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1321. In case you missed it Tibus Heath, the Caldari Empire Leader, was shot. - in General Discussions [original thread]
Meh. Play with fire and you ll get burned. thank "god" i m immortal.
- by Laurent Cazaderon - at 2012.12.05 07:14:00
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1322. We need a character Wipe - in Feedback/Requests [original thread]
A character wipe WILL be needed. But now is not the time. It will be needed when we have a very stable build. Almost every items added to the market and pretty much balanced. Then, go open beta with a character wipe. In the mean time. The longer...
- by Laurent Cazaderon - at 2012.12.04 15:29:00
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1323. still no patchnotes? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: RAAAAAAAGGGEEEE!!!!!! RAWWWWWWRRRRRRRR!!!!!!!!!!!!!! I WANT THE PATCH NOTES!!!1!!!1!11!@!^*$%w%HDYDY5DS&E)(^@HSBJTUR7U09331388!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!!1!!!!1!1! Seriously, its been forev...
- by Laurent Cazaderon - at 2012.12.04 15:27:00
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1324. You are a nullsec alliance, Pick your 10 merc teams for battle! - in General Discussions [original thread]
EnglishSnake wrote: Free Beers wrote: EnglishSnake wrote: Free Beers wrote: EnglishSnake wrote: Can you make a team have a role Like team A has to be AV, team B logi etc Or is it hire the 10teams and you have no control over the...
- by Laurent Cazaderon - at 2012.12.04 15:26:00
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1325. why unreal engine? why not killzone or crytek engine? - in General Discussions [original thread]
Probably cause Unreal Engine is closer to PC standards ? Or maybe coz they knew a new unreal engine was in progress for next generation and developping on UE 3 would ease the portage to those new platforms in the future ?
- by Laurent Cazaderon - at 2012.12.04 15:25:00
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1326. Imperfects.....SI..... - in General Discussions [original thread]
Jason Pearson wrote: Laurent Cazaderon wrote: well a fun and interesting match implies a good opposition. We never play against imperfects due to to region zone but SI fights are always more interesting. I have one in mind last week where we...
- by Laurent Cazaderon - at 2012.12.04 15:06:00
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1327. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Overlord Ulath wrote: Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. It's a MULTIPLIER (damage x 150%) not a BONUS (damage + 150%). Exactly. Meaning a HS in Dust for a 3...
- by Laurent Cazaderon - at 2012.12.04 15:04:00
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1328. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
****. double post...
- by Laurent Cazaderon - at 2012.12.04 15:01:00
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1329. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Laurent Cazaderon wrote: Duplicate\Copy Fit Function I think that, like me, every time people want to try new weapons or see the effect of a specific module, they create a new fit that is usually pretty close t...
- by Laurent Cazaderon - at 2012.12.04 14:59:00
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1330. Imperfects.....SI..... - in General Discussions [original thread]
well a fun and interesting match implies a good opposition. We never play against imperfects due to to region zone but SI fights are always more interesting. I have one in mind last week where we wouldnt stop facing each other ^^ i think the grou...
- by Laurent Cazaderon - at 2012.12.04 13:40:00
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1331. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
digging and found that thread. Worth a Bump.
- by Laurent Cazaderon - at 2012.12.04 12:57:00
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1332. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
KingBabar wrote: I think its a little off. I'd reccomend a 200% for ARs, and 300% for Scramblers. In MAG they implemented that any pistol headshot was an instant kill. Its just a little weird that a single pistol bullet, small as it is, made ...
- by Laurent Cazaderon - at 2012.12.04 12:51:00
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1333. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
EnglishSnake wrote: Laurent Cazaderon wrote: EnglishSnake wrote: So we finish a game and sometimes we get salavage, like guns/grenades and even sometimes vehicles like the top tier HAVs/dropships and LAVs and dropsuits We even get office...
- by Laurent Cazaderon - at 2012.12.04 12:46:00
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1334. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm fine with the AR headshot multiplier. I have no desire to see it changed, I don't want to see the AR killing faster, even if just with headshots. I haven't been effected by the scrambler pistol's high headshot m...
- by Laurent Cazaderon - at 2012.12.04 10:38:00
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1335. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Hello there. I wanted to talk about HeadShot multipliers. Some of you may not know, but in Dust, hitting the head will enhance the damage output of your weapon. I dont have the full list of those but here are some. Feel Free to give me some more,...
- by Laurent Cazaderon - at 2012.12.04 09:51:00
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1336. been gone for a while, did they ever fix mouse input? - in General Discussions [original thread]
Bubba Brown wrote: for some reason my mouse hates this build with a passion, my horizontal and vertical sensitivity are extremely different, so aiming is a real pain in the ass. was this ever fixed? is there a new build on the way that might ...
- by Laurent Cazaderon - at 2012.12.04 09:25:00
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1337. DUST514 on PC and xbox... apperently Amazon still has it's hopes up. - in General Discussions [original thread]
Tenchu-13 wrote: DUST514 on PC and Xbox SOONGäó available on the french store... are they really that misinformed or did someone forgot to sent me the last memo from CCP ?! pc version: ***REMOVED*** xbox version: ***REMOVED*** When will the ...
- by Laurent Cazaderon - at 2012.12.04 09:22:00
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1338. I was watching some old DUST gameplay videos today - in Feedback/Requests [original thread]
xjumpman23 wrote: I've been playing this game since March ( IF YOU HAVENT PLAYED SINCE MARCH GTFO OF THIS THREAD) Skirmish was much more structured and consisted of attack and defense. Skirmish 1.0 promoted team play and forced structured batt...
- by Laurent Cazaderon - at 2012.12.04 08:58:00
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1339. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Terram Nenokal wrote: Spawning from the air for objectives and random spawning would be excellent, but only if we get a bit of air control based on our mass. Would also be nice to start the descent cloaked and when ...
- by Laurent Cazaderon - at 2012.12.04 08:36:00
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1340. Dust/EVE skilling hybrid - in Feedback/Requests [original thread]
WHz DS9899 wrote: TBH, I hate how we skill up now. It takes too long, and forgetful people, like me will forget that their collecting sp for a specific skill and will spend it, screwing themselves over in the long run. Therefore, I think there...
- by Laurent Cazaderon - at 2012.12.04 08:34:00
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