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581. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: Your right, A heavy having the advantage one vs one is totally unfair Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You still kill the ass...
- by Laheon - at 2013.03.28 14:58:00
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582. Possible idea for heavy buff. - in General Discussions [original thread]
Let's put it in perspective. I've seen assaults go 0/7. I've seen snipers go 1/4. I've seen logis go 0/5 (to be expected, but their WP was low, too), and I've seen heavies go 3/8. I've also seen assaults go 30/1, snipers go 30/0, logis go 10/2 (an...
- by Laheon - at 2013.03.28 14:56:00
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583. Possible idea for heavy buff. - in General Discussions [original thread]
Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc. A damage reduction of 35%.. Actually, let's do 20%. That would give a proto ...
- by Laheon - at 2013.03.28 14:46:00
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584. Possible idea for heavy buff. - in General Discussions [original thread]
Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse.
- by Laheon - at 2013.03.28 14:33:00
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585. What are you buying / getting rid of on the player market - in General Discussions [original thread]
Troll - market is being introduced with the new build.
- by Laheon - at 2013.03.28 14:32:00
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586. Possible idea for heavy buff. - in General Discussions [original thread]
...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button. I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way t...
- by Laheon - at 2013.03.28 14:29:00
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587. A Fiction Short: Into the Breach - in General Discussions [original thread]
Here you go.
- by Laheon - at 2013.03.28 13:18:00
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588. We are in Commercial Release - in General Discussions [original thread]
LET THE THREAD DIE. Matter is being worked on. Actually, the original topic is solved. Thanks for coming.
- by Laheon - at 2013.03.28 12:19:00
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589. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
It takes you 5 seconds to start moving? Wow. Just wow.
- by Laheon - at 2013.03.28 03:46:00
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590. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
General Tiberius1 wrote: i smell a troll thread I don't think it is....
- by Laheon - at 2013.03.28 03:40:00
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591. Will all ARs looked different at some point? - in General Discussions [original thread]
Really? Out of the whole forum of grammar police, and spelling snipers, NO ONE pointed out "looked" in the title? About the mix of both the past and future tense?
- by Laheon - at 2013.03.28 03:38:00
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592. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
I think you're mad.
- by Laheon - at 2013.03.28 03:34:00
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593. We are in Commercial Release - in General Discussions [original thread]
Seriously? Is this thread still going on? AFTER CCP Eterne said that commercial release hasn't happened yet?
- by Laheon - at 2013.03.28 03:33:00
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594. things that to be balanced!!! - in General Discussions [original thread]
Think all the weapons need to be balanced. I mean, I die to all of them, so.
- by Laheon - at 2013.03.28 03:30:00
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595. OP Weapon Threads - in General Discussions [original thread]
Garrett - the effect is cumulative. So, for 2 modules, it would be 1.1 x 1.087, which gives 1.957. You have to do (1+ 0.1 x 0.87) x 1.1 to get the total effect of two modules. For three modules it would be (1 + 0.1 x 0.57) x (1 + 0.1 x 0.87) x 1.1.
- by Laheon - at 2013.03.28 03:29:00
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596. OP Weapon Threads - in General Discussions [original thread]
http://www.eve-wiki.net/index.php?title=Stacking_penalty On eve, it goes: Module Total modifier 1 10% 2 19.6% 3 26.4% 4 29.9% 5 31.3% 6 31.7%
- by Laheon - at 2013.03.28 01:47:00
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597. OP Weapon Threads - in General Discussions [original thread]
Mobius Wyvern wrote: I'd be okay with the melee radius being increased a bit, though it randomly seems to hit people at 90 degree angles to you sometimes. You know, a solution to this could be that when you run out of ammo, you start to use ...
- by Laheon - at 2013.03.28 00:43:00
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598. OP Weapon Threads - in General Discussions [original thread]
Assault rifles, FG's, HMGs, sniper rifles, nova knives, shotguns, laser rifles, scrambler pistols, scrambler rifles, plasma cannons, swarm launchers... Oh, I thought you were trying to make a list of all the OP weapons. Sorry. Think melee needs ...
- by Laheon - at 2013.03.28 00:39:00
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599. Possible Solution to the Aurum Refund Debate - in General Discussions [original thread]
General Sideboob wrote: Who cares? It's an FPS. Come home from work, turn it on, and start shooting. PEW PEW PEW PEW PEW PEW PEW PEW PEWPEWPEWPEW +1
- by Laheon - at 2013.03.27 22:17:00
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600. Is it possible to Leave a Corp once you are in one? - in General Discussions [original thread]
You're in an NPC corp. You're always in a corp, whether NPC or otherwise. If you're in an NPC corp, you're free to join any player corporation you want, but if you leave a player corporation, you have to leave the corp before applying to a new one...
- by Laheon - at 2013.03.27 22:15:00
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