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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:11:00 -
[31] - Quote
Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. |
Delta 749
Kestrel Reconnaissance
2448
|
Posted - 2014.01.16 23:12:00 -
[32] - Quote
Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets
Im not drunk, the planet just happens to be especially wobbly today.
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:15:00 -
[33] - Quote
Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't.
And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast.
TL;DR- CCP screwed up TTK and a lot of people want it fixed
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:16:00 -
[34] - Quote
I think the only weapon that needs it's TTK looked at is the SCR, that being said, I have Prof. V in it, the thing kills people too quickly (non-charge shots). Though with the Amarr Assault bonus being changed i think it will be fixed. A bit. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.16 23:17:00 -
[35] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed
.02 seconds? Are you sure you aren't charging into the blob? |
KING CHECKMATE
Ametat Security Amarr Empire
3640
|
Posted - 2014.01.16 23:18:00 -
[36] - Quote
Joseph Ridgeson wrote:Disclaimer: I know I will be talking about another game and that example game =/= DUST. However, I really am curious.
I have seen a lot of messages about increasing the amount of time it takes to kill someone (TTK), whether by removing proficiency, removing damage mods, or changing how skills work with weapons (I actually like the idea CCP has to make Weapon Proficiency only give a boost to either Armor or Shield damage based off what the weapon is meant to kill but mostly because of the uniqueness). I don't understand why this needs to be changed. In Modern Warfare 2 (the last COD game I played), you kill people with 3 bullets with the SCAR Assault Rifle. With Stopping Power (a Perk you get at level 1), it increases your damage to the point that the SCAR kills in 2 bullets. They also have decent range with lower dispersion. Basically, you have a very popular franchise that has almost instant death from being attacked. Being a good player means generally having good routes of the map by which you run around and kill people, having quick reactions, 'game sense', and being decent at pulling off shots.
So why is it so different in DUST that killing people quickly and dying quickly is a problem? Honest question.
Be well. -Joseph
Because my Proto Scout is 180k ISK? And ISK consumes time? While CoD does not require to pay for the things you use?
#DUST514isntCOD
GIVE ME A RESPEC CCP.
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:21:00 -
[37] - Quote
I'm gonna die laughing when CCP lengthens TTK and you guys are on here whining about it. Seriously, I'm going to bawl my eyes out laughing. |
Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:24:00 -
[38] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Fire of Prometheus
DUST University Ivy League
3005
|
Posted - 2014.01.16 23:25:00 -
[39] - Quote
Stupid Blueberry wrote:I'm gonna die laughing when CCP lengthens TTK and you guys are on here whining about it. Seriously, I'm going to bawl my eyes out laughing. Have fun.....go back to cod for your twitch shooting
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Delta 749
Kestrel Reconnaissance
2448
|
Posted - 2014.01.16 23:27:00 -
[40] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear
Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant
Im not drunk, the planet just happens to be especially wobbly today.
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:27:00 -
[41] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
I really don't have any of the problems that you're describing. All I can say is I'm done arguing with a brick wall, and that you guys are gonna be sorry lol |
Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:28:00 -
[42] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is. I really don't have any of the problems that you're describing. All I can say is I'm done arguing with a brick wall, and that you guys are gonna be sorry lol Cool, have fun back in cod
o7
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:32:00 -
[43] - Quote
Delta 749 wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player. And that was my point originally (very first line of my second post) I know I'm a decent player, I can tell if the MLT user was actually skilled or if the game is doing stuff it shouldn't. And currently, TTK is not good. If I'm going to die in .02 seconds regardless of fitting, why put any sp into anything? Why shouldn't I just run starter fits, they are free and kill just as fast. TL;DR- CCP screwed up TTK and a lot of people want it fixed .02 seconds? Are you sure you aren't charging into the blob? I am the blob..... On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second. This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is. Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute?
2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando.
I have 4 proto suits btw.....
