booster, surge 30% resistance, 2x 15% resistor and heavy clarity shield rep. As for weapons i use XT small cycled turrets and AT Accelerated/XT Aur Turret.
- by Ld Collins - at 2013.10.23 04:51:00
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275. Vehicleers, Remain Calm. - in General Discussions [original thread]
Jason Pearson wrote: So erm, are we all agreeing to the term "Vehicleers?" because I like it, a word for those that are true vehicle players than cannot survive outside their vehicle shell. King of the Forums // Vehicle Specialist for Hire Co...
- by Ld Collins - at 2013.10.06 00:28:00
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276. I can go 30-0 in my proto suit - in General Discussions [original thread]
Im sorry just had to add this https://forums.dust514.com/default.aspx?g=posts&t=107694&find=unread
- by Ld Collins - at 2013.09.05 04:07:00
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277. My proto cal logi can... - in General Discussions [original thread]
hackerzilla wrote: ...fit 570 shields 561 armor, with only enhanced plates running a gek and a basic nano hive... dayyyumm watch out for that starter fit guy with his militia assault rifles he has aim assist on.
- by Ld Collins - at 2013.09.05 04:05:00
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278. I can go 30-0 in my proto suit - in General Discussions [original thread]
Chris F2112 wrote: Master Jaraiya wrote: I honestly can't tell if you are trolling? It's far too stupid to be real... right? It is real look around you all on the forum self proclaimed vets are upset and now say the game requires no s...
- by Ld Collins - at 2013.09.05 03:59:00
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279. I can go 30-0 in my proto suit - in General Discussions [original thread]
Master Jaraiya wrote: I honestly can't tell if you are trolling? lmao all these qq threads Im just confused to why people are complaining about aim assists if everyone has it.
- by Ld Collins - at 2013.09.05 03:53:00
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280. I can go 30-0 in my proto suit - in General Discussions [original thread]
Enter 1.4 NOOOOOO CCP what have you done you gave noob players aim assists now they can aim and I can't stomp the lower sp players anymore. It is obvious that Aim assists is OP now that my duvolle has aim assists miltia assualt rifles have become ...
- by Ld Collins - at 2013.09.05 03:45:00
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