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1361. Faster gameplay preaty please - in Feedback/Requests [original thread]
Talnos Nosslu wrote: David Rivendale wrote: snip, I just want the movement and shooting mechanics to be smoother. snip I agree. The controls are much too sensitive (there's a huge aiming deadzone for the joystick) and sort of takes away f...
- by KalOfTheRathi - at 2012.12.31 08:59:00
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1362. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Yes please, more WP for reviving with better nanite injiectors. Maybe 60 standard, 80 advanced and 100 for the proto? Even 60-70-80 would be good. Also agree on the repair tool and the selection Wheel. Nope. Too hig...
- by KalOfTheRathi - at 2012.12.31 08:06:00
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1363. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Part of the VR could be tutorials on how to use certain gear and vehicles simple objectives go their shoot that then when your done free style practice untill you quit the simulation I died right after a spawn with a M...
- by KalOfTheRathi - at 2012.12.31 07:42:00
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1364. [Idea] ability to easily share dropsuit fittings - in Feedback/Requests [original thread]
I would like it among corps. Maybe even a method to do in in the Training Ground forum. Of course, since none of us are using the PS3 for forum them typing in the list isn't that hard. Still spec sharing is a good thing.
- by KalOfTheRathi - at 2012.12.31 07:36:00
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1365. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Breakin Stuff wrote: And in the smg vs hmg example thr rate of fire and tighter spray on the hmg makes up for the initial dps difference. also range. True but they gutted the Toxin in this build. That was my go to Sidearm and it saved my but...
- by KalOfTheRathi - at 2012.12.31 07:29:00
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1366. Suggestion: Prevent instamatch into battles which are almost over - in Feedback/Requests [original thread]
But, but, it is so funny when I pressed X and the download timer was longer then the end of game time. Then the game ended and I got to watch the really great graphic display take actual time to draw the zero for SP and ISK. I almost took a photo....
- by KalOfTheRathi - at 2012.12.20 21:25:00
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1367. Bug reports and updates to same - in Feedback/Requests [original thread]
I filed a bug report a day ago and finally got a chance to repeat the event (mostly). Is there a way to update the bug reports with questionspro site?
- by KalOfTheRathi - at 2012.12.20 07:39:00
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1368. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Fine for you. What about the rest of us? I can pull 100K with zero input. And I need it. There are many skill books that cost 400-800K ISK. Once I have a flesh out, skilled and equipped character then I might agree. But by then I expect to be usin...
- by KalOfTheRathi - at 2012.12.20 06:28:00
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1369. When there is one spawn point, act as if there were Zero. - in Feedback/Requests [original thread]
Just got out of an ambush mission. And one more time, the team hacks the Clone thingie. Cool! Points! Now, the friendly little kitten on the MCP/WhateverBarge insists that I go and play. I was currently watching eight redberries chopping up my sq...
- by KalOfTheRathi - at 2012.12.19 06:10:00
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1370. Improve Menu Experience. - in Feedback/Requests [original thread]
When switching between active skills and all skills keep the cursor (currently selected skill) in the same location. If not then let the user select the previous/next skill section with L1/R1 in a manner consistent with page up/down. Both would ...
- by KalOfTheRathi - at 2012.12.15 08:07:00
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