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1881. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Tony Calif wrote: Aim > Strafe Look @ CS, a VERY realistic game. Strafing is dealt with by decreased weapon accuracy. Tbh, in CS, if you want to shoot anyone, you want to be crouching and stationary, and burst fire. That's quite a lot to add...
- by Laurent Cazaderon - at 2012.10.03 23:49:00
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1882. Congratulations WARRIORS - in General Discussions [original thread]
REGNUM CODEX DEI wrote: Your Corp KDR is unreal + 30 People say you're cheating the system, but I say your out-thinking the system People say you're camping in the your base, but I say you understand the war of economics People say your far...
- by Laurent Cazaderon - at 2012.10.03 20:46:00
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1883. More information needed on Strafe Speed Nerf - in General Discussions [original thread]
Aeon Amadi wrote: Nicol Bolas Planeswalker wrote: This needs to be fixed. Scouts are now almost completely useless in CQB. Speed is no longer a worthwhile trade off for reduction of armour and shields. Agree'd. A lot of the community are...
- by Laurent Cazaderon - at 2012.10.03 19:45:00
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1884. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
Fivetimes Infinity wrote: STB DEADPOOL5241 EV wrote: One of the suggestions I really like is a skill book that can increase strafing speed, that is one great solution to this issue. It isn't anything like a solution to this issue. All ma...
- by Laurent Cazaderon - at 2012.10.03 18:52:00
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1885. CCP please comment on contentious issue. - in General Discussions [original thread]
Jin Robot wrote: Is sp farming against the rules? If not I would appreciate you telling me so I can delete dust. To me, those WARRIOR Kitten should be taken out of the beta process plain and simple. They already ruined the experience for t...
- by Laurent Cazaderon - at 2012.10.03 18:38:00
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1886. DUST 514 great job CCP. - in General Discussions [original thread]
olssam 62 wrote: + 1 sha No more fun to play since this update to the same problems Worst part is, it's all because of ONE change. And with a good hit detection, both sides would be content. It's not like precursor build had speed of light ...
- by Laurent Cazaderon - at 2012.10.03 13:42:00
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1887. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Must have come across a severely lame heavy then. And as you said. hit detection is fixed, why this desire to slow things down when we had a pacy fun game ?
- by Laurent Cazaderon - at 2012.10.03 12:28:00
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1888. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
EnglishSnake wrote: KingBabar wrote: EnglishSnake wrote: KingBabar wrote: by reducing the strafe speed... Well done indeed, now pat yourselves on the back and acknowledge what a great job you've done. I'm especially thrilled about it...
- by Laurent Cazaderon - at 2012.10.03 12:08:00
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1889. [Suggestion] I can fix the SP/WP Farming. - in Feedback/Requests [original thread]
843 pano wrote: The fix is even simpler and has been mentioned many times: One only receives SP/WP for repairing damage done by the enemy. THAT. also, raise strafe speed again (non-related but still)
- by Laurent Cazaderon - at 2012.10.03 10:51:00
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1890. My issues with this build so far... - in Feedback/Requests [original thread]
Tony Calif wrote: Agreed except Thukkers. They're not so bad with 700-800 HP. Which I don't have yet :( I would add that they have changed to standard assault rifle to have ZERO recoil. Wtf? No one asked them to reduce recoil on a gun so accur...
- by Laurent Cazaderon - at 2012.10.03 10:49:00
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1891. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Umbat Boki wrote: I actually didn't notice significant changed in strafing speed. Why everyone complain so much about this? All in all, gun fight feels better now and I the game itself in general has more fun for me. seriously ? wait till...
- by Laurent Cazaderon - at 2012.10.03 10:48:00
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1892. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Zekain Kade wrote: large, open areas. Almost no cover in those open areas, poor cover in the installations. High, campy mountains where snipers can just hide, and play dust hunt all day long. There is really no where to really hide/ take cove...
- by Laurent Cazaderon - at 2012.10.03 10:46:00
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1893. A simple change that would make charge sniping easier - in General Discussions [original thread]
Still need something to make the game easier ? Come on......
- by Laurent Cazaderon - at 2012.10.03 09:49:00
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1894. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Chankk Saotome wrote: Yes, because it makes perfect sense that people can strafe and run backwards just as fast as sprinting forward. I think it's more a balancing of realism than strafe combat in close quarters. By the way, if you're dependi...
- by Laurent Cazaderon - at 2012.10.03 09:48:00
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1895. [Request] Possible solution to no SP in Corp battles - in Feedback/Requests [original thread]
well, i find that hard to believe. Would be a very odd choice. You fight, you get experience. no big deal. Could be some exploits, but i trust it would be pretty easy to detect. And any way, with the SP cap, it wouldnt matter as in the end, you c...
- by Laurent Cazaderon - at 2012.10.03 08:41:00
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1896. No need to be pessimistic - in General Discussions [original thread]
I dont care about OB spam and SP farming. Those things, as annoying as they are, wont last. I'm more worried about gunplay's evolution. Regarding heavies, i think they're pretty much back to be nemesis with the straf speed nerf. Wait till people...
- by Laurent Cazaderon - at 2012.10.03 08:20:00
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1897. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
I thought about something : In Eve Online, you have speed tanking. For those who don't know what it is, here's a short but obvious explanation. Quite frequently, fights in EVE see people orbiting around their target to ease gun tracking of their ...
- by Laurent Cazaderon - at 2012.10.03 08:13:00
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1898. My issues with this build so far... - in Feedback/Requests [original thread]
I FULLY agree with the OP. Straf speed What the hell is this about ? Huh ? Seriously, strafing with a heavy or an assault makes no difference anymore. It made gunfight feel predictable and slow. Absolutely no room left for science movement ...
- by Laurent Cazaderon - at 2012.10.03 07:48:00
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1899. [Request] Possible solution to no SP in Corp battles - in Feedback/Requests [original thread]
I dont know why everyone thinks that corp battle wont get you any SP It will probably work just as an instant game battle BUT with an extra ISK bonus FOR THE CORP itself based on the contract. My guess being that individually, ISK earned throug...
- by Laurent Cazaderon - at 2012.10.03 07:28:00
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1900. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: Laurent Cazaderon wrote: gave another go at the build for an hour and a half, and i have serious problem with it. I'm not even refering to orbital strike farming that will most likely be taken out at some point but...
- by Laurent Cazaderon - at 2012.10.02 21:21:00
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