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2014.01.16 23:34:00 -
[44] - Quote
Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. |
ANON Cerberus
Tiny Toons
40
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Posted - 2014.01.16 23:34:00 -
[45] - Quote
This game is in the EVE universe. Its meant to be EVE in an FPS. In EVE generally fights can take anywhere from a few mins to hours. Obviously we cant have 1000`s of players in a single battle but WE DO want customisation to have a meaningful impact.
Right now everything feels a little same-y and like someone else said, weapons like the rail rifle are taking over most other things because it matters not that you are spec'ed into a long range style as up close you dont really lose any efficiency.
In EVE all manner of things are possible, healing / logistics for BOTH shield and armour. Also there are things like electronic warfare. On top of that in the EVE universe if you are setup to snipe or are setup with long range weaponry you have to make sure you stay at range and use positioning and tactics to keep that advantage. If you get close up in EVE with long range weaponry you are at a huge disadvantage. Your guns wont track targets well or do nearly the damage of close range weaponry.
In DUST you can run long range weaponry and have very little in the way of downsides up close in CQC. This game is not meant to be like CoD or Battlefield. It is meant to be in the EVE universe so we want it to reflect that more. |
Bethhy
Ancient Exiles. Renegade Alliance
855
|
Posted - 2014.01.16 23:35:00 -
[46] - Quote
It's not like its gonna take massive amounts of time longer to kill enemies or poorly equiped and performing FPS players...
Chromosome the glorious time everyone refers to wasn't massively different but if you could move and aim and use skills and suits well it was an amazing addicting experience just from the moment to moment,
Chromosome fun video one.
Early Uprising DUST montage Done by Mark. |
Delta 749
Kestrel Reconnaissance
2448
|
Posted - 2014.01.16 23:37:00 -
[47] - Quote
Fire of Prometheus wrote:Delta 749 wrote:Fire of Prometheus wrote: I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute? 2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando. I have 4 proto suits btw.....
Bolded for relevance, a statement you made concerning cover and one that implies you are not near it since you have to actively try to find it Its ok for you to be bad at shooters man, Im baseline average at them myself but dont blame the system for you losses Its like that guy who says he only lost at a fighting game because his stick wasnt working, granted its not a perfect comparison since some fighting games have pretty bad balance and thats not even mentioning SNK bosses
******* Geese Howard that son of a *****
Im not drunk, the planet just happens to be especially wobbly today.
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Kigurosaka Laaksonen
DUST University Ivy League
139
|
Posted - 2014.01.16 23:42:00 -
[48] - Quote
"lack of content"
Also needs to be addressed. Honestly, I think the best way to go about it is to rush all
racial variants of basic light, medium, and heavy suits
racial variants of LAVs and HAVs, including MAVs,
racial variants of Medium Aircraft (dropships,) including light and heavy aircraft
racial variants of short and long range sidearms, light weapons, heavy weapons, small turrets, and large turrets.
Right now CCP is trying to balance the game while half the game is missing. After all the basic content is in the game, balance it. That would include finding the sweet spot with TTK. But when that time comes, I feel like TTK should be 1 - 2 secs in the most extreme scenario of infantry getting slaughtered by another infantry.
Edit: There's room for more stuff after this basic content is finally put in the game. This list only represents the most basic things. There's still room to add countless role bonused suits after this, new modules, new weapons, new vehicles, pirate faction everything, etc.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:42:00 -
[49] - Quote
Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....)
I get it, your name is a pun, good for you
Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed.
If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____"
Ps. Who's your main regy?
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Fire of Prometheus
DUST University Ivy League
3006
|
Posted - 2014.01.16 23:44:00 -
[50] - Quote
Delta 749 wrote:Fire of Prometheus wrote:Delta 749 wrote:Fire of Prometheus wrote: I am the blob.....
On a side note, in 1.6 when hit detection was fixed (for the most part) TTK went from a solid 5 seconds (give or take a second) to literally fractions of a second.
