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621. May 6th will determine the best corps - in General Discussions [original thread]
Yawn thread.
- by Laurent Cazaderon - at 2013.04.12 07:48:00
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622. "Uprising" already used as a DUST 514 build name. Devs, choose somethi... - in General Discussions [original thread]
CCP Eterne wrote: This is Uprising 2: The Sequel. This one has Bruce Willis (doesn't actually contain Bruce Willis). LOL : and i actually laughed. I'm very fund of movie oriented jokes Thanks Eterne.
- by Laurent Cazaderon - at 2013.04.12 07:46:00
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623. I Have been AFK Listed. - in General Discussions [original thread]
Havent red the whole thread but from what i saw, there are people defending the possibility to afk ? I'll be honest and admit i'm MCC afking myself while cleaning my apartment, cooking and i'm late on cap. Though, i'm still in favor of making a...
- by Laurent Cazaderon - at 2013.04.12 07:42:00
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624. I Have been AFK Listed. - in General Discussions [original thread]
Caeli SineDeo wrote: Who else has received this message in game. I literally laughed my ass off. I am now on a official AFK list. Is there a special bar i can enter because of this. A little VIP club. What does this give me. :) Listing is n...
- by Laurent Cazaderon - at 2013.04.11 23:16:00
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625. What about the Tactical AR needs fixing? - in General Discussions [original thread]
Dusters Blog wrote: Our blog is doing a piece on the TAR and while we tested it, we'd like to hear from more of the people who actually use it. It seems like it should fit a role giving you a weapon with more range/dmg than the normal ARs but w...
- by Laurent Cazaderon - at 2013.04.11 23:11:00
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626. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
i'd like that. But it should affect both base movement and sprint to make it different and have an interest over kinetic catalyser.
- by Laurent Cazaderon - at 2013.04.11 23:09:00
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627. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a...
- by Laurent Cazaderon - at 2013.04.11 23:06:00
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628. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Problem - what to stop them spam the strike at the very start of the match where they all spawn? I dont like everyone gets a free strike, its already a free strike and easy to earn as it is, 16v16 you can have 8 2man ...
- by Laurent Cazaderon - at 2013.04.11 22:59:00
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629. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
Agreed with point 1 (see, told you i knew that would be in your suggestions ). Meh with point 2, agreeing with previous posters Also, and that's a major thing, CRUs would need to be extra tough if this goes with the no-spawning on objectives thi...
- by Laurent Cazaderon - at 2013.04.11 22:51:00
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630. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
Bendtner92 wrote: why you shouldn't be able to spawn on objectives i was seduced as soon as i red that.I think as far as i remember i always said this was stupid. 1) Lore wise : makes no sense at all 2) Gameplay wise : kills CRUs, DUs and...
- by Laurent Cazaderon - at 2013.04.11 22:46:00
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631. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Orion Decline wrote: Laurent Cazaderon wrote: Here's what i suggest. Kinda goes in your direction by the way kero. New "captured Hour" or "flipped Hour" state => Works kinda like the attacker "Dibs Hour". Giving the owner one hour to d...
- by Laurent Cazaderon - at 2013.04.11 14:11:00
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632. dev blog . i need devz - in General Discussions [original thread]
i think we can also expect the devblog on skill changes that is supposed to include a list of all items stats being published. If i understood correctly that part in the first Merc Cast.
- by Laurent Cazaderon - at 2013.04.10 22:06:00
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633. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
KEROSIINI-TERO wrote: Okay. Most people are unhappy with the way how the District-losing Corp (L) would be able to use their own favorable RT day after day after day against the Winning Corp (W). The newly captured district being locked from a...
- by Laurent Cazaderon - at 2013.04.10 22:02:00
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634. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: Laurent Cazaderon wrote: Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible...
- by Laurent Cazaderon - at 2013.04.10 15:16:00
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635. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Rigor Mordis wrote: I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? Setting the timer immediately upon capture might be relevant to the upstart corp that wants to t...
- by Laurent Cazaderon - at 2013.04.10 15:03:00
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636. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Orion Decline wrote: Even if it's reasonable to expect a Corp to set aside several days to capture, defend and secure a district before they can reset the RT and really call it their own, it's even more reasonable to expect a Corp who were defe...
- by Laurent Cazaderon - at 2013.04.10 14:49:00
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637. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Kage, Agreed the animation could be reworked and thus be more fluent but even then i'm not a fan of the "select nade then launch" system. I like my one button grenade. Now, i agree with Garret when he says control should be more open to user cust...
- by Laurent Cazaderon - at 2013.04.10 14:48:00
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638. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: take the couple days off from work Yeah right. i hope it's a joke. "Hmm honey, you know about that WE we planned ? Yeah ? well not gonna be possible, i have to use 3 of my vacation days for this year so i can ...
- by Laurent Cazaderon - at 2013.04.10 11:03:00
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639. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Orion Decline wrote: Mavado V Noriega wrote: u do realise the other side pertains to that as well right? oh u won the district and 2 secs later changed it to aus tz now we never have a crack at it again ....RL!!! damn, didnt see that one c...
- by Laurent Cazaderon - at 2013.04.10 10:59:00
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640. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Hmmm. I would say "yes why not" if it wasnt dust we were talking about. Considering how how switching weapons or equipment is. and how slow starting the throwing nade animation is as well..... You would probably render nades useless. It may add a...
- by Laurent Cazaderon - at 2013.04.10 08:51:00
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