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561. Why does strafing left and right cause sniper rifle to bob? - in General Discussions [original thread]
Yeah, but bear in mind this is the future, hopefully there'll be an AI that can help you aim. :)
- by Laheon - at 2013.03.28 22:07:00
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562. New build question. - in General Discussions [original thread]
FoxFour, you lied to us :(
- by Laheon - at 2013.03.28 22:07:00
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563. New build question. - in General Discussions [original thread]
AFAIK they sent it off to Sony for QA. CCP FoxFour wrote: i can't speak for all the teams but we have been really hard at work just building new features. The move to TQ was not free, that required a LOT of development time and effort, and Tru...
- by Laheon - at 2013.03.28 22:05:00
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564. Mobile supply depot apc - in General Discussions [original thread]
I seem to remember LAV's being able to be fitted with a module somewhat like that, back in closed beta. Though my memory's hazy on that.
- by Laheon - at 2013.03.28 21:58:00
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565. Why does strafing left and right cause sniper rifle to bob? - in General Discussions [original thread]
Um, because you move? Try holding a gun then taking a step to the right. See how easily you can keep the aim on target.
- by Laheon - at 2013.03.28 21:55:00
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566. Stacking resistance mods - in General Discussions [original thread]
Stacking penalties explained here . Scenario 2 is right, scenario 1 isn't.
- by Laheon - at 2013.03.28 20:07:00
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567. I'm lost. Why do people want Merc Pack refunds? - in General Discussions [original thread]
CCP included in the small print, when buying the merc pack in closed beta, that you'd get aurum back for each SP reset and before commercial release. As the game hasn't been commercially released yet, they want their Aurum back. But that would mea...
- by Laheon - at 2013.03.28 19:48:00
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568. once we hop onto the PS4 - in General Discussions [original thread]
Himiko Kuronaga wrote: It's funny. Gameplay is always claimed to be the most important, but that's usually coming from the people who haven't yet mastered said gameplay. The ones who have are already tired of it, and realize that even with new...
- by Laheon - at 2013.03.28 19:46:00
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569. For Phil's Sake - in General Discussions [original thread]
DeltaTango19 wrote: Be patiant friend, stick it out, and build up your SP. With the release of Uprising, mega corps will all be busy grabbing up thier own little pieces of new haven. New haven is broken down into different security levels. As s...
- by Laheon - at 2013.03.28 19:11:00
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570. Stacking penalties are vary per module and are crazy - in General Discussions [original thread]
Wyrm, they don't add up. They multiply together. It would 1.15 x 1.15 x 1.15, without stacking penalties. Edit: Also, as a further aside, CCP has already said that the stats in the fitting screen aren't being calculated right. They're right in e...
- by Laheon - at 2013.03.28 16:00:00
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571. Possible idea for heavy buff. - in General Discussions [original thread]
Gelan Corbaine wrote: [Stop aiming for the body standing still then ....... aim for the head and DOOOOOOOOOOOOOOGGGGGGGEEEE !!!! I do :( Sometimes I even sprint for cover.
- by Laheon - at 2013.03.28 15:57:00
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572. Idea for new small turret - in General Discussions [original thread]
SoonGäó There will be racial turrets, I believe. Expect artillery and lasers in, too.
- by Laheon - at 2013.03.28 15:48:00
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573. Possible idea for heavy buff. - in General Discussions [original thread]
Not true. I get killed by heavies (whilst I'm shooting at them with my AR) at medium range. I get them into about 3/4 armor before I die.
- by Laheon - at 2013.03.28 15:46:00
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574. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching to...
- by Laheon - at 2013.03.28 15:43:00
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575. Possible idea for heavy buff. - in General Discussions [original thread]
Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to sc...
- by Laheon - at 2013.03.28 15:30:00
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576. Possible idea for heavy buff. - in General Discussions [original thread]
shellhead wrote: So then I guess logis should lose their war points for healing team mates then? We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better. Logi WPs actual...
- by Laheon - at 2013.03.28 15:23:00
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577. Possible idea for heavy buff. - in General Discussions [original thread]
shellhead wrote: Too bad heavies don't get war points for suppressive fire. Too bad that accumulating WP doesn't help your team to win.
- by Laheon - at 2013.03.28 15:17:00
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578. Possible idea for heavy buff. - in General Discussions [original thread]
shellhead wrote: Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their bud...
- by Laheon - at 2013.03.28 15:13:00
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579. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: If their only using projectile weapons yes, explosive damage and lasers would stil chew through them Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing c...
- by Laheon - at 2013.03.28 15:06:00
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580. Possible idea for heavy buff. - in General Discussions [original thread]
shellhead wrote: Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forw...
- by Laheon - at 2013.03.28 15:04:00
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