This is when ccp stated that they didn't want ttk to be so low, and they want to change it. Part of the concept of the game is the fact that in this game, you can go into a Firefight, take some damage and then regen, but with ttk so low, no one was making out of the fights. Before this, you could actually walk away from a fight, regen and go back to the fight, now you have the split second to realize that you need to run or your gonna eat $#!+. And even then you will most likely get killed before you can figure out wich way cover is.
Why are you running out in the open and not engaging from cover in the first place? Sounds like you just need to step up your game and not rely on gear Its funny, for the longest time Ive said that relying on proto gear made you weak as a player and people would just laugh and laugh not understanding what I meant 1 did I say anything about running out of cover? In fact, did I mention anything about cover in the above qoute? 2 I run basic suits 90% of the time, the next 8% is spent in my incubus, the next 1.9% is spent running commando and the last .1% is spent running proto commando. I have 4 proto suits btw..... Bolded for relevance, a statement you made concerning cover and one that implies you are not near it since you have to actively try to find it Its ok for you to be bad at shooters man, Im baseline average at them myself but dont blame the system for you losses Its like that guy who says he only lost at a fighting game because his stick wasnt working, granted its not a perfect comparison since some fighting games have pretty bad balance and thats not even mentioning SNK bosses ******* Geese Howard that son of a ***** Lol alright that was 1 reference, trust me, I'm not the best, but I'm good enough to know when something is up.....and right now....TTK is up.
I will admit,mi feel as though it has gone down slightly, but that's probably cause no one is spamming duvolles
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
75
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Posted - 2014.01.16 23:45:00 -
[51] - Quote
Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....) I get it, your name is a pun, good for you Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed. If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____" Ps. Who's your main regy?
This IS my main. You're still exaggerating, you have plenty of time to turn around and shoot back at someone who is shooting you from behind. Now you're just confirming what I already suspected, you're a bad player.
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Fire of Prometheus
DUST University Ivy League
3006
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Posted - 2014.01.16 23:52:00 -
[52] - Quote
Stupid Blueberry wrote:Fire of Prometheus wrote:Stupid Blueberry wrote:Ok, not done arguing. One: I have NEVER played CoD and NEVER will. Two: I'm an open beta vet, I haven't been around as long as some of the people here, but I'm not stupid, despite my name. Three: There is nothing wrong with TTK, you are completely over exaggerating when you say .02 seconds TTK, you should think before you post here. Average TTK for a Starter fit v Starter fit with no skills is about .9-1 second, even longer if you're dealing with someone who knows how to fit a dropsuit. Be honest now, you're just on here parroting what everyone else is saying because you want to feel like you're a part of something and get your likes. PLEASE think before you go posting on the forums asking CCP to change things that aren't important given the current lack of content/reasons to play the game. Open beta vet too sunshine :) (since late January last year no less soooo.....) I get it, your name is a pun, good for you Yes .02 seconds is an exaggeration, but not a big one, by the time you read THIS 1 second will have just passed. If you were here since open beta you will remember that time when you actually had the time to turn around and see who shot your back, now it's......"o my shields just-" ----> "killed by_____" Ps. Who's your main regy? This IS my main. You're still exaggerating, you have plenty of time to turn around and shoot back at someone who is shooting you from behind. Now you're just confirming what I already suspected, you're a bad player. I call bull on this being your main.....
Nonetheless, what do you run? Heavy? Tanked out gallogi? Quadruple Dmg modded callogi? You see there has to be a different way to play this game than simply stacking armour and Dmg mods. E war has to have a place, right now, a large percent of the community runs with Dmg mods in the highs, and armour tanked in the low. Ttk is low, e war has no place, scouts get wiped in 4 shots (that is not an exaggeration btw) and quite frankly, this game has seen better days (although I must admit, the new toys are fun to use)
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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TunRa
NEW OMENS
370
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Posted - 2014.01.16 23:58:00 -
[53] - Quote
Tch Tch wrote:That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar. We do have "structure". We all have 10 base hp under our armor, So as a person has 10hp.
