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161. Cost as a balancing factor. - in General Discussions [original thread]
Danfen Stark wrote: Kitt 514 wrote: Garrett Blacknova wrote: Cost is a balancing factor. No. No its not. Nothing should be balanced based on how much it costs. I suppose what they're thinking is that, something that is stronger, mor...
- by Kitt 514 - at 2012.07.16 13:27:00
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162. Cost as a balancing factor. - in General Discussions [original thread]
Garrett Blacknova wrote: Cost is a balancing factor. No. No its not. Nothing should be balanced based on how much it costs.
- by Kitt 514 - at 2012.07.16 13:07:00
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163. gun attachments - in General Discussions [original thread]
I have an under-the-barrel chainsaw mounted on my forge gun. Attachments are ******* boss man.
- by Kitt 514 - at 2012.07.16 13:02:00
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164. Have you checked your Mail Lately? - in General Discussions [original thread]
Wakko03 wrote: Well, I finally figured out that the mail is working in game and that I had about 20-30 unread messages. So, why does this not tie into the psn, I had no idea I was getting mail in the game, no indicator, no highlighted indica...
- by Kitt 514 - at 2012.07.16 13:01:00
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165. Cost as a balancing factor. - in General Discussions [original thread]
fred orpaul wrote: ...but with in reason isk balancing is is legitimate. what im more worried about is how aur will affect that balance. but we will see. no. you do not understand. isk balancing is NOT legitimate It is the inverse of the re...
- by Kitt 514 - at 2012.07.16 13:00:00
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166. Cost as a balancing factor. - in General Discussions [original thread]
Zerlathon wrote: PEEEEEEETREEEEEEEEEEEEEE wrote: I thought the whole point of Eve though was that it wasn't fair. That the size of your wallet has a determining factor in winning. Most eve players that come on here and tout these facts to ...
- by Kitt 514 - at 2012.07.16 12:45:00
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167. Cost as a balancing factor. - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: I thought the whole point of Eve though was that it wasn't fair. That the size of your wallet has a determining factor in winning. Most eve players that come on here and tout these facts to us "fps kiddies" all...
- by Kitt 514 - at 2012.07.16 12:42:00
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168. Cost as a balancing factor. - in General Discussions [original thread]
I'd like to discuss something that has created some very large issues in Eve Online, and something that I'm starting to see the beginnings of in dust. But first, here's a history lesson: So back when Eve came out, there were a very limited number...
- by Kitt 514 - at 2012.07.16 10:54:00
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169. CreoDron Breach Rifle Bug? - in Technical Support/Bugs [original thread]
In the right hands, the crodron can be devastating. especially if you're scoring headshots.
- by Kitt 514 - at 2012.07.16 10:06:00
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170. Rules for the Magic Flying Bus (or in this case my dropship) - in General Discussions [original thread]
TotalBreakage wrote: I spent millions of skill points into everything associated with piloting, it's a difficult job and I feel I am not rewarded enough. I am a pilot IRL I know how you feel.
- by Kitt 514 - at 2012.07.16 09:48:00
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171. Holy **** I just soloed a Sagaris :) - in General Discussions [original thread]
ahhhhhh i remember my first tank kill
- by Kitt 514 - at 2012.07.16 09:41:00
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172. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
because of how lasers work in eve, i would honestly expect them to work like mounted blasters and such. no ammo, but they overheat.
- by Kitt 514 - at 2012.07.13 21:34:00
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173. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
you mean like a machine gun requiring a feeder? damn that would suck.
- by Kitt 514 - at 2012.07.13 21:32:00
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174. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
The eve universe has enough lore and backstory, that you could have literally thousands of these. I know a lot of games that do this, have like 2 dozen, and then they get un-interesting after the first week of gameplay. Instead of using dev hours...
- by Kitt 514 - at 2012.07.13 21:30:00
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175. [Bug] Invalid on ALL suits in Dropsuit Selection - in Technical Support/Bugs [original thread]
no need to be a **** about it swerve
- by Kitt 514 - at 2012.07.13 21:14:00
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176. Rearrange Dropsuit fitting order. - in Technical Support/Bugs [original thread]
I see what people are talking about with removing the militia dropsuits. I'm going to go ahead and say thats a bad idea. If you run out of say... damage mods, then all your dropsuits become invalid. This has happened to me a couple times, so i've...
- by Kitt 514 - at 2012.07.13 21:13:00
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177. [Bug] Assets not updating in marketplace - in Technical Support/Bugs [original thread]
If you're looking at it in the assets window, I know the eve client only pulls assets every few minutes or so. Its likely the dust client does the same thing.
- by Kitt 514 - at 2012.07.13 21:10:00
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178. [Bug] Basic armour plates don't use PG. - in Technical Support/Bugs [original thread]
I'm not saying this is the case, but there's a decent chance that because its 1 pg, and skills affect fitting requirements, it could just be how the values are rounded by the interface. For example, if your fit is at 18.6 pg the interface might ve...
- by Kitt 514 - at 2012.07.13 21:07:00
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179. Mid-battle fitting changes - in Feedback/Requests [original thread]
So you know those maps where the enemy has like 5-6 dropship in the air, and you feel like your whole team is just masturbating in a corner? It was one of those. So I spawned near the fitting unit with a forge gun heavy, and started taking shots ...
- by Kitt 514 - at 2012.07.12 04:14:00
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180. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
allowing customized mapping would solve all this
- by Kitt 514 - at 2012.07.06 06:57:00
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