Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
first1NFANTRY
The Southern Legion
17
|
Posted - 2012.12.04 15:04:00 -
[1] - Quote
I am scratching my head trying to comprehend why ccp chose the mediocre unreal engine when it's been proven not effective on the ps3 hardware. so why couldn't they use the killzone or crytek engine? both these engines run laps around the unreal engine. anyone care to elaborate on this ludicrous decision? |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 15:08:00 -
[2] - Quote
Because Unreal is easy to port to Xbox and PC when the time comes. |
first1NFANTRY
The Southern Legion
17
|
Posted - 2012.12.04 15:13:00 -
[3] - Quote
Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes.
But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.04 15:19:00 -
[4] - Quote
first1NFANTRY wrote:Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes. But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp im a 360 fan halo fan , cod fan , and gears of war fan and in no way is this a halo rip off i dont see elites , jackels , brutes , gunts , or promethium kights roaming around anywhere |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.04 15:25:00 -
[5] - Quote
Probably cause Unreal Engine is closer to PC standards ? Or maybe coz they knew a new unreal engine was in progress for next generation and developping on UE 3 would ease the portage to those new platforms in the future ? |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.12.04 15:25:00 -
[6] - Quote
At the beginning of Dust development, Crytek 2 and much less 3 had yet to be released, and UE3 is far better than the first Crytek engine, and the Killzone engine is an in-house mod of the Havok physics engine I do believe.
UE3 is just the most stable, most affordable and most accessible game engine out there; it was especially so at the onset of Dust's development. |
first1NFANTRY
The Southern Legion
17
|
Posted - 2012.12.04 15:26:00 -
[7] - Quote
Nstomper wrote:first1NFANTRY wrote:Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes. But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp im a 360 fan halo fan , cod fan , and gears of war fan and in no way is this a halo rip off i dont see elites , jackels , brutes , gunts , or promethium kights roaming around anywhere
i know it's far from being a halo rip off. if anything dust514 has it beat in my opinion due to the shear size and ambition. but go to youtube and you'll see what i mean. the fanboys are incredibly delusional lol |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.04 15:31:00 -
[8] - Quote
1. Portable 2. Easy to use 3. Uses less polygons, and implements photo life-like to make it look like a 3D. Less polygons, more memory.
Unreal Engine will be a best bet for CCP because I heard it requires minimum skill. Also, this is CCP first FPS, right? Which is a good thing if you're developing a game that requires limited time. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.04 15:32:00 -
[9] - Quote
first1NFANTRY wrote:Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes. But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp
Ps3 exclusive that will be ported to Ps4? |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.12.04 15:32:00 -
[10] - Quote
first1NFANTRY wrote:Nstomper wrote:first1NFANTRY wrote:Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes. But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp im a 360 fan halo fan , cod fan , and gears of war fan and in no way is this a halo rip off i dont see elites , jackels , brutes , gunts , or promethium kights roaming around anywhere i know it's far from being a halo rip off. if anything dust514 has it beat in my opinion due to the shear size and ambition. but go to youtube and you'll see what i mean. the fanboys are incredibly delusional lol lmao some people are just too quick at saying somethings a rip off |
|
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.04 15:35:00 -
[11] - Quote
first1NFANTRY wrote:I am scratching my head trying to comprehend why ccp chose the mediocre unreal engine when it's been proven not effective on the ps3 hardware. so why couldn't they use the killzone or crytek engine? both these engines run laps around the unreal engine. anyone care to elaborate on this ludicrous decision?
crytek would be a waste on consoles and killzone's engine has its issues
U3 engine is easier for a dev to do what they need to do with it plus they can upgrade it when the ps4 comes out to optimize for U4 to the new hardware.
if its easier for the dev to use then they can push the software to its limits. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.04 15:36:00 -
[12] - Quote
Both engines are hardware intensive I don't allow the freedom to do what ccp want. Plus unreal engine is dead easy to code apprentyly also both engines would not allow the gameplay ccp are after |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.12.04 15:45:00 -
[13] - Quote
Because it originally was going for a multiplatform release, at least on consoles. & the UR engine is pretty scalable, so i'd imagine the jump to next gen consoles not taking so much time. Higher res textures, increased map size/player count, etc..., but the same engine. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 15:51:00 -
[14] - Quote
first1NFANTRY wrote:I am scratching my head trying to comprehend why ccp chose the mediocre unreal engine when it's been proven not effective on the ps3 hardware. so why couldn't they use the killzone or crytek engine? both these engines run laps around the unreal engine. anyone care to elaborate on this ludicrous decision? Proven not effective by games like Brink which run better on PS3 than any other system? Or games like Arkham Asylum and Arkham City which run without a hitch on PS3? Or do you mean more like the Transformers games that have no problems on PS3 that aren't also on XBox 360?
