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141. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
IZI doro wrote: Replace the "THROW GRENADE" button with an Equipment Wheel. Rework the "D-pad" to optimize TACNET controls * Gameplay Note: Grenade deployment requires manually switching to them, then holding the "Fire" button to start cooking...
- by Lahut K'mar - at 2015.01.17 12:10:00
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142. 1 man vehicles ! - in Feedback/Requests [original thread]
Yes. We need minmatar speed bikes. Make bike speed inversely proportional to dropsuit weight: Minjas outrin swarm rockets while heavy plated sentinels are slower than the slowest LAV. Bahirae Serugiusu wrote: Because scouts really can't run fas...
- by Lahut K'mar - at 2015.01.13 00:41:00
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143. Railguns need splash damage - in Feedback/Requests [original thread]
Get a gunner. Small turrets are there for infantry.
- by Lahut K'mar - at 2015.01.13 00:21:00
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144. RE-INVENT THE WHEEL - in Feedback/Requests [original thread]
Bump. CCP needs to read this.
- by Lahut K'mar - at 2015.01.13 00:15:00
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145. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with y...
- by Lahut K'mar - at 2015.01.12 11:54:00
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146. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
DMG: 40-75 per beam AMMO: 6-8 CHARGE TIME: 3s FEEDBACK DMG: Who cares? You're ****** anyway. Assault variant fires off each beam individually like a minigun with a still barrel but each shot deals very little damage. We've been learning f...
- by Lahut K'mar - at 2015.01.12 03:59:00
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147. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Ammo is charged capacitors loaded individually. Shots can be charged, however the heat build-up is proportional to output (unlike scramblernades) but charged shots chew through ammo. A fully charged shot used 6 capacitors to deal 3x damage. For pl...
- by Lahut K'mar - at 2015.01.12 03:37:00
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148. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Actually, now that I think about it, your Amarr shotgun is an alright idea. The spread thing is still silly though. Consider: After recieving numerous complaints about a lack of CQB weapons available to imperial soldiers, Jamyl Sarum set Carthum ...
- by Lahut K'mar - at 2015.01.12 02:18:00
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149. The Epic Adventures of the F.A.gs (part 6) - in The War Room [original thread]
Harry's background is red. Red = Female Therefore Harry is female and not a F.A.ggot, but merely a ****.
- by Lahut K'mar - at 2015.01.10 16:08:00
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150. Wasp Without A Sting - in Rookie Training Grounds [original thread]
What long-range weapons are scout-friendly? I've tried various rifles and I've found that: Bolt Pistol is the perfect scout weapon, though I want to know if I've got any other options with longer range and overall succeed in the few situations ...
- by Lahut K'mar - at 2015.01.10 06:22:00
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151. ISIS Squad - in General Discussions [original thread]
LAVALLOIS Nash wrote: You people are ******* disgusting for even making a joke about something like this. And for all your people making excuses for, justifying, or blaming us for ISIS, may you rot in hell. Providing material or moral sup...
- by Lahut K'mar - at 2015.01.08 23:24:00
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152. ISIS Squad - in General Discussions [original thread]
Also bear in mind you are all playing a video game who's central theme is war. Do you think war is something trivial?
- by Lahut K'mar - at 2015.01.08 23:15:00
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153. ISIS Squad - in General Discussions [original thread]
Inappropriate? Pfft! Screw that. The only people crying here are a bunch of self-righteous douchecanoes that like to pretend to care. I hate IS, Islam and (despite playing Amarr) theocracies and want none of these terrible things that IS do to ha...
- by Lahut K'mar - at 2015.01.08 23:12:00
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154. Gamemode Idea - in Map Ideas [original thread]
Ack! This isn't working. I'll repost this when I get a computer and I think this through better. Mods, delete this if you want.
- by Lahut K'mar - at 2015.01.08 22:50:00
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155. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower,...
- by Lahut K'mar - at 2015.01.06 19:45:00
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156. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Also, the Amarr need a heavy weapon. Judicator Basically a heavy sniper. Has a scope and shoots a beam for about 2 seconds before it explodes and takes out half the planet. Does enough damage to melt all but the most tanked of sentinels. Some A...
- by Lahut K'mar - at 2015.01.06 19:09:00
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157. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Not too fond of the Amarr shotgun idea. Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles? I like the breach scra...
- by Lahut K'mar - at 2015.01.06 18:43:00
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158. Why all vehicles should be removed.. - in General Discussions [original thread]
Nah, dude. Tanks that know what they're doing are the heroes of the battlefield. I remember it like it was only two days ago. Objective C was yellow. I went it alone. I encountered little resistance. It was almost too easy. I hacked the CRU and ...
- by Lahut K'mar - at 2015.01.06 13:46:00
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159. Weapons Skill And Effectiveness - in Rookie Training Grounds [original thread]
lee corwood wrote: Scrambler Rifle - can't tell you how much I hate this rifle. It's so overwhelming. I'm frequently 1 or 2 shotted by the proto tier of this weapon. At the higher levels and fully automatic + the charged shot, I...
- by Lahut K'mar - at 2015.01.06 09:40:00
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160. Weapons Skill And Effectiveness - in Rookie Training Grounds [original thread]
Some weapons are utterly useless at base skill, but are excellent with upgrades. Nova Knife, Flaylock and S&MG are the first to come to mind. Others are good from the beginning, but don't improve spectacularly with skill. Bolt Pistol seems to ...
- by Lahut K'mar - at 2015.01.05 13:05:00
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