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1. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Try reading this. It will make many things clear to Mercs. http://www.pcgamer.com/2014/05/02/project-legion-announced-a-first-person-shooter-set-in-the-eve-universe/ A couple of bits in the article talk about the graphics and the pretty EVE st...
- by KalOfTheRathi - at 2014.05.03 01:41:00
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2. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Sole Fenychs wrote: PS2 is as incompetent as Dust. The game has memory leaks and a bunch of other **** that kills performance. In terms of functionality, it's a step below Planetside 1. The only thing better about it is the better optional HUD ...
- by KalOfTheRathi - at 2014.05.02 20:03:00
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3. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
CRNWLLC wrote: Looks like it's time to pickup a copy of BF4... Planetside 2 if you have a PC. Works today. Headed to PS4, hopefully it will be announced at E3.
- by KalOfTheRathi - at 2014.05.02 16:26:00
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4. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Ganked! Great news for those interested in FPS that actually work, FPS from different companies are distinctly more interesting now. The fact that you are keeping CCP/Shanghai because they are battle hardened vets of video game development is so...
- by KalOfTheRathi - at 2014.05.02 16:24:00
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5. Announcement:Dev Blog: Fanfest 2014 - A Festival for the Best of Fans - in Announcement and Events [original thread]
An Epic announcement would be they have decided to not only acknowledge the persistent weapon firing issues in Dust but that they have a team dedicated to fixing it as soon as possible. And not after they finish emptying the trash baskets. Ever...
- by KalOfTheRathi - at 2014.04.24 04:55:00
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6. Announcement:Event: Accelerated SP Week! [April 16-23] - in Announcement and Events [original thread]
Funkmaster Whale wrote: As much as I love these accelerated SP weekends, I wish the events would incentivize winning more. I see so many AFK farmers during these events and it's really annoying. Until Scotty doesn't dump me into an already los...
- by KalOfTheRathi - at 2014.04.11 01:38:00
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7. Announcement:Event: Accelerated SP Week! [April 16-23] - in Announcement and Events [original thread]
Crimson ShieId wrote: Darn it, CCP! I wanted to take a break from Dust, too... Oh well, I suppose a week is better than nothing. *Sighs and prepares to make up for that commando suit he derped into* Would you share your view on the Commando...
- by KalOfTheRathi - at 2014.04.10 04:23:00
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8. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Sana Rayya wrote: Vespasian Andendare wrote: Anyone else get the feeling that the new battlescape will *just* be cloaky scouts? And fatties! I'm thinking the cloak will be really useful for haunting null cannons with Nova Knives. Glad you...
- by KalOfTheRathi - at 2014.03.14 23:54:00
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9. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
I serious worry about your play testing good old guys at CCP/Shanghai. Seriously, very seriously. How is using any equipment as designed abuse ? Either you don't have play testers that understand how gamers will use the equipment or you changed y...
- by KalOfTheRathi - at 2014.03.14 23:48:00
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10. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Vrain Matari wrote: Focusing on the grenade changes. ... snip ... That leaves Nanohives. It would be a mistake to nerf nanohives to ameliorate nadespam. By directly nerfing nanohives we affect several other other systems(armor, ammo) that are ...
- by KalOfTheRathi - at 2014.03.06 04:33:00
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11. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Okay, the OP as delivered Combat and Rail rifles are being brought back in line with a universal Nerf on everything else. Which might well mean they are still OP enough to maintain their FOTM status. In battle use by real players will tell. And...
- by KalOfTheRathi - at 2014.03.06 04:18:00
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12. Announcement:Dev Blog: Onwards to Uprising 1.7 - in Announcement and Events [original thread]
POWERTRAP EDDIEKANEJR wrote: Is it just me or do the dev screen shots look better than the actual game. Screen shots are from art assets, not in game captures. The game is developed on PCs (or Macs one might guess, but most likely PCs). Thus ...
- by KalOfTheRathi - at 2013.12.11 04:14:00
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13. Announcement:Dev Blog: - in Announcement and Events [original thread]
On thinking about this I believe it is a perfect solution. FW used to be a good solution for several things. First one could be assured of getting into the beginning of a battle. That meant you weren't going to get shorted on ISK or SP. Missing e...
- by KalOfTheRathi - at 2013.12.03 23:45:00
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14. Announcement:Dev Blog: - in Announcement and Events [original thread]
John Demonsbane wrote: LOL, you obviously havent spent any time fighting for the Amarr. Unless we alone attract the dregs of mercdom somehow, there is no shortage of griefers/double agents in our warbarges. Quit sounding so pompous about slav...
- by KalOfTheRathi - at 2013.12.03 23:37:00
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15. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
Anarchide wrote: I will become a very, very, VERY, VERY RICH BASTARD !!! If something I like more than getting a shitload of WP, is getting a shitload of ISK! Is this a surprise? Oh, you mean the Rich part.
- by KalOfTheRathi - at 2013.11.27 02:19:00
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16. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
ADAM-OF-EVE wrote: -- snip -- leaving the new tanks to rampage. no weapon in this game has/is going to have such a drastic change as swarms. i sitting on 2mil wasted skill points. First to prevent you getting overrun by rampaging tanks, you ...
- by KalOfTheRathi - at 2013.11.20 12:21:00
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17. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
Exmaple Core wrote: hey.... were loosing money. Im looking at the scattered ion cannon, and were getting less than 300k refunded to us. The market charges us nearly a million isk. So... we losing more than 2 thirds of the isk we invested??? Yo...
- by KalOfTheRathi - at 2013.11.20 12:08:00
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18. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
Thank you very much, CCP Frame.
- by KalOfTheRathi - at 2013.11.20 12:00:00
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19. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
Mr m4gic wrote: Mr m4gic wrote: I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more co...
- by KalOfTheRathi - at 2013.11.20 02:54:00
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20. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
RydogV wrote: I hope for the sake of everyone, supply depots become significantly more durable. They won't. They will be on the list of things to blow up early in a match, along with turret installations. Now all installations are more troubl...
- by KalOfTheRathi - at 2013.11.20 02:52:00
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