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281. give the amarr and minmatar dropships and tanks - in Feedback/Requests [original thread]
They released 1.7 and noted that more will be done once they are satisfied that tankers are only using tanks they way that CCP/Shanghai wants. Note that HAV and LAV skills are currently used at level 1 for STD vehicles. One might hope that STD and...
- by KalOfTheRathi - at 2014.03.20 11:52:00
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282. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
Didn't know it was a problem. Nor have I heard of any solution for it. I don't even know what that would be. Scouts will continue to be a problem for tanks as their scan profile is lower than the scanners tanks are limited to. It is good to know...
- by KalOfTheRathi - at 2014.03.20 11:47:00
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283. Pre-skill Investment Info - in Feedback/Requests [original thread]
In early Beta the module and skill bonuses acted like they do in EVE. They all stacked on to the other. 1.05*1.10 = 1.155, versus 1 + 0.05+0.10 = 1.15. Now they appear to be only additive 1 + 0.05+0.10 = 1.15 Don't forget that CCP/Shanghai tend...
- by KalOfTheRathi - at 2014.03.20 11:41:00
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284. Tank problems - in Feedback/Requests [original thread]
Sequal Rise wrote: I agree with you in some points, being a true tanker requires lots of SP (and also ISK), but it's the same for every other role in the game. I currently have 16M SP because I took a break for months and my assault class is no...
- by KalOfTheRathi - at 2014.03.20 11:33:00
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285. Nerf Aurum Gear = Less pay-to-win [Request] - in Feedback/Requests [original thread]
Murt Lesp wrote: --- AUR gear QQ --- You don't seem to get the point if AUR gear at all. The reason for AURUM itself is to suck cash out of pockets. Straight forward and pretty obvious. They need AUR purchases to fund Dust514's continue ex...
- by KalOfTheRathi - at 2014.03.19 12:13:00
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286. Nerf Aurum Gear = Less pay-to-win [Request] - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: thats what eve's for. EVE is what pays for CCP and all the infrastructure they require. Dust514 needs to pay for Dust514 or it will go away. They had enough money to develop and start the game. No executive on any bo...
- by KalOfTheRathi - at 2014.03.19 11:59:00
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287. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
It is called Planetary Conquest. Works every single time. Although it will let others join if you must start without a full team.
- by KalOfTheRathi - at 2014.03.19 11:55:00
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288. why updates keep failing - in Feedback/Requests [original thread]
anaboop wrote: --- snip Updates bad with dumb example of Rail Gun slow motion Nerf --- There is plenty of evidence that CCP/Shanghai is lacking in demonstrative skill sets for any software development much less game development. Adding your...
- by KalOfTheRathi - at 2014.03.19 11:48:00
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289. Jetpacks, Grapplings Hooks, and Ladder Firing - in Feedback/Requests [original thread]
Planetside 2 has jet packs although they will not allow getting to the top of some of Dust's towers. Titanfall and Halo has them but with the same limitations. Dust514 has a solution that already exists. You just don't want to use it. Militia D...
- by KalOfTheRathi - at 2014.03.19 04:02:00
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290. Tank problems - in Feedback/Requests [original thread]
Nah, tanks are fine. The maps could use some balance but then any map in any game could have the same said about it. Cheap tanks mean more Mercs will try them earlier. Tanks suck SP and ISK. Big time when one is first learning. Those with AUR ca...
- by KalOfTheRathi - at 2014.03.19 03:47:00
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291. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Still laughing from reading the post. I am trying to imagine the grief that your suggestion would cause. More graphics, more animation, more load on the system and even more chance that something will go wrong. A simpler solution that escapes ...
- by KalOfTheRathi - at 2014.03.18 12:05:00
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292. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
What a bunch of QQ Kittens. Wow. Of course we are here on the Dust forums and nobody has ever figured out that the Reds cannot even see the line your QQ are about. Whatever. Your situation is so very special . You paid ISK/AUR and wasted/spent/e...
- by KalOfTheRathi - at 2014.03.18 11:59:00
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293. Letting new guys catch up. - in Feedback/Requests [original thread]
Grease Spillett wrote: I just think the skill cap is unnecessary for new guys. The cap was meant to keep hardcore players from having too much SP. Now what? 500k SP and 400 WP later your getting face rolled by players that have an average of 14...
- by KalOfTheRathi - at 2014.03.18 09:07:00
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294. Letting new guys catch up. - in Feedback/Requests [original thread]
How are you calculating that? I have a test character that did mostly okay with 1.3M SP spent. Generated 20M ISK and saved passive SP for months. When 1.7 dropped I started using it to see if I really wanted tanks, before I committed the SP from ...
- by KalOfTheRathi - at 2014.03.18 03:33:00
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295. Binoculars - in Feedback/Requests [original thread]
Never gonna happen. Any additional load on the graphics is a bad idea. Look how long it took CCP/Shanghai to acknowledge the failure of the turrets to display targets correctly. Oops, they never did! They did fix it six or more months later but i...
- by KalOfTheRathi - at 2014.03.17 20:22:00
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296. equipment behaviour and failure mechanics - in Feedback/Requests [original thread]
I have been wondering why so many things fail to work in Dust. Now I know. They have a failure mechanic. I wish that particular mechanic would take a break for 15-20 minutes every time I start a match. Maybe longer if I am using any turret in a ta...
- by KalOfTheRathi - at 2014.03.17 20:20:00
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297. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I see that some are still interested in this thread. Fine. The problem is the current situation is the best the Devs at CCP/Shanghai can achieve to date. This is it. They do not understand or this is the best they have understood balanced game pl...
- by KalOfTheRathi - at 2014.03.17 11:24:00
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298. Time for an infantry-only queue? - in Feedback/Requests [original thread]
There is No Matchmaking In Dust514 . There never has been , nor will there ever be any. There are not enough players to allow players to decide not to get pub-stomped by Proto equipped, queue synced squads nor by vehicles. Dust514 has a very l...
- by KalOfTheRathi - at 2014.03.17 00:20:00
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299. Let Vehicles be Vehicles - in Feedback/Requests [original thread]
Master Smurf wrote: I agree but I am just mentioning things that should be able to be done quickly. Ha ha ha! Merc you have a great sense of either humor or the absurd! Oops, I am showing my decades as a programmer - I meant LOL. This has bee...
- by KalOfTheRathi - at 2014.03.17 00:14:00
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300. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Harpyja wrote: Do any of the d-pad keys (other than the right one) do anything? If you're in a vehicle, there's no need to bring up the vehicle menu, so I can definitely see having those four keys for mapped modules. The entire D-pad is used. ...
- by KalOfTheRathi - at 2014.03.16 23:46:00
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