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101. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Please increase the duration of the activation delay of vehicle active modules from 1 second to 4 seconds. tanks are currently activating 2 hardeners at the same time after they take a few AV hits. The tanks become very s...
- by KalOfTheRathi - at 2015.03.24 09:41:00
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102. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Vesta Opalus wrote: Do you have any plans to fix the madrugers so that they arent virtually invincible? Rep/hardener fits are more powerful than pre-patch gunnlogis and are immune even to other tanks. Can you show m...
- by KalOfTheRathi - at 2015.03.24 09:01:00
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103. Ads vs ds - in Feedback/Requests [original thread]
ADS were given the option to use three turrets as Blue Belles are a liability more often than not. I was disappointed that eliminating them removed the seats, but that was the trade off. @Kallas Hallytyr had a good point. Might be worth consideri...
- by KalOfTheRathi - at 2015.03.18 01:13:00
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104. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Well, I gave it an honest try. But, Echo sucks. I seriously don't know what the goal was here. Ratti, You say it is great, dust is a great unrivaled experience and yada-yada but it is still consistently broken. Lost two tanks - not to super plasma...
- by KalOfTheRathi - at 2015.03.17 07:44:00
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105. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
My alt spent the 2.4M SP to get into the single turret tanks. Guess what showed up, regardless of which tank she dropped? Yep, every single one of the freaking pieces of junk came with three turrets. Wow, absolutely amazing that the only reason t...
- by KalOfTheRathi - at 2015.03.14 04:58:00
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106. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
AHMG? What is the purpose of this weapon now? It sounds like a WW1 Sten Gun, yuck. Rate of fire is so slow that a scout can run between the rounds. Even more impossible to kill the devs favorite suit. Range wasn't ganked but it is basically use...
- by KalOfTheRathi - at 2015.03.13 07:51:00
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107. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Scarcasm is not your strong suit I see. There is a thing called a balance pass. This is what that is. Turrets in 1.7 were insta gank things, and those are going away. Okay, cool. Sarcasm is something I am actually goo...
- by KalOfTheRathi - at 2015.02.08 01:52:00
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108. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: ^ Pack it up guys, I think we all just got schooled. What? Which lesson was I teaching? I am still interested in Dust. Just wondering what the latest changes are working but the Nerf to large turrets is a concern. Of...
- by KalOfTheRathi - at 2015.02.08 01:04:00
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109. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Are there any updates to the main document? Mine has some divide by Zero failures. Are there any plans to do a similar genocidal nerf on small turrets? Are there any dates or release numbers associated with this effort? I thought there were goin...
- by KalOfTheRathi - at 2015.02.07 22:41:00
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110. [Feedback] WTF is this? - in Feedback/Requests [original thread]
Typical problems if the server is very busy or there is lag. The more lag the worse the problem. What you didn't show was the fighting which would have helped. The other data missing is what basic info: network connect (wireless?), busy home netw...
- by KalOfTheRathi - at 2015.02.07 22:15:00
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111. narcotics? - in Feedback/Requests [original thread]
They are performance enhancing drugs in the game now. And they are legal. You want different ones focus on the existing solution without the dubious distinction of illegal drugs. You want illegal drugs, criminal behavior, back stabbing and villai...
- by KalOfTheRathi - at 2015.01.31 02:30:00
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112. Someone has to say it.... - in Feedback/Requests [original thread]
One Eyed King wrote: You are right that the Amarr scout is left behind, but I don't see why we need to nerf a suit that is not over performing according to the overall usage numbers I am hearing. I would rather think of ways to bring it up to ...
- by KalOfTheRathi - at 2015.01.31 02:25:00
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113. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: There's still sometimes when swarms are invisible, but I'd say 80% of the time you see them, and if you're close enough, you hear it leaving the tubes 100% of the time. Thanks for the reply. I'll keep an eye on the forum...
- by KalOfTheRathi - at 2015.01.12 07:19:00
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114. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: If you look at the old Chrome stats, the biggest plate that we had was less CPU than PRO AV was. As of now we have terrible fitting capability, and the shield vehicles have more CPU than the armor vehicles anyway, because sh...
- by KalOfTheRathi - at 2015.01.11 03:16:00
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115. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
The-Errorist wrote: Does anyone see a problem with this or think it's fine? It has never made any sense. But this is Dust, so why would it? The idea that any of this technology is logical is silly. It isn't. None of it in EVE Online makes a...
- by KalOfTheRathi - at 2014.11.07 21:09:00
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116. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
I prefer the old days. Yeah, I know. I have said that too many times. However for those that didn't get to experience TacNet at its best it was one of the things that made Dust seem like a real FPS from the future. Bump into a red and they show...
- by KalOfTheRathi - at 2014.11.07 02:11:00
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117. The Battle Map inside the Warbarge - in Feedback/Requests [original thread]
Don't forget that the PS3 is tragically limited regarding physical memory, as is the Xbox 360. Once CCP decided to increase the graphical quality of the game something had to give. Meaning we lost something to enable pretty grass and moods in gam...
- by KalOfTheRathi - at 2014.11.02 02:48:00
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118. Cloak Range Reduction and Hacking - in Feedback/Requests [original thread]
One Eyed King wrote: -cut- 15% of that is 4.5 m, which would likely round to 5. A word of caution on math and CCP. In particular with CCP and Dust514. They use the MSFT round-down/truncate at .5 tradition. While it is not the fault of MSFT ...
- by KalOfTheRathi - at 2014.10.30 04:18:00
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119. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Is there any possibility for squad based uplinks? I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited. The intention as I und...
- by KalOfTheRathi - at 2014.10.30 04:11:00
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120. Heavy Aircrafts - in Feedback/Requests [original thread]
Suggest this in the Project Legion forum. It can be ignored there just as well. Large turrets? Not only no but No F-ing Way. If they added some monstrous recoil so the dropship would rebound across that map then I would be fine with it. Becau...
- by KalOfTheRathi - at 2014.10.23 22:50:00
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