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81. Madruger I understand, what is Marauder? - in Rookie Training Grounds [original thread]
Too late. Now I am confused once again. Why does the Marauder need Power Grid lvl 4 if it is a Madruger or the others listed for that matter? I have headache.
- by KalOfTheRathi - at 2013.02.27 13:43:00
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82. The tactical assault rifle - in Rookie Training Grounds [original thread]
Captain Amurrica wrote: Is a great weapon, but there is WAY too much recoil. -- snip -- Are you aiming? If not then don't use the gun. It has a scope. All ARs kick too much. That is why the AR Operations benefit is Reduced Kick. Hip fire ma...
- by KalOfTheRathi - at 2013.02.27 13:07:00
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83. Forge guns/Railguns do more damage to??? - in Rookie Training Grounds [original thread]
Forge Guns standard range is optimal at 300m (max at 400m). 25% for Heavy Weapon Sharpshooting should never be forgotten if the one that hit you is not Militia or simply Forge Gun. I can pop a Militia HAV with one clip from my Assault FG. If I m...
- by KalOfTheRathi - at 2013.02.27 13:01:00
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84. Logi-bros Shield or Armour? - in Rookie Training Grounds [original thread]
Neither. Low: Stamina, Armor Rep. High: Damage +10, Shield Regen Boost. When you spend time backing a Heavy you realize that 22hp shield increase is just past the damage One HMG round can do. getting your shields back fast is important howeve...
- by KalOfTheRathi - at 2013.02.27 12:48:00
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85. Doe's guide to 'llente dropships - in Rookie Training Grounds [original thread]
Vermaak Doe wrote: Anirul Vernius wrote: Dear god lets not try and make "'llente" a common abbreviation. So you have a problem with the 'llente federation? Leave this thread before I force feed you quafe donuts wrapped in Bacon Ummm. Bacon.
- by KalOfTheRathi - at 2013.02.27 05:09:00
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86. How exactly do the laser rifle tiers work? - in Rookie Training Grounds [original thread]
I didn't think it was a big deal until we lost a Laser Merc when it overheated, blew up and killed the clone. Overheating is a serious issue with Lasers it would seem.
- by KalOfTheRathi - at 2013.02.27 02:46:00
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87. Madruger I understand, what is Marauder? - in Rookie Training Grounds [original thread]
Thanks everyone. At least it makes sense now. I will add it as soon as my HAVs are past Militia. Focusing on Turrets and skipping DS, LAVs for now. Next week or so should be close but lvl 5 Large Hybrid is going to wait. Hard to see putting t...
- by KalOfTheRathi - at 2013.02.27 02:44:00
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88. Madruger I understand, what is Marauder? - in Rookie Training Grounds [original thread]
Many posts misspeak the Madruger as Marauder and that confused me for sometime. Having spent some time Gunning in a Madruger and checking the Market I do understand what it is and can translate the wrong name in the HAV discussion. As I understa...
- by KalOfTheRathi - at 2013.02.26 20:14:00
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89. HAVs: Blue-dot gunners, Yes/No? - in Rookie Training Grounds [original thread]
I suggest a different distinction. If I am not in Your Squad I am a Blue Berry. However, I am no New Berry when it comes to Gunning, in anything . I can head shot with RG Turrets, Large and Small, if we aren't blasting through the landscape at ...
- by KalOfTheRathi - at 2013.02.26 00:45:00
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90. Sniper Tanks on Manus Peak near C6. Tactics against same. - in Rookie Training Grounds [original thread]
0 Try Harder wrote: yea. The snipers glitch up there a fair amount too, so you have to hit them from the right angle. The best anti-tank is another tank. That spot can be shot from almost everywhere with a HAV's railgun. It's usually not a goo...
- by KalOfTheRathi - at 2013.02.25 17:02:00
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91. Sniper Tanks on Manus Peak near C6. Tactics against same. - in Rookie Training Grounds [original thread]
The position is nearly on the line between C6 and C7. https://forums.dust514.com/default.aspx?g=posts&t=42731&find=unread There are Snipers and Sniper Tanks both using the site. They can seriously degrade the conditions on the battlefi...
- by KalOfTheRathi - at 2013.02.25 13:17:00
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92. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
A very good effort. Thank you.
- by KalOfTheRathi - at 2013.02.25 11:29:00
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93. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
Resistance is Not armor increase. It reduces the effectiveness of each round by X percentage. Passive is always there while Active requires fiddling with the silly interface. The is a stacking penalty and until you try it I doubt it would be cle...
- by KalOfTheRathi - at 2013.02.24 04:42:00
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94. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
I have a Boost module and a Surge. How am I supposed to use this combination? The descriptions are a little confusing to me. Does the Boost bump my shields back up or over what they are at max? The Surge reduces shield damage by 30% but I would...
- by KalOfTheRathi - at 2013.02.19 22:59:00
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95. Why Light Side Logi is more profitable than Dark Side Logi. - in Rookie Training Grounds [original thread]
What wins matches is not losing clones. I routinely rep everybody close by regardless of the points. And I will follow a random Heavy anytime. Sooner or later the +25s will start to roll as will the +35 guardians. Two of those are much safer than...
- by KalOfTheRathi - at 2013.02.17 06:01:00
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96. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
Just to add a different opinion, I only have one Shotty Suit and it is a Scout. I use it for capping objectives, slipping around the sides of battles, sneaking and gathering information on the Reds. I am not good at it yet but OHKs are the order ...
- by KalOfTheRathi - at 2013.02.17 05:51:00
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97. Weapons and Movement Speed - in Rookie Training Grounds [original thread]
Surprise! Why would you expect it to be different? Seriously, falling from the MCC with the dampener enabled as soon or as late as possible makes no difference. Movement on a ladder seems to be a constant, up or down. Regardless of Suit type. R...
- by KalOfTheRathi - at 2013.02.17 05:38:00
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98. Cancel Lock-on - in Rookie Training Grounds [original thread]
Reav Hannari wrote: Swarms love supply depots. They can shoot the same one all day long. Or a CRU. If they kept them from battle to battle some NewB swarmer will still be trying to take it out several matches later. Suckers are tough.
- by KalOfTheRathi - at 2013.02.14 03:03:00
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99. Vehicle Dropoff Destruction - in Rookie Training Grounds [original thread]
I pop 'em both. I don't mind a couple more free rail gun rounds. I try to hit the Bolas first, at least once and maybe twice. The cargo is focused on next, finish it off if you can. The closer it is to the ground the longer you will have to finis...
- by KalOfTheRathi - at 2013.02.14 03:01:00
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100. Easy Math - in Rookie Training Grounds [original thread]
There is an acknowledged bug that is slated to be fixed at some point. Stacked Modules of the same Type or same Benefit will be penalized. The actually stack with no penalty currently but they won't always. Just so your spreadsheet doesn'...
- by KalOfTheRathi - at 2013.02.14 02:32:00
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