Thanks CCP Foxfour
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
47
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Posted - 2014.01.17 00:01:00 -
[54] - Quote
Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
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Tch Tch
Red Shirts Away Team
154
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Posted - 2014.01.17 00:02:00 -
[55] - Quote
TunRa wrote:Tch Tch wrote:That and the amount of armour suits represent.
Eve you have shield, armour and the internal structure.
Given Dust has shield, armour no structure. So one can assume that outside a drop suit all the weapons would one shot you. Your health is so insignificant that its less then a bar. We do have "structure". We all have 10 base hp under our armor, So as a person has 10hp.
And an SMG does > 20 damage so if we all ran around with COD level armour we would be 3 shot by any weapon.
Longer TTK allows regen to be a factor and smarter gameplay as you get to think not just twitch.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Delta 749
Kestrel Reconnaissance
2450
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Posted - 2014.01.17 00:12:00 -
[56] - Quote
Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really?
Im not drunk, the planet just happens to be especially wobbly today.
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Fire of Prometheus
DUST University Ivy League
3014
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Posted - 2014.01.17 00:23:00 -
[57] - Quote
Delta 749 wrote:Slightly-Mental wrote: Somebody just out academy, without placing the starting sp into anything, joins a game using basic MLT sniper fittings, can drop a well seasoned Proto user with around the same number of shots than somebody who has maxed out sniper skills, and is wearing and using full proto gear.
Same with rail tanks at present.
In fact if you look deep enough you will find this problem across board.
In Dust there are a number of suits, and a number of weapons, which can have number of different fits. All this sounds wonderful, until you release that all this means close to nothing once on the battlefield.
Nerfing dps of weapons across board isn't going to fix this, it will just mask it and be more problematic. Same with making TTK longer.
The diversity of suits, items, and the level of skill's, should actually have effects on the field.
Fix the diversity, and you will find the TTK would be a whole lot different that it is now.
Really? You are saying shot for shot a miltia sniper rifle matches up with a charge sniper rifle thats backed up with proto damage mods Really? Really? Agreed
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
49
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Posted - 2014.01.17 00:28:00 -
[58] - Quote
Delta 749 wrote:Its not, its just that the EVE players want a bigger buffer to compensate for the lack of playing ability against people with more modern FPS experience
So basically its guys that arent as good as they thought getting killed and crying about it because their power fantasy is ruined since matches are played in real time and not with spread sheets
really ?
so you calling all EVE players **** at FPS and the diversity of suits, fittings and skills isn't broke ? Really? Really?
* I would try to explain the point, I was driving at in my post but.... I can't be arsed |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1349
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Posted - 2014.01.17 00:48:00 -
[59] - Quote
1) with a low TTK, fitting options matter less. Speed tanking has become all but unviable, and gaining maximum HP is the only way to remain competitive in the current environment.
This is because when most people try to do something other than HP Tank, they get bad results due to dying so quickly ( <0.5 seconds in some cases) to most of the weapons in play on the battlefield. They don't have enough time to let their other choice of tanking to take effect in a combat scenario.
2) Alpha-damage weapons like Plasma Cannons, Shotguns, Nova Knives and to a lesser extent Scrambler Rifles are edged out of their niche zones by weapons that are capable of sustained fire and high DPS...
There isn't enough of a difference between the TTK of a Shotgun and a Combat Rifle (or any rifle really), for example. In a competitive scenario, you would choose the rifle EVERY time, because it can do everything the Shotgun does better than the shotgun, and then some.
3) It doesn't feel good to die so quickly in a game where every death costs you more than just your K/DR. It makes your fittings seem pointless, and all the time and effort you put into them seems like a waste.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Onesimus Tarsus
853
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Posted - 2014.01.17 01:03:00 -
[60] - Quote
Stupid Blueberry wrote:Ok, here's what I'm trying to get at. If you're being killed (solo) by a mlt player with 0 sp invested in anything, you are just a bad player.
Then it negates the idea of progression in this game and CCP should hand out one kind of suit and we all just run on our inherent skills. That's not what they're selling, and they ought to be honest about it if it isn't really happening.
I got my hand around the pistol grip, and the safety's off.
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