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81. The Magical Number IV - in Rookie Training Grounds [original thread]
Talking about skills here. I suggest that any and all CORE skills (not skills like Weaponry, SMG operation, Kinetic Catalyzation etc.), you skill up to LVL IV and then move on. E.g. Dropsuit Armor/Shield Upgrades, Dropsuit Electronics/Engineering....
- by Kleanur Guy - at 2013.05.12 08:35:00
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82. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
Militia Gear.
- by Kleanur Guy - at 2013.05.12 08:28:00
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83. ? - in General Discussions [original thread]
Doctor Neos wrote: how do i request another reset on the 14th? Send a petition to a GM, use the search function to find the support email.
- by Kleanur Guy - at 2013.05.12 07:27:00
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84. New racial bonus ideas - in General Discussions [original thread]
I'd probably drop the assault bonus to 1%, 15% or even 10% at max is rediculously powerful. Amarr and gallente should swap :) and the extender/plate increases to 2%. I think maybe even 1% to the amarr heavy bonus, 35% increase to armor/shields wit...
- by Kleanur Guy - at 2013.05.12 03:08:00
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85. Zarr's Uprising Spreadsheet - in General Discussions [original thread]
Zarr Du'Kar wrote: Kleanur Guy wrote: Wow I found this while looking for another thread similair to this. This is so helpful! I am putting off another update to the Skill Calculator in anticipation of the release on 5/14. I hear rumor...
- by Kleanur Guy - at 2013.05.11 17:56:00
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86. Zarr's Uprising Spreadsheet - in General Discussions [original thread]
Wow I found this while looking for another thread similair to this. This is so helpful!
- by Kleanur Guy - at 2013.05.11 15:39:00
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87. Duv Tac AR - in General Discussions [original thread]
Or maybe they are using a mouse? This gun needs a RoF cap at 500.
- by Kleanur Guy - at 2013.05.11 12:09:00
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88. HOW MANY OF THE CORE FPS PLAYERS ARE STILL HERE? - in General Discussions [original thread]
I honestly don't see why so many people have a grudge against CoD. Every person here has probably played one of those games you have listed. I don't see what point you are trying to make with this post.
- by Kleanur Guy - at 2013.05.11 12:08:00
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89. GB-9 Breach - in General Discussions [original thread]
Does it still only have 36 rounds?
- by Kleanur Guy - at 2013.05.11 10:07:00
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90. A question on proto squads. - in General Discussions [original thread]
Far Fall wrote: I'm essentially wondering if I should just constantly run my best gear. It seems to be pretty popular. What is your KD?
- by Kleanur Guy - at 2013.05.11 05:28:00
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91. CCP lies about vehicles - in General Discussions [original thread]
Hmm?
- by Kleanur Guy - at 2013.05.11 05:01:00
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92. How's the HMG now? - in General Discussions [original thread]
I heard they were decent now.
- by Kleanur Guy - at 2013.05.11 03:56:00
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93. Easy AFK farmer solution - in Feedback/Requests [original thread]
Rorschach Mustang wrote: Don't allow WP gain while inside the MCC. You don't need to spend much time in it as a regular user, so it wouldn't hurt you much. Unless I'm missing something, that's the main way people AFK farm, right? No, you ga...
- by Kleanur Guy - at 2013.05.11 03:30:00
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94. Let's specialize ALL THE CLASSES! - in General Discussions [original thread]
Rorschach Mustang wrote: Kleanur Guy wrote: Rorschach Mustang wrote: Kleanur Guy wrote: But that's the beauty of Dust, there is no right way to play a class. But you see, Logis aren't supposed to be able to be better at killing an a...
- by Kleanur Guy - at 2013.05.11 03:27:00
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95. Let's specialize ALL THE CLASSES! - in General Discussions [original thread]
Rorschach Mustang wrote: Kleanur Guy wrote: But that's the beauty of Dust, there is no right way to play a class. But you see, Logis aren't supposed to be able to be better at killing an assault than an assault! It's just wrong! Then w...
- by Kleanur Guy - at 2013.05.11 03:22:00
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96. Let's specialize ALL THE CLASSES! - in General Discussions [original thread]
But that's the beauty of Dust, there is no right way to play a class.
- by Kleanur Guy - at 2013.05.11 03:17:00
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97. Why tac assault rifles are currently op, an anylization of the build cycle - in General Discussions [original thread]
Thor Odinson42 wrote: VicBoss wrote: So Tacs at one point in time used to be OP if anyone remembers. Then they received the magical unknown called recoil. Then the OPness went away. Now a couple of things happened in Uprising that doubled th...
- by Kleanur Guy - at 2013.05.11 02:03:00
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98. RATIONAL "nerf" to fix the Caldari Logi [CPM/DEV's please respond] - in General Discussions [original thread]
DudeMcGuy 06 wrote: ^Care to elaborate? What bonus would you give the Caldari Logi instead? Your suggested solution is over complicated, and is far from consistent across the board. I believe this kind of idea would be hard and ANNOYING to c...
- by Kleanur Guy - at 2013.05.11 01:52:00
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99. Skill Tree Respec Feature +'s & -'s - in General Discussions [original thread]
My mum and dad are rich! I could theoretically, fulfil every role I could ever want at once. TAR/Cal logis OP? I'll spec them (even though I don't have much SP I can still do it!). Did they nerf that? Oh Mass Drivers and Heavy Suits are OP now (ju...
- by Kleanur Guy - at 2013.05.10 15:25:00
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100. the pg nerf with tanks, and why it makes some sense. - in General Discussions [original thread]
I can stack complex mods on my militia dropsuit....
- by Kleanur Guy - at 2013.05.10 15:21:00
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