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161. Your Thoughts and a Request - Neutral Installations - in Feedback/Requests [original thread]
I've noticed recently that when I start a match the Tank Spam generally goes straight to the neutral installations (mostly Turrets, but sometimes CRUs and even Supply Depots) and promptly annihilates them. I can think of only two reasons to do thi...
- by Kigurosaka Laaksonen - at 2014.01.17 00:42:00
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162. Strategic Dropsuits? - in Feedback/Requests [original thread]
If you've read more than two of any of my posts, you know that I'm all for DUST following EVE as closely as possible and only modifying things to make them work in an FPS. That said, the idea of Tech levels is so far removed from DUST that I don'...
- by Kigurosaka Laaksonen - at 2014.01.15 02:11:00
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163. [Request] EM Missiles Turrets - in Feedback/Requests [original thread]
Harpyja wrote: it's done like in EVE This is what I've been hoping for all aspects of the game since day 1. Not holding my breath anymore.
- by Kigurosaka Laaksonen - at 2014.01.15 01:39:00
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164. When the new rifles come out. - in Feedback/Requests [original thread]
I don't see the harm in this. As part of this, there should be a push for at least a short and long range racial side arm and heavy weapon, too.
- by Kigurosaka Laaksonen - at 2014.01.15 00:40:00
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165. Citys on PC districts - in Feedback/Requests [original thread]
Maybe we could call it Incarna.
- by Kigurosaka Laaksonen - at 2014.01.15 00:37:00
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166. [FEEDBACK] Some structure locations on maps - in Feedback/Requests [original thread]
Going into a bunker and shooting out of it into a horde of incoming reds would be neat, except some maps have bunkers whose gun ports face hillsides. Could these maps get a minor redesign of either the terrain or the structure layout?
- by Kigurosaka Laaksonen - at 2014.01.15 00:34:00
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167. New Scouts and Cloaks - Following the Patterns of EVE - in Feedback/Requests [original thread]
This got zero response in GD while badposts grew into threadnaughts. This is the bes t idea concerning scouts and the philosophy behind this idea is the best way for getting content into DUST. Copy and pasted from GD and we can just call the th...
- by Kigurosaka Laaksonen - at 2014.01.14 16:21:00
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168. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
If that's how you feel, OP, then maybe you should come to the conclusion that you shouldn't use semi-auto weapons and RoF bonused suit if you want to utilize the bonus. I'm just about to snap here. If someone in EVE bitched about some Large Hybri...
- by Kigurosaka Laaksonen - at 2014.01.09 03:07:00
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169. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
It depends. Am I killing you with it? Good. Are you killing me with it? Bad. That's about all the thought that some of the player base and CCP seem to put into balancing weapons in Dust.
- by Kigurosaka Laaksonen - at 2014.01.08 13:51:00
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170. Standing reward when losing? (factional warfare) - in Feedback/Requests [original thread]
What if standings gain had something to do with in battle performance? Rather than just "I win, +75" or (as you propose) "I lose, +10"
- by Kigurosaka Laaksonen - at 2014.01.06 22:31:00
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171. FEEDBACK/REQUEST: what do we need as a community in 1.8 - in Feedback/Requests [original thread]
Just some quick thoughts, I would like more than anything else right now to have all four racial variants of basic dropsuits and vehicles, including MAVs. Included with that I would like each race to have a unique small/light/heavy short and long ...
- by Kigurosaka Laaksonen - at 2014.01.06 15:45:00
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172. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
This would make getting red-lined even more fun that it already is.
- by Kigurosaka Laaksonen - at 2014.01.06 15:33:00
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173. Add multiple passive SP boosters - in Feedback/Requests [original thread]
The choice that people will make is as Prometheus says. They will make multiple PSN accounts. That's all there is to it. Edit: To be clear, that means there's no reason not to allow all three character slots to train passively per account.
- by Kigurosaka Laaksonen - at 2014.01.06 15:29:00
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174. [BUGS, Change Requests, Suggestions] At some point these probably get old but he... - in Feedback/Requests [original thread]
The first thread at the top of this forum since the beginning of this forum has been Please do not make list of feedback and suggestions If you want your list of feedback and suggestions to have a chance of some dev attention, make each of them ...
- by Kigurosaka Laaksonen - at 2014.01.03 21:07:00
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175. tank weapons have too long a range - in Feedback/Requests [original thread]
lee corwood wrote: for one, this is a fantasy game. nothing is really held to standards of the real thing This particular futuristic fantasy is (supposedly) held to, as it happens, standards more futuristic than the real thing. Dusts is an ...
- by Kigurosaka Laaksonen - at 2014.01.03 17:54:00
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176. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Seems like a good idea. Ulysses wants to argue words. Just chill.
- by Kigurosaka Laaksonen - at 2014.01.03 17:34:00
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177. [Request] Disable TK Penalty for OBs in FW. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: If there was a friendly warning like say Big red flashing letters saying caution orbital targeting on this location But untill then tk should count I would say the exact opposite. If you can't warn your random...
- by Kigurosaka Laaksonen - at 2014.01.03 17:16:00
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178. [FEEDBACK] How to improve sandbox play with what we have currently - in Feedback/Requests [original thread]
I agree that the immersive, persistent, meaningful MMOFPS set in New Eden (one of the greatest game settings out there) is basically non-existent, but the suggestions you make would make the game more immersive, persistent, or meaningful. Right n...
- by Kigurosaka Laaksonen - at 2013.12.31 13:50:00
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179. [Request] Greater info transparency - in Feedback/Requests [original thread]
Valerie Viever wrote: Good to see I'm not the only one. Thanks for the thumbs up. What I'd really like to see though is a Dev post stamp to get an idea if there is some reason this hasn't/can't be done yet. I really feel like this seems like a ...
- by Kigurosaka Laaksonen - at 2013.12.31 13:22:00
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180. [Request] Dust Equivalent to Compare Items in Game - in Feedback/Requests [original thread]
A way to compare more than two items in game and select which attributes you want to compare side by side, sortable by attribute in ascending/descending order would be amazing. As part of that, if you could more easily identify ISK vs. AUR vs. ISK...
- by Kigurosaka Laaksonen - at 2013.12.31 06:34:00
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