There are plenty of examples where Unreal Engine has been used effectively on the PS3 with no real disadvantage to the platform. |
first1NFANTRY
The Southern Legion
17
|
Posted - 2012.12.04 15:52:00 -
[15] - Quote
interesting info. thanks for clearing thing up. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.04 15:54:00 -
[16] - Quote
Cause of the unreal development tools.
http://www.unrealengine.com/udk/ |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.12.04 15:54:00 -
[17] - Quote
mass effect gears of war borderlands xcom dishonored Turok DC universe Batman Arkham City
UE3 is great, stop complaining, unreal engine is impressive and the graphics in Dust will get better and better. It's still in beta and have more builds to go. I'm sure when this game goes to the ps4. No one will be saying nothing about halo. lol thats why halo devs are looking for mmo devs lol |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 15:54:00 -
[18] - Quote
first1NFANTRY wrote:Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes. But didn't ccp state that Dust514 is only possible on the ps3 due to Sony's robust and free network capabilities? Last i checked this was a ps3 exclusive. And besides i though 360 fans called Dust514 a Halo rip off lol. As ridiculous as that sounds i'm surprised the hypocrite want this game so bad on the 360. Let's face it, it's not gonna happen. Unless M$ once again waves a hefty check in front of ccp
First of all, you're clearly going to jump on the "XBOX FANBOI" bandwaggon so i won't go into too much but it's pretty common knowledge by anyone with half a brain... No hang on.
Let's start at the begining... CCP start making Dust when as stated above, Unreal was the best engine around, dust's been in development for many, many years with that aside, look at how things was before sony allowed CCP on their network.
Microsoft, Nintendo AND Sony all had very strict standards about allowing people access to certain parts of their infrastructure. It's safe to say, that Sony changed the rules for CCP, everyone knows that right?...
The question is simply why did Sony make the change where MS and Ninty didnt?... It wasn't because of how amazing Dust is right now thats for sure, i bet it was even worse back then. I think it's safe to assume to Sony and CCP stuck a deal on platforms, Sony would agree to allow CCP access to their own servers and make the changes needed to their protocols on several conditions... Mainly that CCP makes Dust a PS3 exclusive.
You have to look at the bigger picture though and ask yourself why Sony wanted it as a PS3 exclusive. I expect it's because Dust was originally meant to be released this week, what else was recently released and Sony had a hand in? Planetside 2.
If Dust had not found a console to launch on or had not done well on any specific individual platform what would CCP have done? Gone back to their grass roots, the PC which would make Dust in direct competition with PS2. Sony and CCP wouldn't want that because they would be targetting the exact same players. It makes more sense for Sony to allow CCP access to their platform and support them as a "PS3 Exclusive" so that both companys get exactly what they want. CCP get's on console and gets a piece of that market, Sony gets to launch PS2 without any direct competition so it's win/win for everyone.
However it's worth noting that i very much doubt a company as ambitious as CCP is happy with just sitting on the PS3, we all know it's going to be very easy to download the game again on the PS4 because it's not even a DVD/Blu-ray based game, it's digital. But what about the longer goal? Once the PS3 exclusive deal has passed?
Everyone and their mother knows that it's difficult to make a profit on a game by a 3rd party company on a single platform, everything recently has gone multiplatform after awhile. Mass Effect 3 is a fantastic example of this.
I think it's safe to say that in the future CCP will be porting Dust to both Xbox and PC. PC is their spiritual home and it's where CCP will want Dust but it's also safe to assume that MS won't want to be left out of the party and will eventually make changes to allow something like Dust to happen. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.12.04 16:04:00 -
[19] - Quote
Planetside 2 and Dust 514 on the ps4 is a halo fanboy nightmare lol |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.04 16:05:00 -
[20] - Quote
The only thing about Unreal Engine is texture pop-in. But, has anyone notice it lately while playing the game? It doesn't really bother much now as like before.
I don't mind the texture pop-in, as long it doesn't break the flow of the gameplay. But SSD should solve this. |
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 16:19:00 -
[21] - Quote
Dust Goon wrote:Because Unreal is easy to port to Xbox and PC when the time comes.
