Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. Why do we have aim assist? - in General Discussions [original thread]
Rynoceros wrote: Because neckbeards. **** yo neckbeard! Doesn't come close to a lumberjack beard
- by Komodo Jones - at 2014.02.19 18:43:00
|
142. Why do we have aim assist? - in General Discussions [original thread]
Bethhy wrote: Let's just have an Event where we turn off Aim Magnetism and Bullet Magnetism for a weekend... Would it be SooOoOOo bad? Would be interesting, but I feel like it would just be a weekend where people don't play, it would take...
- by Komodo Jones - at 2014.02.19 18:34:00
|
143. Mass Driver vs Madrugar - in General Discussions [original thread]
There's gonna be a change to mass drivers? you got specifics?
- by Komodo Jones - at 2014.02.19 18:01:00
|
144. Defending The "Stomp" - in General Discussions [original thread]
I don't have a problem with queue syncing, I also would support a team deploy option, but you must admit there has to be something that separates you, a vet with a squad or more of proto users, to new players, there must be something in the game t...
- by Komodo Jones - at 2014.02.19 17:33:00
|
145. Why do we have aim assist? - in General Discussions [original thread]
Chuckles Brown wrote: Komodo Jones wrote: Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any pa...
- by Komodo Jones - at 2014.02.19 06:43:00
|
146. Why do we have aim assist? - in General Discussions [original thread]
I like how people are just telling me I'm wrong for saying that mouse and keyboard isn't just inherently better in every aspect compared to a controller, that is an opinion not a fact. I've been using controllers for years and I'm very good at it...
- by Komodo Jones - at 2014.02.19 06:36:00
|
147. Why do we have aim assist? - in General Discussions [original thread]
Chuckles Brown wrote: Every console shooter has it. Its not this super crutch that everyone makes it out to be. You assume its AA that's gets you killed but have you factored in everything? 1. Latency. How do you know what your opponent sees o...
- by Komodo Jones - at 2014.02.19 06:23:00
|
148. Why do we have aim assist? - in General Discussions [original thread]
Zirzo Valcyn wrote: imagine if aim assist were a high slot mod that could be stacked Trollolololol
- by Komodo Jones - at 2014.02.19 06:13:00
|
149. Why do we have aim assist? - in General Discussions [original thread]
Ludvig Enraga wrote: Komodo Jones wrote: This isn't a rhetorical question or one that I was just going to answer myself to make a proposition, but seriously why do we have a mechanic that allows rapid fire spray and pray weapons to be deadly...
- by Komodo Jones - at 2014.02.19 04:08:00
|
150. Why do we have aim assist? - in General Discussions [original thread]
Such a simple question generated so much buzz, I'm gonna attempt to summarize and address everyone's posts. Just gonna lump together the responses that appeared in the highest majority, not in any particular order. 1. Aim assist is here to compe...
- by Komodo Jones - at 2014.02.18 23:40:00
|
151. Why do we have aim assist? - in General Discussions [original thread]
Operative 1171 Aajli wrote: Because not everyone wants to be a thumb jockey tryhard nor should a game (esp. coming from CCP) be based on how well someone can shoot with a stupid joystick. A shooting game should definitely be based on your ski...
- by Komodo Jones - at 2014.02.18 05:08:00
|
152. Why do we have aim assist? - in General Discussions [original thread]
Derrith Erador wrote: I've always been strongly against aim assist. It's for weaklings who think it takes skill to run around in heavy suits and rail rifles, not that my SCR doesn't eat them alive leaving them with holy crap stains in their und...
- by Komodo Jones - at 2014.02.18 05:01:00
|
153. Why do we have aim assist? - in General Discussions [original thread]
I still haven't gotten an answer to my original question, why? This game didn't have aim assist, then it did, the game functioned fine before aim assist, why was it introduced? So far the only answer I've had is "well because...that's the way it...
- by Komodo Jones - at 2014.02.18 04:58:00
|
154. Why do we have aim assist? - in General Discussions [original thread]
Garrett Blacknova wrote: There are two types of aim assist commonly used in games. There's a passive aim assist the DUST devs refer to as "aim friction" which most console games DON'T allow players to turn off. This is generally fairly unobtru...
- by Komodo Jones - at 2014.02.18 04:48:00
|
155. Why do we have aim assist? - in General Discussions [original thread]
Crimson ShieId wrote: Long story short. Because lots of people are horrible at aiming with a joystick, though I believe the given reason for this game is "To balance out the differences between KB/M and the DS3" I'd love to see it go, persona...
- by Komodo Jones - at 2014.02.18 04:38:00
|
156. Why do we have aim assist? - in General Discussions [original thread]
Johnny Guilt wrote: the real question,why do you care so much about now when it's been in most console FPS for years? is it a epeen thing? That's meaningless to me because I don't play alot of console FPS, but I was around to see what the gam...
- by Komodo Jones - at 2014.02.18 04:34:00
|
157. Why do we have aim assist? - in General Discussions [original thread]
LEHON Xeon wrote: Komodo Jones wrote: LEHON Xeon wrote: Primary reasons would be because of framerate, lag, and hitbox issues. I guess it would make sense to compensate for stuff like this instead of trying to do the math on every bulle...
- by Komodo Jones - at 2014.02.18 04:29:00
|
158. Why do we have aim assist? - in General Discussions [original thread]
Benjamin Ciscko wrote: Because no one can aim? I could aim before aim assist, lots of people could, just takes practice
- by Komodo Jones - at 2014.02.18 04:14:00
|
159. Why do we have aim assist? - in General Discussions [original thread]
"Because we've always done it" isn't a reason it's a cop out, if dust existed before aim assist and people could function fine without it then it's proof that console FPSs can and have existed without it, what sparked aim assist to be put in?
- by Komodo Jones - at 2014.02.18 04:12:00
|
160. Why do we have aim assist? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Aim assist is fairly common in console FPS'es. Lol I know, but why, why does it exist and why was it introduced into the game at all? The game existed without it, what was the reason it was put in the game?
- by Komodo Jones - at 2014.02.18 04:10:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |