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101. Good job CCP - in General Discussions [original thread]
Why don't you just fit out a militia heavy suit? put 1 point into HMG operation and make a crappy suit, it's actually alot of fun, makes ya feel powerful, like driving in a big truck after years of being in a compact car. Until now heavies have b...
- by Komodo Jones - at 2014.03.01 12:28:00
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102. Why do we have aim assist? - in General Discussions [original thread]
LAVALLOIS Nash wrote: The Infected One wrote: The hardest part of getting used to it is the fact that your arms will get tired until you get used to the weight of the sharpshooter. NK's are harder to use with the move, but aiming down sight...
- by Komodo Jones - at 2014.02.27 17:38:00
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103. so did i make the right decision to NOT specialize into logi/assault... - in General Discussions [original thread]
Probably getting a respec anyway so ya didn't really save anything, and if not oh well, specializing gave me +5 armor repair and 25% lighter equipment, and I still had plenty for weapons and I nearly have dropsuit upgrades maxed out
- by Komodo Jones - at 2014.02.27 04:13:00
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104. Dust my love hate relationship - in General Discussions [original thread]
PVE, all I got to say, get it done.
- by Komodo Jones - at 2014.02.27 04:07:00
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105. So what will your primary, go-to fit in 1.8 be? - in General Discussions [original thread]
probably same old gallente logi, if I do get a respec on weapons though I'm gonna be putting alot of points into cloaking and the gallente scout :D then again I got 30 mil and about 20 of it is in dropsuit upgrades, not much for me to change, neve...
- by Komodo Jones - at 2014.02.27 03:42:00
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106. Viziam Forge Gun? - in General Discussions [original thread]
LUGMOS wrote: Impossible. Only Ishukhone and Kalaakiota make forge guns. Has to be a mistake. ishukone apparently made an assault smg for a while, I'm not surprised that the empires are copying each other
- by Komodo Jones - at 2014.02.27 03:37:00
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107. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
GALLENTE FOR LYFE!
- by Komodo Jones - at 2014.02.26 22:07:00
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108. Why do we have aim assist? - in General Discussions [original thread]
Huh...I'll give it a shot, I bought the damn thing I might as well use it lol
- by Komodo Jones - at 2014.02.26 22:06:00
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109. Why do we have aim assist? - in General Discussions [original thread]
The Infected One wrote: Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway). Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player b...
- by Komodo Jones - at 2014.02.26 21:54:00
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110. Why do we have aim assist? - in General Discussions [original thread]
The Infected One wrote: Aim assist. Lol. I use a move with the sharpshooter, aim assist turned off (don't think it even works for the move anyway). Turn off AA and CCP will NEVER hear the end of it from players that can't aim, and the player b...
- by Komodo Jones - at 2014.02.26 21:52:00
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111. Why do we have aim assist? - in General Discussions [original thread]
Shyeer Alvarin wrote: If I may... We probably have aim assist because PC (not DUST PC) scrubs like me can't aim worth crap with a DS3 controller. At the moment, KB/M controls are pretty much screwed. My gaming mice that worked in the past (Raz...
- by Komodo Jones - at 2014.02.26 20:54:00
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112. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
Disturbingly Bored wrote: Cody Sietz wrote: If say it's gonna be the worst heavy vs heavy suit. It'll be the Minmatar Sentinel, sadly. In terms on fatty on fatty action, it's going to go down: Amarr GëÑ Gallente > Caldari > Minmata...
- by Komodo Jones - at 2014.02.25 04:26:00
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113. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
You wanna make vehicles go boom or people go boom? Gallente heavy good for people go boom, high armor resistance and lots of armor make bullet feel like tiny pebble, good for logies!
- by Komodo Jones - at 2014.02.25 04:24:00
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114. 1.8 will be the 3rd time my logi has been nerfed - in General Discussions [original thread]
Hey at least you had your time to shine, feel like my reign of terror is over, I went gallente day one and had to deal with callogies while I was still under 10 mil 1.0-3 Gallente is so neglected... 1.4 WOOO ARMOR TANKING 1.5-6 Still improving 1....
- by Komodo Jones - at 2014.02.25 04:16:00
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115. stop the tank spam - in General Discussions [original thread]
Sorry, just have to say this, I was tired and my eyes are kinda blurry, I thought that said "stop the tank sperm"....just my inner 12 year old I guess :)
- by Komodo Jones - at 2014.02.25 04:06:00
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116. A discussion about shields vs. armor - in General Discussions [original thread]
And I just found out how to word the main point I'm trying to put forward, I've used armor tanking in a way that kinda mimics shield tanking, ain't good that this is possible. I get alot of health and I get at least 11 or 12 armor back every secon...
- by Komodo Jones - at 2014.02.25 01:41:00
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117. A discussion about shields vs. armor - in General Discussions [original thread]
Auris Lionesse wrote: Yes eve uses highslots for cap warfare and a few other mods and weapons. Shields go mid with speed mods, some e warfare, among other things. I've never used more than 3 enhanced because it slows me down so much i cant jump...
- by Komodo Jones - at 2014.02.25 01:21:00
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118. A discussion about shields vs. armor - in General Discussions [original thread]
RINON114 wrote: This post sums the whole thread up nicely I feel. As a shield tanker you need to pick your fights and be smart about cover, as an armour tanker you need to have a teammate with you at all times, pick your fights and be smart ab...
- by Komodo Jones - at 2014.02.25 01:05:00
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119. A discussion about shields vs. armor - in General Discussions [original thread]
Scheneighnay McBob wrote: The main problem that I see is that while armor mods compliment damage mods and other armor mods, shield mods work against each-other. I think there should be 2 kinds of shield extender: 1 that doesn't penalize rechar...
- by Komodo Jones - at 2014.02.25 00:42:00
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120. A discussion about shields vs. armor - in General Discussions [original thread]
Roy Ventus wrote: How about for low modules that raises the effectiveness of a weapon, rather than the effectiveness of the damage. What I'm referring to is, Counter-Resistance Modules. With Resistance coming up soon, it might be nice to have ...
- by Komodo Jones - at 2014.02.25 00:36:00
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