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241. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Breakin Stuff wrote: Ok because I have some people going spastic on me: CP = 50 * Clones to get DK = 90 * Clones This means you sell each clone for 50 CP. Each clone generates 90 DK that the corp...
- by Kevall Longstride - at 2015.07.06 12:25:00
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242. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Genral69 death wrote: Looks very good but I have an issue. You are trying to convert bpo in skins . But id did not buy my bpo for the colour. I bought them for the intent of them being a bpo dropsuit . However would it be possible to give a pla...
- by Kevall Longstride - at 2015.07.06 11:41:00
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243. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
The flattening of slots and the new progression system is going to be if huge help to the new players. Doing slot flattening AND power core in the same patch were a big no no. Too many things to go possibly go wrong. Please reread the blog for...
- by Kevall Longstride - at 2015.07.06 08:28:00
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244. Installation Kills mission is stupid. Kill it with Fire - in General Discussions [original thread]
Completed it in Pub matches on second night using PLC.
- by Kevall Longstride - at 2015.07.04 14:55:00
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245. EVE University is coming to Dust 514 and we want you!!! - in Corporation Recruitment [original thread]
Recruiting still. Check my sig for Dust's unofficial instruction manual
- by Kevall Longstride - at 2015.07.01 21:35:00
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246. Hope for Dust! CCP hints at port! - in General Discussions [original thread]
Project Nemesis uses UE4 and VR Tech. Move along.
- by Kevall Longstride - at 2015.07.01 15:38:00
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247. Game feels sluggish. - in General Discussions [original thread]
CCP Rattati wrote: Clone D wrote: Agreed. Oh well. There goes our fun. You suck, Rattati. no u 'nuff said
- by Kevall Longstride - at 2015.07.01 15:15:00
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248. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16. Deploy it by all means. But I still maintain that ...
- by Kevall Longstride - at 2015.06.30 09:51:00
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249. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
It's always both tragic and highly amusing when emotive issues such as this are discussed on the forums. There are few things as unintentionally funny as nerd rage. 1.2 is already at Sony for approval meaning can't be changed without a later hotf...
- by Kevall Longstride - at 2015.06.30 08:18:00
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250. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: I have to agree with deezy here that NPC strikes largely need to go, but I would suggest keeping the flux strikes due to the high ground camping with links meta. I'm sorry but without the scaling and/the team set ups I desc...
- by Kevall Longstride - at 2015.06.29 19:41:00
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251. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Actually there are NPC OB still in Faction Warfare costing WP which is what confused me earlier. They were returned with the reduced WP costs back in Uprising 1.10 I think it was. If you want Platoon deploy in FW these will have to be removed or...
- by Kevall Longstride - at 2015.06.29 19:26:00
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252. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's. FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getti...
- by Kevall Longstride - at 2015.06.29 09:22:00
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253. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first. It's not a major problem in my eyes as we still have syncing that can be done. But there are other concerns as well with the final ...
- by Kevall Longstride - at 2015.06.29 08:53:00
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254. How to increase Framerate - in General Discussions [original thread]
The 24hz is blu-ray playback related and has precisely zero to do with frame rates in games. The other two are HDMI hardware settings, not related to software in anyway. Keep the PS3 dust free, well ventilated and on a flat hard surface so hea...
- by Kevall Longstride - at 2015.06.29 06:53:00
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255. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
The amusing thing about this thread when you retread it is that it's clear that the only answer on this matter that you're going to find acceptable is CCP releasing a press statement saying that Dust is coming to PS4 and PC, it will be released on...
- by Kevall Longstride - at 2015.06.28 11:40:00
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256. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
Vrain Matari wrote: Unlike all of the bittervets here, especially Kevall, i choose to look on the bright side: if nothing else, Aeon's admirable but borderline creepy(don't ever change, bro) research tells us that CCP knows what UR4 is and ha...
- by Kevall Longstride - at 2015.06.27 22:30:00
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257. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
Cat Merc wrote: Kevall Longstride wrote: Point out please where I've exactly said I support the silent treatment? Putting words into my mouth or making an inference about what I 'mean to say' is precisely the reason they choose not to talk...
- by Kevall Longstride - at 2015.06.27 18:46:00
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258. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
Point out please where I've exactly said I support the silent treatment? Putting words into my mouth or making an inference about what I 'mean to say' is precisely the reason they choose not to talk about the very thing we all want them to talk ...
- by Kevall Longstride - at 2015.06.27 16:39:00
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259. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
Actually coding for the PS4 first then porting it to PC is more difficult than the other way round. The Eve Valkyrie Dev's confirmed that at Fanfest this year. It'll be wise to listen to them as they're actually publicly confirmed as coding for ...
- by Kevall Longstride - at 2015.06.27 10:38:00
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260. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
CCP talk to the community all the time. The discussion archive is full of closed down threads about elements of PC, weapon balance, progression and many more subjects have been raised and discussed with you all. We have a roadmap, trello boards ...
- by Kevall Longstride - at 2015.06.27 07:00:00
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