This will never be a x360 game, as far as consoles go this is a PS exclusive, with the possibility of pc use in future. MS does not like the word F2P and sharing cross platform used in the same line , along with other silly little things that have made them rich as fuk over the years.. they won't be changing the way they run for 1 game |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 16:24:00 -
[22] - Quote
Then you're clearly not up to date on current events because the Xbox has one F2P game out right now and several more on the way, maybe you should do your homework before commenting?
MS has changed policy multiple times over the course of the 360 for individual games. Go google your homework then come back to the thread and we can discuss it like adults. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 16:34:00 -
[23] - Quote
Dust Goon wrote:Then you're clearly not up to date on current events because the Xbox has one F2P game out right now and several more on the way, maybe you should do your homework before commenting?
MS has changed policy multiple times over the course of the 360 for individual games. Go google your homework then come back to the thread and we can discuss it like adults.
OH GOD, SAY IT AINT SO!! theres 1 game, whats that planet side 2? When was Dust signed? It's already contracted with sony as an exclusive.. so that's a few years before MS can even think of another chance to sign.. and at the time, there was zero cross platform f2p on the 360. |
Raxsus1
Doomheim
42
|
Posted - 2012.12.04 16:41:00 -
[24] - Quote
Most people don't remember this but the game was originally developed with the Frostbite engine. |
Dust Goon
Doomheim
22
|
Posted - 2012.12.04 16:50:00 -
[25] - Quote
Raxsus1 wrote:Most people don't remember this but the game was originally developed with the Frostbite engine. I do like that engine too.
Knightshade, try and troll all you like but you're not going to reply to want from me. When Dust is multiplatform and you're crying about it i'll be the one saying "told you so". |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.04 17:11:00 -
[26] - Quote
If DUST used FROSTBITE 2 engine we'd see some truly sweet battles. And that list of games "UE" handles, though beautiful and well designed, are ****** multiplayers. Even DCU. Who ever thought of rock paper scissors as a balance idea for PvP needs his face slapped.
And if everyone else said jumpin' off a bridge took away anxiety over life and cured stress, would you do it? Using the UE engine is the same thing, it may have a few perks, but what CCP is trying to create I don't believe UE engine will give 'em. "
But I hear the UE engine is handy for being able to break down a game and use it for some other engine, so I assume that's what CCP had in mind for the future.
GTA 5 will be using the same engine as BF3, yay for that at least ^_^ |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.12.04 17:21:00 -
[27] - Quote
Frostbite 2 is not that good. Destructive environment is a grammic and I hardly see it. The player customization is not a lot in BF3. What is great on frostbite is the gun sounds. The graphics is not great. Only if u play it on a pc with good graphics. On console BF3 graphics are ok. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.12.04 17:35:00 -
[28] - Quote
Dust Goon wrote:Raxsus1 wrote:Most people don't remember this but the game was originally developed with the Frostbite engine. I do like that engine too. Knightshade, try and troll all you like but you're not going to reply to want from me. When Dust is multiplatform and you're crying about it i'll be the one saying "told you so".
Troll? lol, your the one who pretty much said I was a child trying to have an adult discussion. I never initiated a convo with you, you picked me... you saying I am wrong because of ONE f2p title that was JUST released. I did say in my reply to you that it may be a possibility, but it will be a few years before that can be realized and put into action.. unless MS going to pay sony for the breach of contract, and take sole rights to Dust.. because sony would hate on dust and not support them most likely anymore ever in future for breaching said contract.
* and why the fk would I cry? It means more people to shoot, I would embrace it.. I was just stating what I know, heard, read and discussed for months now |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.12.04 20:22:00 -
[29] - Quote
Another reason is because Unreal Engine has a metric ton of middleware addon solutions CCP can use to improve the game, anything from lighting and physics engines to cinematic suites to UI frameworks, etc.
And as said, it's stable and extremely well supported on all platforms (PS3, 360, PC, Mac - regardless of what CCP's current business plan is). When UE4 becomes available, porting the game to it should be simple as well. |
Marston EV
Doomheim
75
|
Posted - 2012.12.04 20:26:00 -
[30] - Quote
first1NFANTRY wrote:I am scratching my head trying to comprehend why ccp chose the mediocre unreal engine when it's been proven not effective on the ps3 hardware. so why couldn't they use the killzone or crytek engine? both these engines run laps around the unreal engine. anyone care to elaborate on this ludicrous decision?
number one in my mind is that they would have to get the rights to use these engines. to my knowledge both of the above mentioned engines were built in house and meant for that specific game. Its farrrrr easiar to use an already tried and proven engine that is farrrrr easiar to get rights to use. Just my thoughts, but theres probably other technical reasons that im unaware of as well |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |