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681. [Bug] vehicles disappear when shields are boosting, I think. - in Technical Support/Bugs [original thread]
I am not certain what is happening here but several times I have been surprised by vehicles that suddenly appear easily under 70m distance. Usually an LAV and moving at speed. Every time it happens the vehicle (LAV, HAV) seems to be doing a shiel...
- by KalOfTheRathi - at 2013.05.12 23:39:00
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682. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
You guys are having a tough time and I sympathize. However, it would be better if we could give the devs more information. Beyond the region they need to know what region was the Squad Leader in as the SL initiates the battles. If you are playi...
- by KalOfTheRathi - at 2013.05.12 22:26:00
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683. [Bug] Extending Boosters is no longer working correctly. - in Technical Support/Bugs [original thread]
When extending the Booster (either one) Chromosome used to actually extend the total. Now a second booster is added to the display. In of itself that is not a real problem. However, the current Booster that Was counting down stops and the New ...
- by KalOfTheRathi - at 2013.05.12 22:07:00
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684. [BUG] Laser rifle - in Technical Support/Bugs [original thread]
Doyle Reese wrote: lasers are bright Brilliant response.
- by KalOfTheRathi - at 2013.05.12 22:07:00
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685. [Bug] - sound glitch when swapping dropship pilots in flight - in Technical Support/Bugs [original thread]
Why would you do this? Seriously, it is really funny to visualize this. in particular if you bounce a button and have to juggle around the empty seats. Twice around should kill you.
- by KalOfTheRathi - at 2013.05.12 11:40:00
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686. [BUG] All forms of exiting DUST causes ps3 restart - in Technical Support/Bugs [original thread]
My second gen fat PS3 only does that when the game locks up. Currently the battle server will drop a squad mate or six into the infinite black screen or loading screen. Restarting DUST to exit either of those causes a restart of the PS3. Standar...
- by KalOfTheRathi - at 2013.05.12 11:39:00
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687. Ok CCP disconnections - in Technical Support/Bugs [original thread]
The American servers appear to be trashed for the last few days. Try switching (in system operations, left hand side where options are) the default region to Europe or something that is not your home region. The other option is to give Squad Lea...
- by KalOfTheRathi - at 2013.05.12 11:36:00
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688. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
Two items to note. First not everything is drawn with this release. It is an UnReal Engine 4 thing. Lets objects be more graphically complex but limits what has to be drawn. The basic limit is distance and in the case of the Swarmer you see nothi...
- by KalOfTheRathi - at 2013.05.12 11:34:00
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689. Logistics ISK Payout Question - in Technical Support/Bugs [original thread]
The amount of destruction has always mattered. Start popping Tanks, AUR in particular. Then top the board doing the same. The payout jumps dramatically. Logi Bro pays WP, not ISK. Plus, nothing regarding payout has ever been shared nor document...
- by KalOfTheRathi - at 2013.05.12 11:26:00
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690. [Bug] Skirmish WP counting is hit or miss. - in Technical Support/Bugs [original thread]
Sorry, could pass up the pun. Which means the K/D are as well. Counted one round, missed the next and counted the third. At least my WP went over 400K. So the Persistent Bug is still around but inconsistently. Quote: Posted: 2013.03.29 06:53 ...
- by KalOfTheRathi - at 2013.05.12 10:17:00
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691. Frozen Leader Board - in Technical Support/Bugs [original thread]
Darkkis78 wrote: i hope that they fix this fast. Define fast. The problem started ~28 Feb, 2013. It is now 11 May. It was acknowledged as a persistent bug and was slotted to be fixed in this patch yet has not been resolved, obviously. At th...
- by KalOfTheRathi - at 2013.05.12 01:42:00
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692. (bug) unallocated skill points reset to 0 - in Technical Support/Bugs [original thread]
Restart DUST is my first suggestion. Of course, searching or googling for the problem might be more prudent. There have been instances of negative SP but I have no idea how they happened nor their resolution. Searching for negative SP should give...
- by KalOfTheRathi - at 2013.05.12 01:39:00
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693. Static LAV glitch. - in Technical Support/Bugs [original thread]
lag disconnect. Your PS3 is no longer getting (or sending possibly) updates to the server. The client is given some freedom to resolve what it can but the server has to resolve the conflicts. Once the network connection is lost the activity you d...
- by KalOfTheRathi - at 2013.05.12 01:34:00
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694. [Bug] Invisible snipers. - in Technical Support/Bugs [original thread]
The server is aware of them and unless somebody Scans them or you have a weapon that can target them they never enter the TacNet. In relation to the game your playstation is aware of them otherwise they could not shoot you. They are simply not dra...
- by KalOfTheRathi - at 2013.05.12 01:01:00
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695. [bug] forge gun ammo capacity - in Technical Support/Bugs [original thread]
sumdrunkgai wrote: it is then a bug... thank you for checking for me... sumhaigai Did you count the rounds? I was serious when I said there were some ammo display issues. They may well have given you the rounds but not give you an accurate d...
- by KalOfTheRathi - at 2013.05.11 12:05:00
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696. yay, new tank bugs! - in Technical Support/Bugs [original thread]
We never have been able to issue any orders from inside any vehicle. That is definitely by design.
- by KalOfTheRathi - at 2013.05.11 10:26:00
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697. Unable to start Skirmish based in America - in Technical Support/Bugs [original thread]
We managed to get into one Ambush. Then our squad leader switched to Euro to finally get into a map. Let us know when this can be fixed.
- by KalOfTheRathi - at 2013.05.11 08:51:00
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698. [Bug] Charge Sniper Rifle Price is wrong - in Technical Support/Bugs [original thread]
That has been mentioned and I am surprised it hasn't been corrected. Checking the post regarding Uprising known issues however doesn't show it. Maybe this will prod them to put it back in the queue.
- by KalOfTheRathi - at 2013.05.10 12:13:00
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699. [bug] forge gun ammo capacity - in Technical Support/Bugs [original thread]
Supplying numbers would help with this. Higher level Forge Guns should have 16 rounds. lvl 5 Ammo capacity should give 25% then the max capacity would be 20. If you have 20 you are good. If not then this is a bug. Also, try shooting the rounds a...
- by KalOfTheRathi - at 2013.05.10 12:07:00
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700. [Bug/Fault in Design] Mercenary Battles mislabeling teams - in Technical Support/Bugs [original thread]
Hey Aeon, this sounds like Faction Warfare. Is that correct? I have only played a few but didn't really take the time to notice the headers. Thanks for catching this. Earlier we accepted a Defender FW but wound up on the Attacker side of the map...
- by KalOfTheRathi - at 2013.05.10 12:03:00
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