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181. [Request] Greater info transparency - in Feedback/Requests [original thread]
I had posted a thread basically about the same thing just 10min after this one. I posted a link to this thread in that one. Great minds think alike and such.
- by Kigurosaka Laaksonen - at 2013.12.31 06:10:00
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182. [Feedback] Weapon Attribute Visibility - in Feedback/Requests [original thread]
Better thread on the same topic located here . It was made literally 10min before mine. Edit: I guess this means a mod can lock this thread as a duplicate, unless they deem it sufficiently distinctive enough as feedback in this thread that the l...
- by Kigurosaka Laaksonen - at 2013.12.31 06:09:00
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183. [Feedback] Weapon Attribute Visibility - in Feedback/Requests [original thread]
That little tag at the beginning is neat. Makes me feel official. Anyway... I don't see anything listed in the weapon attributes about weapon range. Am I missing it? If it's not there, why not? That's like one of the most helpful things when look...
- by Kigurosaka Laaksonen - at 2013.12.31 06:00:00
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184. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
General12912 wrote: People try to compare AV vs HAV to modern, real life tech, not realizing that AV's are AVs of the future. Seriously though, don't listen to these whiners out there.
- by Kigurosaka Laaksonen - at 2013.12.13 15:35:00
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185. [Request] The Most Important Thing - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Nope. Not behind this at all. At least not now. Get me a game that works First. Let me see a target from within a Turret. Stop showing me chevrons at 212m but not the Mercs under those chevrons. I want to see a target at...
- by Kigurosaka Laaksonen - at 2013.10.23 15:16:00
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186. [Request] The Most Important Thing - in Feedback/Requests [original thread]
This needs more traction. Why isn't the whole community, all 4 of you, behind this?
- by Kigurosaka Laaksonen - at 2013.10.18 01:29:00
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187. [Request] The Most Important Thing - in Feedback/Requests [original thread]
Reserve
- by Kigurosaka Laaksonen - at 2013.10.16 13:24:00
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188. [Request] The Most Important Thing - in Feedback/Requests [original thread]
The MOST IMPORTANT THING right now for Dust is to get the basic content of the game completed and released. That includes all four basic racial variants of light, medium, and heavy dropsuit frames and vehicles (ground and aerial.) The...
- by Kigurosaka Laaksonen - at 2013.10.16 13:23:00
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189. [Request] Logistics HAV - in Feedback/Requests [original thread]
(As a knee-jerk reaction without much thought) I would be against a role that reaches across two different sizes. Logi vehicles use LAVs as a foundation. If you want Logi HAVs, remove Logi LAVs. That said, I would love to see MAVs and have a lot o...
- by Kigurosaka Laaksonen - at 2013.10.16 13:15:00
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190. LAV Passenger - in Feedback/Requests [original thread]
Actually, I didn't see Logibro's confirmation on that, and I should have mentioned dropships in here too. Do you remember one of the promo videos that showed a drop ship coming in for a landing and the passenger taking pot shots out of the dropsh...
- by Kigurosaka Laaksonen - at 2013.10.04 15:30:00
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191. LAV Passenger - in Feedback/Requests [original thread]
Enable the LAV passenger to have a limited degree of motion to look around from the passenger seat and to fire his weapon.
- by Kigurosaka Laaksonen - at 2013.10.04 15:13:00
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192. Terrian generation - in Feedback/Requests [original thread]
I would be fitting if the terrain guys said Manu's Peak was modeled after some nature preserve in the middle of no where.
- by Kigurosaka Laaksonen - at 2013.09.25 13:00:00
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193. [ request ] a place to post questions - in Feedback/Requests [original thread]
The DUST 514 forums could potentially be a good place for that. Don't take my word for it, ask your question and see.
- by Kigurosaka Laaksonen - at 2013.09.06 20:19:00
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