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61. aim assist is appropriate. - in General Discussions [original thread]
Aimbot is just another naming meme the Dust community has for the current iteration of Aim Assist. Like mudertaxis and massholes.
- by Kage Roth - at 2013.09.06 23:04:00
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62. A new idea for aim assist! - in General Discussions [original thread]
This idea, this idea right here. It rocks. Though you know people would start complaining about it, "I can aim at anyone else just fine but when i engage those darn M/KB guys I can't aim anymore"
- by Kage Roth - at 2013.09.06 20:01:00
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63. There is a problem but its not the aim assist - in General Discussions [original thread]
+1 and bump. I really am starting to think the aim assist is calculated server side and is independent of where your screen says your aiming...Also half convinced the changes to hit detection were only tested with aim assist on so us KB/M users ki...
- by Kage Roth - at 2013.09.06 03:33:00
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64. How Aim Assist Has Changed The Game - in General Discussions [original thread]
My problem is, in part, I loved the psychology of aiming. Making my enemy panic so they can't aim became a regular part of how I play the game. Nothing like a scout jumping out a window you didn't think anyone could or a plasma cannon taking you d...
- by Kage Roth - at 2013.09.06 03:28:00
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65. [request] aim assist and M/KB aim change roll back - in Feedback/Requests [original thread]
I am sure everyone is sick of all the QQing, anti-QQing and trolling about the aiming changes. As a M/KB user I am guilty of my own bit of QQing. I can say though, it is all stemming from in game frustrations. My main concern is that you introduce...
- by Kage Roth - at 2013.09.06 01:04:00
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66. Hard time adjusting to 1.4 - in General Discussions [original thread]
I hate to QQ but for M/KB players the game is currently borderline unplayable. Thanks to aim assist the DS3 players have better aim than I do now. For some reason M/KB hit detection went out the window when DS3 hit detection got better. Strafing a...
- by Kage Roth - at 2013.09.06 00:02:00
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67. Would like KB/M players to give feedback - in General Discussions [original thread]
Hellkeizer wrote: I tried playing an fps with kb/m but I don'tthink it was a very good one, anyway I found it harder to use Ease of use is about personal preferance and the quality of the mouse (I'd say keyboard too, but as long as you get a...
- by Kage Roth - at 2013.09.05 21:46:00
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68. Would like KB/M players to give feedback - in General Discussions [original thread]
Stick to the DS3 for now. With 1.4 CCP messed something up for KB/M users. At the moment I can get kills easier with controller than KB/M but I can't really stand playing this game with a controller (too long playing with KB/M).
- by Kage Roth - at 2013.09.05 21:38:00
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69. I shat myself - in General Discussions [original thread]
scout suits 2 and a basic scan damp is enough to thwart all but proto scanners.
- by Kage Roth - at 2013.09.05 20:01:00
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70. Mouse hit detection ? - in General Discussions [original thread]
Nah, just watch some vids of people running controller. The shots basically seem to be curving mid air (invisibly of course) and hitting the target. As of now, running mouse and keyboard is a disadvantage.
- by Kage Roth - at 2013.09.05 18:32:00
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71. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
I want the +2 WP assist reward and to use the scanner right before an orbital. While it would really only net me 10-16 WP it would be amazingly gratifying.
- by Kage Roth - at 2013.09.05 09:58:00
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72. Active scanners - in General Discussions [original thread]
With the patch and the tac net nerf the active scanner is kinda OP. Trade off with a squad mate for regular scanning and use it as a way to point out targets to the squad and team (if it shows them to the team.) Had a skirmish game today where I ...
- by Kage Roth - at 2013.09.05 09:55:00
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73. WHAT WAS UR MOST MEMORABLE DUST MOMENT/ KILL - in General Discussions [original thread]
Fighting a losing 1v1 fight around point C on Manus Peaks. Friend in an LAV launches up a set of stairs, over the platform and lands on the guy I am fighting when I am at about half armor. My response, "That works."
- by Kage Roth - at 2013.09.05 09:43:00
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74. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Was really hoping the squad joining battle thing would have been third on the list for a fix. Oh well, I wonder why the game decided to start doing that anyway.
- by Kage Roth - at 2013.09.04 11:59:00
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75. Orbitals: How should we earn them? - in General Discussions [original thread]
Just an idea, but could be a timer based on squad size. Squad of one will only get one in really long games, squad of two or three gets one towards the end of the match. Five and six will probably get two and would actually get one in the quick am...
- by Kage Roth - at 2013.09.03 11:59:00
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76. Weapon Juggling - in General Discussions [original thread]
Saw something like this in another thread. It was an idea of making a button that would switch between equipment.
- by Kage Roth - at 2013.09.02 20:34:00
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77. The AScR is Terribad - in General Discussions [original thread]
Funny thing is I went 33-3 just a couple hours ago with the proto ASR. I think it may just be you. You have to keep the weakness to armor in mind though and may have to use an SMG or flaylock to help with gallente or amarr suits. The thing chews t...
- by Kage Roth - at 2013.08.30 06:57:00
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78. Weapon switch/reload - in Technical Support/Bugs [original thread]
This is particularly notable with the plasma cannon. If you press the switch weapon button and then press the fire button before you complete the switch the game will start reloading the previous weapon and cancel the weapon swap. Example: Fire a ...
- by Kage Roth - at 2013.08.30 06:21:00
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79. Favorite Ragdoll Positions - in General Discussions [original thread]
My personal favorite is still a glitch that would happen sometimes when you killed an HAV. Body of the driver would just be in a sitting position, mid air after the tank disintegrated.
- by Kage Roth - at 2013.08.29 22:03:00
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80. CCP how will the new 1.4 Matchmaking System work? - in General Discussions [original thread]
I honestly hope it will be heavily based on squad size.
- by Kage Roth - at 2013.08.29 21:52:00
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