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421. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
WeapondigitX V7 wrote: I have used fused contact grenades and thukker contact grenades. The fused locus grenades maybe OP and probably need a price increase in aurum and maybe a nerf. But the thukker contact grenades are fine. They are very e...
- by Laurent Cazaderon - at 2013.06.13 07:46:00
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422. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Kain Spero wrote: The MAC adress is a non-starter for me. You have households where multiple people use the same PS3 and I see no reason in disenfranchising them because they only own one PS3. Also, the voting process needs to be something comp...
- by Laurent Cazaderon - at 2013.06.12 07:36:00
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423. Since everyone runs a Cal Logi suit am I a tool for going with Asslut? - in General Discussions [original thread]
Biggest problem of logis :Too many modules slots Biggest problem of assault : ridiculous amount of PG\CPU that makes fitting a proto a living hell. Especially the gallente one with all those greedy armor modules that uses the same fitting slot as...
- by Laurent Cazaderon - at 2013.06.11 22:48:00
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424. CCP YOU AMAZE ME.... - in General Discussions [original thread]
BL4CKST4R wrote: So after acknowledging that armor and shields were imbalanced after reading a 16 page post you guys haven't learned jack squat. Did you know that the only way for armor and shields to be balanced was for it to be possible for a...
- by Laurent Cazaderon - at 2013.06.11 22:44:00
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425. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
ferroscale shouldnt have more hp than shield extenders.... They both have no penalty using them.. So the HP buff should be pretty much the same or even lower. Besides, if the HP buff is huge, why would any shield tanker stop himself from using the...
- by Laurent Cazaderon - at 2013.06.11 22:29:00
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426. O Minmatar, Minmatar my speedhog - in General Discussions [original thread]
DildoMcnutz wrote: The suit doesn't get used enough and i assume its because the base HP and slot load out are unappealing but personally i think its a great suit but requires more SP to get the most out of it compared to say the caldari which ...
- by Laurent Cazaderon - at 2013.06.10 14:32:00
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427. Dust 514 bad gameplay explained. - in General Discussions [original thread]
Shion Typhon wrote: WR3CK HAVOC wrote: 4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootouts are not that f...
- by Laurent Cazaderon - at 2013.06.10 14:29:00
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428. Dust 514 bad gameplay explained. - in General Discussions [original thread]
WR3CK HAVOC wrote: 4 Long time to kill ratio with weapons 4 Long time to kill ratio. As mentioned in the previous to points auto aim effects are lessened by the long time to kill with the weapons. Also the long drawn out spray n pray shootou...
- by Laurent Cazaderon - at 2013.06.10 14:25:00
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429. Uploading a 34-0 Flaylock pistol gameplay! to my channel, - in General Discussions [original thread]
Flaylock is a cool weapon. Sadly it incentize to shoot people in the feet. Which is bad imo.
- by Laurent Cazaderon - at 2013.06.10 14:22:00
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430. Night janitor - in The Council's Chamber [original thread]
Surt gods end wrote: yup.. just dusting the jedi chamber. a lot dust here. *HA* M&M wrappers everywhere nova. the trash is right there. anyway, AV swarm launchers can't brink a lav in one hit sometimes. But RE can. outfitted LAV can...
- by Laurent Cazaderon - at 2013.06.10 14:19:00
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431. Missing Penalty for Shield Extenders - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: They should have an increase in profile to make players easier to scan. When you're a shiny, sparkling ball of energy capable of deflecting enemy attacks, it should show up on my radar more easily. Like i said in a...
- by Laurent Cazaderon - at 2013.06.10 14:18:00
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432. Two Basic Plates vs One Complex Plate - in Feedback/Requests [original thread]
Aeon Amadi wrote: ladwar wrote: mobility isn't why I kill heavies. mobility might help the assault class/logi but a class that already has low mobility it isn't that big of a hit. It's a massive hit. Movement speed isn't just running, it'...
- by Laurent Cazaderon - at 2013.06.10 13:25:00
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433. Two Basic Plates vs One Complex Plate - in Feedback/Requests [original thread]
Aeon Amadi wrote: Two Basic Plates 15 more armor hp Less movement penalty (6 percent as opposed to 10) Less CPU cost (10 less) Less PG cost (10 less) 2,145 ISK cheaper Just saying, if you have the slots, might as well use them. In fact, over...
- by Laurent Cazaderon - at 2013.06.10 13:23:00
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434. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Kain Spero wrote: /signed But the fused nades need to be replaced with another type of non contact nade that has no skill requirements. Turn them into non-skilled needed M1 and you're good. Take off the rest and reimbursed ISK\AUR to owners...
- by Laurent Cazaderon - at 2013.06.10 13:22:00
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435. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Regarding the contact nade debate. they shouldnt exist. Ever. Not in any FPS. Cook your nades for christ sake... Any fused grenade should be replaced by M1 with no skill requirement so people who bought pack dont go mad. And any other contact nad...
- by Laurent Cazaderon - at 2013.06.10 13:19:00
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436. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Laurent Cazaderon wrote: 1) Bigger hitbox i dont dislike but i'm pretty sure it's a massive pain to code. And i dont see it happening to be honest. But still, everything has a downside. The point being shield having...
- by Laurent Cazaderon - at 2013.06.10 13:14:00
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437. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Thor McStrut wrote: Laurent Cazaderon wrote: I could live with the 1 pg less per level for fitting optimisation. But that won't fit every weapons. And some would reach 0 PG. Got to be carefull there. Fitting optimization should remain ...
- by Laurent Cazaderon - at 2013.06.10 13:06:00
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438. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Terry Webber wrote: This is part 2 of my suggestion. Here's part 1 in post #87: https://forums.dust514.com/default.aspx?g=posts&t=84956&p=5 Some time passes by and the player ends up in a boot camp of their chosen faction. Along wit...
- by Laurent Cazaderon - at 2013.06.10 13:00:00
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439. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Kushmir Nadian wrote: Let's be clear, last build we had random vanishing and disappearing equipment and so things like drop uplinks and nanohives were often invisible. THIS HURT GAMEPLAY. BAD. This is fixed now--equipment is now static on the...
- by Laurent Cazaderon - at 2013.06.10 12:51:00
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440. The new Armour plates. - in The Council's Chamber [original thread]
They are plates that wont have any movement penalty. They will certainly give less HP than the regular plates as a trade off. CPM tries to push CCP in releasing all stats and attributes before anything goes live so players can already discuss it....
- by Laurent Cazaderon - at 2013.06.10 12:50:00
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