Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
@0 Try Harder, thanks for the pictures*. Definitely worth a thousand words. I have had trouble at ~635m with LW SS at lvl 2 which should have been a straight Sniper shot. To get the Kill I had to move to under 600m. I have upgraded to lvl 3 anywa...
- by KalOfTheRathi - at 2013.04.09 11:32:00
|
42. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
Before the infamous SP Cap wars, which you obviously missed, the very first match after the weekly reset was easily in the 26K SP range and higher. The SP dropped sharply each and every match after that until it was no longer worth starting DUST u...
- by KalOfTheRathi - at 2013.04.08 03:56:00
|
43. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
0 Try Harder wrote: So my phone has really bad quality. You can believe me or not about long distance sniping :P and @ the guy above... wow, that is some crazy high sharpshooter I am much more likely to trust you than a claim regarding Kilo...
- by KalOfTheRathi - at 2013.04.07 12:34:00
|
44. Simply what is the average two farthest point on a Skirmish map, sniper needs to... - in Rookie Training Grounds [original thread]
Back to the OP. Extreme ranges will put your and your skills to test. If you are a good to great sniper than it is not much different. The only way you need the skill is if you consistently notice the targeting information indicates 0% efficienc...
- by KalOfTheRathi - at 2013.04.06 04:11:00
|
45. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
If you are intent on keeping the high shields without a booster to repair them you will be forced back to base until the very slow regen can get you back to health. However, a Squad mate that has a Shield Transporter equipped LAV would be a benef...
- by KalOfTheRathi - at 2013.04.05 02:11:00
|
46. Sniping railgun tanks: how to deal with them? - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: 0.6km is easily enough to hit anything on pretty much any map. It's not really a nerf. Also, I am relatively sure that the range limits on some weapons are past where the tactical overlay disappears - I know that was cer...
- by KalOfTheRathi - at 2013.04.04 11:14:00
|
47. Sniping railgun tanks: how to deal with them? - in Rookie Training Grounds [original thread]
Some of those statements are no longer true. Large Rail Gun Turrets have new limitations, to 599m it would appear. That is very recent and several items got Hammered at the same time. The generic problem with the sighting system doesn't help eit...
- by KalOfTheRathi - at 2013.04.03 12:24:00
|
48. Long Range Scanning and Profile Analysis, are they a benefit outside of the Drop... - in Rookie Training Grounds [original thread]
If your Squad mates can spot something than so can you. TacNet is supposedly tied together although evidence suggests that it is less than consistent and sharing the information within an entire Team doesn't actually work even though one would thi...
- by KalOfTheRathi - at 2013.04.01 12:54:00
|
49. Some newb Questions - in Rookie Training Grounds [original thread]
ARX-7 Arbalest wrote: I'm still not too clear on the vehicle turrets though. So say I am the owner of the vehicle and have the turret skills maxed and i get someone else to join a turret. That person then get the benefit then from my turret ski...
- by KalOfTheRathi - at 2013.04.01 11:43:00
|
50. Attention Tank Drivers and Fitters - in Rookie Training Grounds [original thread]
To each their own. Or in your view, to each their own as long as they agree with you.
- by KalOfTheRathi - at 2013.04.01 04:34:00
|
51. Some newb Questions - in Rookie Training Grounds [original thread]
Listen up New Berries. Weekly SP cap is 190,400 and the Active SP Booster gives another 95,200. Passive SP is 24K per day or 36K per day when Boosted. After the weekly limit is hit SP is rewarded based on WP on a one to one basis. There is no th...
- by KalOfTheRathi - at 2013.03.31 02:01:00
|
52. A cool idea... - in Rookie Training Grounds [original thread]
This gets posted several times a month, sometimes several times a week. So don't take this as us not agreeing with you. Just that we have all read, posted, replied and it is still not here. However, a map where we can sell things was not your be...
- by KalOfTheRathi - at 2013.03.29 06:55:00
|
53. active heat sink - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Passive heat sync might be for the main gun only. Unless they changed it, an active could work for the gunners too. It's not worth putting an active heat sync on a tank just for your gunners, but putting it on an LAV might m...
- by KalOfTheRathi - at 2013.03.24 11:31:00
|
54. Hello! - in Rookie Training Grounds [original thread]
No.
- by KalOfTheRathi - at 2013.03.22 12:12:00
|
55. What questions would you ask a new player - in Rookie Training Grounds [original thread]
Do you*, New Berry, know how to use Search in ... something? Anything? Could you at least try? * not you, you. New Berry you.
- by KalOfTheRathi - at 2013.03.22 01:28:00
|
56. active heat sink - in Rookie Training Grounds [original thread]
You got that backwards although it Cay be used that way. My tests indicate that it is not nearly as effective. Coming up to hammer on something, Activate the Heat Sink, and pull the Trigger. Now you can maintain Sustained fire much Longer . ...
- by KalOfTheRathi - at 2013.03.21 19:24:00
|
57. Easy rules to follow when playing Dust 514 - in Rookie Training Grounds [original thread]
Coleman Gray wrote: -- snip, of reposting of many previously posted ideas -- You forgot that they shouldn't play the game except the way that You want it played, Lantern Boy. What about the fact that the Sentinal Class shouldn't be played b...
- by KalOfTheRathi - at 2013.03.21 12:27:00
|
58. Tank Gunner - in Rookie Training Grounds [original thread]
As noted above but not clearly enough, for me sorry. The HAV and All of its Turrets are Initially based on the Skills of the Driver. When a Gunner jumps into the Small Turrets their Small Turret Skills are Added to the Drivers. Recall that the D...
- by KalOfTheRathi - at 2013.03.20 23:32:00
|
59. Changing corp - in Rookie Training Grounds [original thread]
If you decide to Leave a Corp you will be re-assigned to one of the NPC Corps that everybody gets randomly assigned upon character creation.
- by KalOfTheRathi - at 2013.03.20 06:26:00
|
60. Color around Equipped Items - in Rookie Training Grounds [original thread]
The is a new UI on the way. There is talk of a new menu system and those may be connected, personally I have no idea. The entire menu system is ... less than ideal. It is even less than reasonable for a UI designed in the last ten years. But this...
- by KalOfTheRathi - at 2013.03.17 04:26:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |