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61. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
This could possibly make a 1.5 update... or a hotfix.
- by Kelrie Nae'bre - at 2013.09.03 14:58:00
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62. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I'd be curious to see what the Dev rationale for the difference is. If 30 HP of armor is worth a 4% speed hit and a module slot, that's quite a hit. Maybe the problem is that you can still function with that sort of handicap, and so it doesn't s...
- by Kelrie Nae'bre - at 2013.08.27 11:26:00
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63. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
This is even more relevant considering that these would supposedly be "fixed" with the incoming changes. It doesn't really "fix" the issues with Reactive plates.
- by Kelrie Nae'bre - at 2013.08.27 11:20:00
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64. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
The Amarr scout may not pop up until after they'd "given scouts some love" anyway.
- by Kelrie Nae'bre - at 2013.08.22 08:07:00
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65. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
It's nice to have posts with numbers.
- by Kelrie Nae'bre - at 2013.08.20 11:26:00
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66. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's seems like forever-ago that they were actually sold now. I still feel robbed because the "limited time" message wasn't displayed in 480p. I'd imagine even people that bought more than one might be out by now. I doubt t...
- by Kelrie Nae'bre - at 2013.08.20 11:18:00
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67. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Zeylon Rho wrote: I would hope that they would've taken this into account with the armor rebalance in 1.4, since it's an infantry-focused update. "Hope", eh?
- by Kelrie Nae'bre - at 2013.08.20 11:16:00
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68. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I'd favor some changes, though I'm arguably biased on this point.
- by Kelrie Nae'bre - at 2013.08.19 12:39:00
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69. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I'll admit that even if you think they're alright, you never see them.
- by Kelrie Nae'bre - at 2013.08.13 23:49:00
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70. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: OgTheEnigma wrote: I've been away for 2 months and this still isn't fixed? Uh... In those two months, they dug in their heels and said it was by design. So, it's not even a "Soon" thing... ouch.
- by Kelrie Nae'bre - at 2013.08.13 22:11:00
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71. Can we have the heat build up skill on the laser rifle and Scrambler Rifle - in Feedback/Requests [original thread]
KAGEHOSHI had a thread suggesting weapon mods with heat reduction, that would be cool.
- by Kelrie Nae'bre - at 2013.08.07 06:39:00
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72. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Perhaps the great experiment was a failure.
- by Kelrie Nae'bre - at 2013.08.07 06:34:00
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73. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm wondering if the AR models (Burst/Breach) will be adjusted in some way after the other two rifles are released. Right now, the TAR is still superior in range to the Scrambler. If the Burst is better than the Combat Rifle, ...
- by Kelrie Nae'bre - at 2013.08.01 21:24:00
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74. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
It's part of the "Screw new players" Initiative.
- by Kelrie Nae'bre - at 2013.07.31 22:16:00
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75. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Ren Ratner wrote: SCR skill should definitely be beneficial to each variant. Yes please. We're only asking that the Scrambler get the same amount of bang for the buck as EVERY OTHER WEAPON (as the OP points out).
- by Kelrie Nae'bre - at 2013.07.31 21:56:00
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76. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
You're just rage-y about the skill system in general?
- by Kelrie Nae'bre - at 2013.07.31 21:52:00
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77. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
You missed the opportunity for an Inception joke with the Misconception business.
- by Kelrie Nae'bre - at 2013.07.31 05:05:00
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78. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Perhaps people mistake this for begging for a buff. It's important to note it just for balance across the weapon lines. This is a Scrambler Rifle-specific issue, and adjusting other stats so the passive isn't useless for variants is well within re...
- by Kelrie Nae'bre - at 2013.07.30 06:09:00
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79. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
The suit speed dooms use of the melee attack in most instances. It's difficult to close the distance when every suit backpedals faster than you move. I've never seen a commando even try to melee someone, probably for that reason.
- by Kelrie Nae'bre - at 2013.07.30 06:04:00
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80. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
They don't completely suck... when you see one, you know you've got an easy kill... so that's nice.
- by Kelrie Nae'bre - at 2013.07.25 05:29:00
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