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81. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I'd favor some changes, though I'm arguably biased on this point.
- by Kelrie Nae'bre - at 2013.08.19 12:39:00
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82. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I'll admit that even if you think they're alright, you never see them.
- by Kelrie Nae'bre - at 2013.08.13 23:49:00
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83. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: OgTheEnigma wrote: I've been away for 2 months and this still isn't fixed? Uh... In those two months, they dug in their heels and said it was by design. So, it's not even a "Soon" thing... ouch.
- by Kelrie Nae'bre - at 2013.08.13 22:11:00
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84. Can we have the heat build up skill on the laser rifle and Scrambler Rifle - in Feedback/Requests [original thread]
KAGEHOSHI had a thread suggesting weapon mods with heat reduction, that would be cool.
- by Kelrie Nae'bre - at 2013.08.07 06:39:00
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85. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Perhaps the great experiment was a failure.
- by Kelrie Nae'bre - at 2013.08.07 06:34:00
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86. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm wondering if the AR models (Burst/Breach) will be adjusted in some way after the other two rifles are released. Right now, the TAR is still superior in range to the Scrambler. If the Burst is better than the Combat Rifle, ...
- by Kelrie Nae'bre - at 2013.08.01 21:24:00
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87. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
It's part of the "Screw new players" Initiative.
- by Kelrie Nae'bre - at 2013.07.31 22:16:00
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88. [Bug] You gave Fused, Cavity, and Thukker the exact same stats... - in Technical Support/Bugs [original thread]
Seems... odd. If there was a patch that made the Assault Rifle, Gek, and Duvolle all have identical stats/damage/fitting... but kept the costs the same, this forum would've been crashed by feedback.
- by Kelrie Nae'bre - at 2013.07.31 21:57:00
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89. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Ren Ratner wrote: SCR skill should definitely be beneficial to each variant. Yes please. We're only asking that the Scrambler get the same amount of bang for the buck as EVERY OTHER WEAPON (as the OP points out).
- by Kelrie Nae'bre - at 2013.07.31 21:56:00
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90. Combat rifle in 1.4? - in General Discussions [original thread]
Delta90212 wrote: Zeylon Rho wrote: Nice to see the Rail Pistol, Rail Rifle, Ion Pistol, Combat Rifle, Precision Rifle, Magsec Smg, and Heavy Laser all released at the same time. And we didn't even see the ion pistol, precision rifle and ...
- by Kelrie Nae'bre - at 2013.07.31 21:54:00
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91. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
You're just rage-y about the skill system in general?
- by Kelrie Nae'bre - at 2013.07.31 21:52:00
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92. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
You missed the opportunity for an Inception joke with the Misconception business.
- by Kelrie Nae'bre - at 2013.07.31 05:05:00
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93. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Perhaps people mistake this for begging for a buff. It's important to note it just for balance across the weapon lines. This is a Scrambler Rifle-specific issue, and adjusting other stats so the passive isn't useless for variants is well within re...
- by Kelrie Nae'bre - at 2013.07.30 06:09:00
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94. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
The suit speed dooms use of the melee attack in most instances. It's difficult to close the distance when every suit backpedals faster than you move. I've never seen a commando even try to melee someone, probably for that reason.
- by Kelrie Nae'bre - at 2013.07.30 06:04:00
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95. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
They don't completely suck... when you see one, you know you've got an easy kill... so that's nice.
- by Kelrie Nae'bre - at 2013.07.25 05:29:00
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96. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Zeylon Rho wrote: Rynx Sinfar wrote: Don't really see too many sidearm kills from anyone these days, still see SMG but not as much as before. Would love to have a complete dren suit too. Pew pew. The range adjustment still has the pistol ...
- by Kelrie Nae'bre - at 2013.07.22 19:39:00
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97. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: SponkSponkSponk wrote: I like how this discussion is continuing. Uprising 1.3 is slated to have a lot of balancing; hopefully some tweaks like this will sneak in as well. I think they could probably do this with a hotfix...
- by Kelrie Nae'bre - at 2013.07.22 19:37:00
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98. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Kagehoshi called this thread out in another thread, got another dev reply saying it was by design....
- by Kelrie Nae'bre - at 2013.07.20 16:49:00
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99. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
They're really not good at the whole "communication" thing.
- by Kelrie Nae'bre - at 2013.07.16 10:52:00
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100. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Swapping the ranges seems reasonable. That amounts to a buff/nerf I guess, but it makes sense.
- by Kelrie Nae'bre - at 2013.07.16 10:51:00
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