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301. On the day 1.8 hits... - in General Discussions [original thread]
Onesimus Tarsus wrote: Nope. I have better things to do than pretend tanks matter. Another lonely night with Mr. Right.
- by Kigurosaka Laaksonen - at 2014.03.19 01:34:00
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302. Complex Shield Regulators - in Feedback/Requests [original thread]
This needs more enthusiasm. Get enthused!!
- by Kigurosaka Laaksonen - at 2014.03.19 01:15:00
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303. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Spike Slania wrote: Because this is the one thing people like me would love to see one day, looking at the team list and seeing the enemy full of Molon Labe. >.> Already happens. Would support team deploy. Also an actual structure sim...
- by Kigurosaka Laaksonen - at 2014.03.19 01:04:00
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304. caldari heavy frame REVIEW* - in General Discussions [original thread]
Thor Odinson42 wrote: The dark cloud wrote: Spademan wrote: Flux you and your cal heavy. Yeah then get into cover and recharge shields to full in less then 4 secs. I was playing around on protofits.com and I put 2 extenders, 2 energi...
- by Kigurosaka Laaksonen - at 2014.03.19 00:59:00
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305. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Instead of a static damage modifier against shields or armor, what if introduced weapon types and damage types like in EVE? Values could be tweaked so the end result is that Lasers would still be about as effective against shields and less agains...
- by Kigurosaka Laaksonen - at 2014.03.18 23:53:00
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306. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
Forever ETC wrote: There could even be racial bonuses to these such as, Minmatar AV 2% bonus to HAV. That would be cool. You could just have 2% more HAV.
- by Kigurosaka Laaksonen - at 2014.03.18 23:26:00
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307. That's it? - in General Discussions [original thread]
Soraya Xel wrote: da GAND wrote: The Terminator T-1000 wrote: So when is 1.9 being released? I'm guessing many months after fanfest The notion that a 1.9 is even coming is probably faulty, since a new expansion is likely due at or a...
- by Kigurosaka Laaksonen - at 2014.03.18 21:54:00
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308. That's it? - in General Discussions [original thread]
My assumption is 1.9 would be in about 3 or 4 months.
- by Kigurosaka Laaksonen - at 2014.03.18 21:06:00
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309. That's it? - in General Discussions [original thread]
da GAND wrote: Kigurosaka Laaksonen wrote: Hopefully you don't maintain those unfounded expectations in the future. Sort of my problem right now, I want this game to be great because it has so much damn potential. But CCP moves too slow, ...
- by Kigurosaka Laaksonen - at 2014.03.18 19:59:00
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310. That's it? - in General Discussions [original thread]
Hopefully you don't maintain those unfounded expectations in the future.
- by Kigurosaka Laaksonen - at 2014.03.18 18:41:00
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311. If new suits had been put in 1 or 2 a build instead of all in 1.8...... - in General Discussions [original thread]
Baal Omniscient wrote: Kigurosaka Laaksonen wrote: Adding basic racial content that wasn't available from launch day as it should have been is grounds for a respec. Like the RR, ScR & CR? If you just had the attention span to read t...
- by Kigurosaka Laaksonen - at 2014.03.18 17:37:00
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312. This ever happen to you? - in General Discussions [original thread]
When you're manning an installation or in a vehicle you will see you the installation's / vehicle's health and your health next to it, displayed much smaller. If your shields are flaring take a split second to glance down at your health. If you'r...
- by Kigurosaka Laaksonen - at 2014.03.18 13:15:00
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313. If new suits had been put in 1 or 2 a build instead of all in 1.8...... - in General Discussions [original thread]
Changing stats isn't grounds for a respec in a persistent MMO set in New Eden when decisions should be meaningful. Stuff will get changed. Adding basic racial content that wasn't available from launch day as it should have been is grounds for a r...
- by Kigurosaka Laaksonen - at 2014.03.18 12:39:00
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314. JLAVs Must Remain! - in General Discussions [original thread]
'emergent gameplay'
- by Kigurosaka Laaksonen - at 2014.03.18 05:32:00
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315. Forge Guns, with a bit of change. - in General Discussions [original thread]
Ludvig Enraga wrote: Zero Harpuia wrote: I used Forge Guns WAAAAAAAAAAAAAAAAY back in the good old Craterlake days, and even back then the way they worked made no sense to me. The Lore Hound in me asks 'why do they have travel time if they a...
- by Kigurosaka Laaksonen - at 2014.03.18 03:54:00
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316. Forge Guns, with a bit of change. - in General Discussions [original thread]
Zero Harpuia wrote: True Adamance wrote: I can appreciate the discussion....but do you really need these extra Forgegun types? Do Assault Rifles really need to have the Scrambler Rifle, Combat Rifle, and Rail Rifle's types? It is an exe...
- by Kigurosaka Laaksonen - at 2014.03.18 03:53:00
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317. So caldari scout will hide ,,only,, with cloak? - in General Discussions [original thread]
Vulpes Dolosus wrote: Kigurosaka Laaksonen wrote: I'm not pleased with the relationship between the hider (damps) and finder (precision). At high levels (i.e. low values, more damped, more precise) the burden should fall to the hider to sta...
- by Kigurosaka Laaksonen - at 2014.03.18 02:27:00
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318. With the current nerf to firge guns... - in General Discussions [original thread]
True Adamance wrote: Tectonic Fusion wrote: I think they need a 15-20% damage buff. Why will they not be OP? Because of the LOLcharge time and no ADS and blaster will still out DPS us. EDIT: Damage nerf is GEYYYYYYYY!!! Also buff swarm l...
- by Kigurosaka Laaksonen - at 2014.03.18 02:15:00
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319. So caldari scout will hide ,,only,, with cloak? - in General Discussions [original thread]
I'm not pleased with the relationship between the hider (damps) and finder (precision). At high levels (i.e. low values, more damped, more precise) the burden should fall to the hider to stay hidden. At low levels (i.e. high values, not very good...
- by Kigurosaka Laaksonen - at 2014.03.18 01:49:00
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320. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
I do feel like PRO needs a slight buff from 66. I know the current HP and penalty values off the top of my head, but not the fitting values. Can you post a before/after? I like the reduced penalties. I would like to see very minor buffs to all t...
- by Kigurosaka Laaksonen - at 2014.03.17 23:11:00
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