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1. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Yes! Yes! Yes! Buff Shields!
- by Kiiran-B - at 2015.06.22 15:18:00
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2. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Shield doesn't need to lose anymore HP. I don't know if they have implemented it yet but I'm sure shield stacking increased your sig radius? Meaning you're easier to scan and show up on the map easier.
- by Kiiran-B - at 2014.04.01 23:19:00
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3. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
neolutumus wrote: I would really like to be able to toggle my push to talk through a button press, perhaps holding the push to talk for 2 sec? Bringing up the chat menu to do this during battle is a bit dangerous Yes yes yes, just tap it o...
- by Kiiran-B - at 2014.04.01 23:12:00
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4. Buff Armor Repair Modules - in Feedback/Requests [original thread]
BL4CKST4R wrote: Chief-Shotty wrote: Buff shields regen rate and regen delays....then we can talk turkey about self armor reps. In one minute, a caldari suit repairs 1680 HP In one minute a Gallente suit repairs 495 HP with just one modu...
- by Kiiran-B - at 2014.03.28 14:21:00
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5. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Buff shields then we can talk.
- by Kiiran-B - at 2014.03.28 04:14:00
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6. Change shield extension bonus from 2% to 5%. - in Feedback/Requests [original thread]
Shields are UP. Buff shields!
- by Kiiran-B - at 2014.03.27 23:10:00
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7. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
KA24DERT wrote: McFurious wrote: Was reading this on reddit: Quote: mouse lag is due to an option in the UE3 engine called oneframethreadlag when set to true (the default option), it delays inputs by a frame, which increases performa...
- by Kiiran-B - at 2014.03.08 13:41:00
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8. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Kiiran-B wrote: This is less of a request and more of an inquiry. Could they bring back the input data exactly how it was for both DS3 and KB/M? Or is it forever lost? If they could I think it would help a lot of the KB/M players get back to p...
- by Kiiran-B - at 2014.03.08 02:50:00
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9. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Meeko Fent wrote: McFurious wrote: Kiiran-B wrote: McFurious wrote: Been wanting this since Uprising 1.0. Whatever they changed, it was for the worse and it has been a problem for the past 7 builds. Everyone who played Chromosome would...
- by Kiiran-B - at 2014.03.01 01:25:00
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10. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Kiiran-B wrote: Bummmmmmmmmmmp... Never let the dream die. I'm afraid I can't. I genuinely think the game would improve with it returning. Sorry :).
- by Kiiran-B - at 2014.02.28 23:54:00
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11. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Bummmmmmmmmmmp...
- by Kiiran-B - at 2014.02.28 23:20:00
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12. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Red Eye Laser wrote: I really want the old kb\m back. The game totally changed for me with uprising. They need to either scrap it completely or revert it back to how it was in chromosome. As it is, it's a big FU to anyone who used to enjoy usin...
- by Kiiran-B - at 2014.02.26 15:19:00
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13. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Indianna Pwns wrote: I think people have rose tinted glasses on regarding this issue. Aiming on a DS3 was awful in chromosome, so twitchy and imprecise. Ugh you ruined the streak of support! Lol jk. I don't know. I remember distinctly fe...
- by Kiiran-B - at 2014.02.26 02:09:00
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14. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
McFurious wrote: Was reading this on reddit: Quote: mouse lag is due to an option in the UE3 engine called oneframethreadlag when set to true (the default option), it delays inputs by a frame, which increases performance at the cost of ...
- by Kiiran-B - at 2014.02.24 14:42:00
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15. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
I know lol. This is the last time I'm putting my faith in them. If 1.8 is rubbish then I'm out. If its good I'm pushing for chrome aiming to come back.
- by Kiiran-B - at 2014.02.23 13:37:00
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16. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Bump.
- by Kiiran-B - at 2014.02.23 04:25:00
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17. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Bump for CCP RESPONSE.
- by Kiiran-B - at 2014.02.22 12:38:00
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18. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: What really rustles my jimmies is that there hasn't been a single blue tag about this since forever. Why the silence? I'd like to know if CCP at least plans on revisiting these borked kbm inputs. Also, where's all ...
- by Kiiran-B - at 2014.02.22 00:27:00
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19. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Kody Cole wrote: i vote yes Yay! Now we just need the rest of the community...
- by Kiiran-B - at 2014.02.21 22:53:00
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20. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Abandon hope. CCP hates KBM and hates us too. Nah. If enough of us actually speak out then CCP will help us out. It's clear that going back to old (better) aiming we might get some players back, and those KB/M ...
- by Kiiran-B - at 2014.02.21 20:49:00
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