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941. A Reminder of what DUST looked like back in 2009.. - in General Discussions [original thread]
ANON Cerberus wrote: I have to be honest, I only went for this because it was to do with eve. It could have been on the xbox, the Wii or anything else and I would have got that because I was fascinated with its EVE connection. I made the sam...
- by Kigurosaka Laaksonen - at 2014.01.17 02:08:00
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942. A Reminder of what DUST looked like back in 2009.. - in General Discussions [original thread]
Were any of the current devs we have now around when these demos were made? If so, what happened to their vision?
- by Kigurosaka Laaksonen - at 2014.01.17 02:07:00
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943. Selling an unsued Templar Code (weapons and dropsuits) for EVE ISK - in General Discussions [original thread]
Overpriced permanent standard items are still overpriced standard items. Too much.
- by Kigurosaka Laaksonen - at 2014.01.17 01:33:00
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944. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
Just to make sure I'm on the same page as the community, the Amarr weapons are currently Scrambler Pistol - Short range sidearm, equivalent to a small pulse laser Scrambler Rifle - Short range light, equivalent to a medium pulse laser Laser Rif...
- by Kigurosaka Laaksonen - at 2014.01.17 01:26:00
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945. A Solution for CQC Rail Tanks - in General Discussions [original thread]
I'll pay more attention and do some messing around with tanks and the front vs. top mount small turret. The front turret is almost always useless. My option would always be a small top mounted blaster turret. Also, I didn't notice any way to chan...
- by Kigurosaka Laaksonen - at 2014.01.17 01:17:00
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946. Stop making headset a requirement for the game - in Feedback/Requests [original thread]
I got mine for 10 USD.
- by Kigurosaka Laaksonen - at 2014.01.17 01:01:00
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947. [Request] New intro/tailer - in Feedback/Requests [original thread]
I would love to see a compilation thread of all the DUST footage shown since announcement.
- by Kigurosaka Laaksonen - at 2014.01.17 00:52:00
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948. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
Can we even see that far in the game?
- by Kigurosaka Laaksonen - at 2014.01.17 00:50:00
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949. Your Thoughts and a Request - Neutral Installations - in Feedback/Requests [original thread]
I've noticed recently that when I start a match the Tank Spam generally goes straight to the neutral installations (mostly Turrets, but sometimes CRUs and even Supply Depots) and promptly annihilates them. I can think of only two reasons to do thi...
- by Kigurosaka Laaksonen - at 2014.01.17 00:42:00
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950. A Solution for CQC Rail Tanks - in General Discussions [original thread]
And while I'm at it, I have a small blaster turret on my rail and blaster tanks to better handle Infantry (not much good against other tanks) that get in close. The HAVS had a forward facing small turret and a small turret mounted on the main turr...
- by Kigurosaka Laaksonen - at 2014.01.17 00:24:00
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951. A Solution for CQC Rail Tanks - in General Discussions [original thread]
"apply their damage at CQC." I have very few vehicle skills (I'll post them when I can look them up) but I don't have any problems getting in a blaster tank and avoiding rail tanks by circling around them. Circle, shoot, they die eventually. T...
- by Kigurosaka Laaksonen - at 2014.01.17 00:20:00
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952. remove rail turrets - in General Discussions [original thread]
Just want to plaster this thread with this thought over and over again. Don't remove rail turrets. (Don't even think like that. That way of thinking is part of the problem.) Instead, add all the missing racial variants of heavy suits short a...
- by Kigurosaka Laaksonen - at 2014.01.17 00:04:00
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953. Hey, I was just looking at you from across the room... - in General Discussions [original thread]
I'm terrible.
- by Kigurosaka Laaksonen - at 2014.01.16 23:56:00
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954. How do you want your Caldari Heavy? - in General Discussions [original thread]
How do I want my Caldari Heavy? In the game. Preferably like a year ago.
- by Kigurosaka Laaksonen - at 2014.01.16 23:45:00
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955. Why is TTK a problem? - in General Discussions [original thread]
"lack of content" Also needs to be addressed. Honestly, I think the best way to go about it is to rush all racial variants of basic light, medium, and heavy suits racial variants of LAVs and HAVs, including MAVs, racial variants of Medium ...
- by Kigurosaka Laaksonen - at 2014.01.16 23:42:00
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956. Why is TTK a problem? - in General Discussions [original thread]
Longer TTK is important to make strategy in fitting matter. The best way in my mind to go about it is a proportional slight buff to EHP and slight nerf to weapon DPS across the board. And I hate the idea of change Proficiency skills to only effe...
- by Kigurosaka Laaksonen - at 2014.01.16 23:03:00
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957. Question to tank drivers - in General Discussions [original thread]
- by Kigurosaka Laaksonen - at 2014.01.16 22:59:00
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958. REALLY!!?! - in General Discussions [original thread]
I've been killed in some pretty embarrassing ways, but at least I don't post about them.
- by Kigurosaka Laaksonen - at 2014.01.16 00:57:00
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959. So, are we gonna see some changes to matchmaking? - in General Discussions [original thread]
The biggest problem with matchmaking isn't be being terrible and matched with good players. The problem is that twice yesterday, and already three times today I've been in matches of 2v7, 2v8, one was even 0v6. This should NEVER happen.
- by Kigurosaka Laaksonen - at 2014.01.15 19:10:00
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960. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Im going to put it in simple terms. This is a FREE to play MMO, the "hook" of the game is skilling into what you want to play and use. Its all about the long term investment. The best way to keep people playing is to keep r...
- by Kigurosaka Laaksonen - at 2014.01.15 19:06:00
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