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1721. Supply Depots and 1.5 - in Feedback/Requests [original thread]
KenKaniff69 wrote: Mac Dac wrote: Mary Sedillo wrote: With the current slots available for a vehicle and my need for survivability -speed- and power, I see an ammo cache module as something that could potentially gimp my vehicle's ability...
- by KalOfTheRathi - at 2013.09.14 21:43:00
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1722. Supply Depots and 1.5 - in Feedback/Requests [original thread]
I agree with the OP concerns. The possible solutions as well. My concern is that 1.5 is in QA and whether the Devs are going to truly understand the dynamic they are creating. Why? Because they have shown that understanding the difference between...
- by KalOfTheRathi - at 2013.09.14 21:36:00
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1723. [Feedback] Deployable TacNet (that works) and Passive Scanners - in Feedback/Requests [original thread]
Since TacNet doesn't work anymore, as of the 1.4 patch, we need something else. Specifically TacNet Modules that functions in two areas. A ranged, wide area Scanner. It must be carried in an equipment slot. Militia version is 80m 30degree. STD 1...
- by KalOfTheRathi - at 2013.09.14 21:23:00
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1724. Stuck in a squad? - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: X the road runner This is for my Corp/squad mate that is not at his computer. Thanks. the road runner says thanks as well. To both of us.
- by KalOfTheRathi - at 2013.09.14 13:37:00
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1725. Stuck in a squad? - in Technical Support/Bugs [original thread]
X the road runner This is for my Corp/squad mate that is not at his computer. Thanks.
- by KalOfTheRathi - at 2013.09.14 12:19:00
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1726. [Bug] Clicking left stick (run) on DS3 occasionally causes map to pop up - in Technical Support/Bugs [original thread]
Mostly these are DS3 problems, not DUST although DUST does not a good controller input handler, IMO. It has improved over the last several patches. Do you have the wireless SONY headset? Plug a cable into the DS3 seems to solve this. They said t...
- by KalOfTheRathi - at 2013.09.14 12:01:00
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1727. [technical support] please help! - in Technical Support/Bugs [original thread]
Just test it. That is what we do. Anyway, Light Weapon Damage Mods work on Light Weapons regardless of the Suit. Light Weapons can be slotted in Heavy or Light slots. No problem for you. Equip and fire away.
- by KalOfTheRathi - at 2013.09.14 11:52:00
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1728. team chat open upon login - in Technical Support/Bugs [original thread]
System crash left some problems. Check out this https://forums.dust514.com/default.aspx?g=posts&t=109944&find=unread
- by KalOfTheRathi - at 2013.09.14 11:48:00
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1729. A question to the devs, Will There be new vehicles in 1.5? - in Feedback/Requests [original thread]
Did you read the 1.5 and beyond post? The answer is ... no. They are going to take what we have and gut them like a fish. Once they are good and dead they will start putting the pieces back in to see what will work once they finally think they h...
- by KalOfTheRathi - at 2013.09.14 11:46:00
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1730. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Not. Wait! Does this mean you would put them up in the sky and not show them a...
- by KalOfTheRathi - at 2013.09.14 11:37:00
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1731. FW matchmaking putting me in wrong faction - in Technical Support/Bugs [original thread]
Yeah, I understand that is just a UI glitch, one of many. However, it just is in the battle setup and you wind up in the correct spot. Double check next time when in the actual battle and/or search for faction warfare bugs. This problem should po...
- by KalOfTheRathi - at 2013.09.14 11:26:00
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1732. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Just a suggestion but adding the GMT for the time in game and maybe a map description can be useful. Not saying it will be, just that is can be sometimes. I have driven many to 0/0 but never with the consistency you describe. One more hit with an...
- by KalOfTheRathi - at 2013.09.14 11:22:00
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1733. forgegun rendering glitch - in Technical Support/Bugs [original thread]
This is hokey enough I am betting it is by design. This is the same game that recently gave us the submarine dive alarm for a head shot kill. And 1.4 gave us the biff, bop, boop, ugh from a cartoon female being hit will a pillow. Very nice. For S...
- by KalOfTheRathi - at 2013.09.14 11:19:00
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1734. Petition: FIX large turret rendering - in General Discussions [original thread]
Chances Ghost wrote: ive definatly been hit by a railgun without recieving damage you DO get hit markers when this happens. Thanks for the information/confirmation. Hey Devs! Here is a witness for just one of many problems! ... sighs ...
- by KalOfTheRathi - at 2013.09.14 11:15:00
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1735. Petition: FIX large turret rendering - in General Discussions [original thread]
Chances Ghost wrote: i predicted page 4 before blue post.... but i also predicted the blue would be from the wrong department... were not actually going to get an answer to this, but i have to try anyways. I posted about Turret Skills not ac...
- by KalOfTheRathi - at 2013.09.14 01:13:00
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1736. Petition: FIX large turret rendering - in General Discussions [original thread]
MarasdF Loron wrote: KalOfTheRathi wrote: Large Rail Guns will not do damage every so often. No idea why, just shoot and get nothing. No over heat, no target damage. I would like to add that Large Rails sometimes randomly overheat even if y...
- by KalOfTheRathi - at 2013.09.14 01:09:00
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1737. Controller input issues as of today's sync. - in Technical Support/Bugs [original thread]
Also, only one DS3 should be plugged in or active at a time. Either that or your controller is getting a tired. Try switching to the newest one you have.
- by KalOfTheRathi - at 2013.09.13 11:34:00
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1738. Recent Update Problems - in Technical Support/Bugs [original thread]
2.3GB is not that big for a game. Sorry, that is just the way it is. SONY has an 8GB limit for certain downloads. The BluRay drive is rated for 50GB and many modern games will easily overload a single DVD. In particular once they support 1080P. A...
- by KalOfTheRathi - at 2013.09.13 11:31:00
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1739. [request] If nerfing the AR, atleast partially make another weapon take up one o... - in Feedback/Requests [original thread]
How about, I wish I had the SP to try something else! No, that isn't going to work.
- by KalOfTheRathi - at 2013.09.13 07:15:00
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1740. Petition: FIX large turret rendering - in General Discussions [original thread]
Oh look, no Devs have responded. How exciting. Well, maybe not. How about this, just like I thought. 1.5 will re-balance vehicles even though: Small Missile Turrets don't work the majority of the time (in particular on the top turret in a tank)...
- by KalOfTheRathi - at 2013.09.13 07:13:00
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