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321. map desgin refocus so not every map has to accomidate v/c & I/c - in Feedback/Requests [original thread]
Yeah, not gonna happen. Ya see, they are a small, small team. What you want is to double or triple the work necessary for a map. Considering how much effort it takes to get all the mesh problems fixed on the current ones (some still aren't fixed ...
- by KalOfTheRathi - at 2014.03.06 09:06:00
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322. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Doctor Day wrote: Its kinda annoying when you don't know how to run XD Welcome to Dust. There is no matchmaking in this game. So don't expect it, ever. The normal reply to someone needing help in Dust514 is: Are you still alive? Here let me f...
- by KalOfTheRathi - at 2014.03.06 09:03:00
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323. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: ban vehicles in matches without MCCs. Once we have the ever missing, constantly wanted and begged for over a year matchmaking ... then we can do that. Until then please remember: Dust514 Doesn't Have Any Matchmaki...
- by KalOfTheRathi - at 2014.03.01 17:53:00
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324. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
A lot of people that aren't the very opinionated KAGEHOSHI actually like ambush. Until CCP is fighting off customers with sticks one would suggest keeping those that like it happy versus AFK farmers that don't.
- by KalOfTheRathi - at 2014.03.01 13:41:00
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325. Ever Spawn In just as a battle ends? - in Feedback/Requests [original thread]
All the freaking time. A simple test to see if the battle is done, the clone count is less than critical and/or the armor would mitigate a lot of this. However simple it should be, it was not meant to be. Cannot Comprehend Programming says other...
- by KalOfTheRathi - at 2014.03.01 13:39:00
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326. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Funny, CCP/Shanghai wanted tanks to be simpler and have to play to a very specific play style. They accomplished that with 1.7, not that I agree with anything in their goals, solutions or methods but it has been accomplished: Tanks are easier to u...
- by KalOfTheRathi - at 2014.02.24 10:00:00
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327. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Draco Cerberus wrote: I ... At a grand total of around 7000 players on Dust at the most at once, combined with the average of 50k Eve players ... While your numbers are easily twice as high as been happening the last month, even your EVE numb...
- by KalOfTheRathi - at 2014.02.24 09:50:00
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328. [Idea] A debug session for all dust mercs to solve equipment overloa... - in Feedback/Requests [original thread]
Hoover Damn wrote: Perhaps nanohives could send out 'projectiles' (in a game engine sense) that represent the nanite packages instead of generating that sphere effect? They'd target nearby mercs, the only functional difference would be that it'...
- by KalOfTheRathi - at 2014.02.24 09:39:00
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329. [Idea] A debug session for all dust mercs to solve equipment overloa... - in Feedback/Requests [original thread]
There are many posts regarding lag, lag in PC and the massive lag caused by massive equipment farming. First a little feedback. I was involved with a test and dropped a full compliment of four types of Uplinks from my Proto Logi suit. I switched ...
- by KalOfTheRathi - at 2014.02.23 12:06:00
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330. How to fix tanks - in Feedback/Requests [original thread]
MRBH1997 wrote: Only changes I feel towards vehicles should be is the reduction of pg/CPU available on militia tanks. Getting actual efficiency differations between modules like militia hardeners have reduction of 40% damage and proto 60%, not ...
- by KalOfTheRathi - at 2014.02.23 11:19:00
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331. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
Regis Blackbird wrote: ... Well, let's add your current wallet balance (as a factor) to matchmaking ... Why is this such a problem to comprehend for the many Mercs posting matchmaking threads? Besides the very limited roll of the academy Th...
- by KalOfTheRathi - at 2014.02.23 11:12:00
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332. [REQUEST] utility slots on most suits - in Feedback/Requests [original thread]
Your idea has some merit which means it will never get any traction. Good luck. The reason many use Logi suits for assault is the assault suits suck at the game in its current state. Assaults need two equip slots to fix the scanner being force...
- by KalOfTheRathi - at 2014.02.23 03:51:00
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333. How to fix tanks - in Feedback/Requests [original thread]
This is not a well balanced solution, possibly because the OP is not a tanker. Many would switch to armor plating thus negating all the fancy math and the effects of his magical thinking. Note the recent history of CCP/Shanghai themselves hacking...
- by KalOfTheRathi - at 2014.02.23 03:43:00
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334. Vehicle Keys - in Feedback/Requests [original thread]
We have asked for some version of this since the closed Beta. What we have now is a distinct improvement as a quick Blue used to be able to steal your vehicle as it dropped. So count your blessings but don't expect much on this front.
- by KalOfTheRathi - at 2014.02.20 21:57:00
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335. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I wonder about a few things in this entire thread. Lots of rumors and claims but very few posts or links that actually are from Devs or CCP itself. Typical Dust514 unfortunately. I checked back in because of some comments in game, that have proven...
- by KalOfTheRathi - at 2014.02.20 21:55:00
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336. Tank you very much - in Feedback/Requests [original thread]
Komodo Jones wrote: -- snip yet another let's mess with tanks from a non-tanker -- This has no author because the idea is more ancient than the hills. It has been drooling around the forums on a near continuous loop since last summer. We fi...
- by KalOfTheRathi - at 2014.02.16 11:42:00
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337. Quick solution for Uplink spam - in Feedback/Requests [original thread]
AmlSeb wrote: Too much Equipment 1) gets the server laggy 2) prevents a view from the tactical map. Seriously, if you can-Št see the enemy anymore because there are uplinks everywhere there must be something wrong. There is no actual data that...
- by KalOfTheRathi - at 2014.02.16 11:26:00
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338. [request] Squad member names - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: -- snip reasonable idea -- Ain't gonna happen. We used to have that back when TacNet did what it was supposed to do as documented in the beginning videos. If a squad member saw a red then the entire squad knew it wa...
- by KalOfTheRathi - at 2014.02.15 18:45:00
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339. End Biomass ISK Farms - in Feedback/Requests [original thread]
DUST Fiend wrote: QQ regarding a measly 250k ISK A Merc can earn 250K ISK in one match, two if they aren't very good. So the entire point of this is senseless. Big deal, they can take more time creating a character to get 250k ISK or they can ...
- by KalOfTheRathi - at 2014.02.15 11:30:00
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340. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
Zeylon Rho wrote: I think Dust might be better served by a suit/role/skill bonus somewhat more similar to EVE, ... Dust514 was supposed to be a FPS. If your only players are EVE players then you might have a good idea there. However, I suspect...
- by KalOfTheRathi - at 2014.02.14 12:18:00
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