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121. [Request] Fit organizing - in Feedback/Requests [original thread]
I'm not sure what the algorithm is supposed to be for it, but the sorting on the fits just seems random each time I start up the game. Having to go searching through my 20+ fits for a specific fit is usually a minor annoyance but can cost my squad...
- by Kage Roth - at 2012.09.24 22:10:00
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122. Your 'I can't believe I just pulled that off moment' - in General Discussions [original thread]
1. 6+ hostiles, one sitting still in a LAV. Me a shotgun scout. I run up, kill the guy in the LAV, everyone turns and I make it out alive. 2. Buddy and I were in the 3 point Skirmish map. We head into a hostile A. 8 guys guarding it, so 8v2 fight....
- by Kage Roth - at 2012.09.23 05:43:00
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123. [game] describe your character in one sentence. - in General Discussions [original thread]
Scout suit running past Ammo nearly depleted Shotgun to his face Dunno why, but haiku seems more appropriate to me
- by Kage Roth - at 2012.09.22 01:52:00
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124. Do Logi / Triage get skillpoints without kills? - in General Discussions [original thread]
I haven't run as an actual logi for a while but I always keep some logi equipment on my suits to help my team or get extra SP. Basically if you see me in an assault I have a nanite injector and if you see me in a scout I have a nano hive. Extra HP...
- by Kage Roth - at 2012.09.19 01:42:00
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125. Do Logi / Triage get skillpoints without kills? - in General Discussions [original thread]
V4DOL wrote: I buffer tank my Logi suit. 2x shield extender, 2x armor plates, (and since I',m getting the Aurum back soon anyways) I do the GEK Killswitch AR (I think thats the one) Quantom Nanohive, Injector, and Triage rep tool. (I came in la...
- by Kage Roth - at 2012.09.19 01:37:00
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126. Mass Drivers - in General Discussions [original thread]
IMO they are plenty powerful for what they are. They do take some practice to get used to, but in an urban map one guy with a MD in a small group can get tons of kills and disorganize the enemy. What they do need are some fixes for when the round...
- by Kage Roth - at 2012.09.16 23:02:00
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127. [Request] LAV Co-pilot - in Feedback/Requests [original thread]
Basic idea is to have the person in the gunner seat able to use any fit remote reps and maybe a local rep too. This would let the driver focus on driving and providing the gunner with shots. Would also make running a logi-LAV more feasible.
- by Kage Roth - at 2012.09.15 04:58:00
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128. [Request] AV Stasis Web field - in Feedback/Requests [original thread]
Avenger 245 wrote: https://forums.dust514.com/default.aspx?g=posts&t=35952&find=unread i suggest some anti tank stuff including a Statis webifer grenade for quick temporary slowing and a AoE webifer drop that puts a AoE webifer over a a...
- by Kage Roth - at 2012.09.12 07:24:00
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129. [Request] AV Stasis Web field - in Feedback/Requests [original thread]
Basic idea is a deployable equipment item. Deploy 2-4 to create a line, triangle or square area that will slow an incoming vehicle down to the running speed of a heavy or something. In my mind they should require hacking to destroy, which means in...
- by Kage Roth - at 2012.09.11 20:57:00
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130. Mass driver - in General Discussions [original thread]
They are still kind of broken, but fit one on to a scout with a nanohive and you get some seriously confused enemies trying to fight you. It isn't used much so no one knows how to fight you. It is also the natural counter to a shotgun scout.
- by Kage Roth - at 2012.09.06 17:11:00
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131. I had to use [email protected] - in General Discussions [original thread]
Saw this and instantly started putting it as lyrics to a "I kissed a girl" parody. "I had to use customer support and I liked it. The way they got right back to me."
- by Kage Roth - at 2012.09.06 17:07:00
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132. Skill point Avg. question . Not a contest. - in General Discussions [original thread]
A good way to make SP is to make a scout fit with a shotgun and a nanite injector. Zig zag back and forth to get in close when engaging someone and clear the area of enemies around fallen comrades then revive them. It takes a bit to get used to ru...
- by Kage Roth - at 2012.09.06 01:03:00
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133. Not sure if it was changed or broken... - in Technical Support/Bugs [original thread]
You can restock individual mods by editing the fits and restocking them from their context menu. Unfortunately to restock the dropsuit you need to buy it off the market. The old system was a little counter intuitive, but overall I did like it better.
- by Kage Roth - at 2012.09.05 17:08:00
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134. [Bug] Only Squad Leader Joins Game - in Technical Support/Bugs [original thread]
This one is a new one for me and I didn't find any other posts about it. I was trying, and failing connections for, running some battles as a squad, related post . We decided to promote someone else to squad leader and have them try for a bit. Pr...
- by Kage Roth - at 2012.09.03 06:51:00
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135. Can not join battles! - in Technical Support/Bugs [original thread]
Lets see, got into 3 games just fine with one friend in a squad from 9:30-11:00. Then had another friend join in and from 11:00-16:00 I couldn't get in at all. Mostly getting "The battle you are trying to join is no longer available." The few game...
- by Kage Roth - at 2012.09.03 06:46:00
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136. Can not join battles! - in Technical Support/Bugs [original thread]
There was one thread I saw that said it was only during a certain time of day. The time listed, 10:30-1am EST matched my problems almost perfectly.
- by Kage Roth - at 2012.09.03 05:19:00
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137. No reason for corperations to take new players - in General Discussions [original thread]
Cerebral Wolf Jr wrote: More members = Bigger Corp. Bigger Corp = More Corp contracts that can be run at the same time. More Contracts run at one time = More Isk. The exact argument I was planning on making. Although the more contracts you...
- by Kage Roth - at 2012.09.02 02:51:00
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138. cant seem to join stay or queue for a game right now - in Technical Support/Bugs [original thread]
Just spent an hour trying to get a 3 man squad into a game. We did get one game that lagged out half way through. I know they are working on it, but the moral for the troops is slipping.
- by Kage Roth - at 2012.09.01 04:35:00
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139. 50,000 sp, 104,000 isk.......... - in General Discussions [original thread]
Drommy Hood wrote: 2 basic armor reps. How does loot work? More useful then some of the stuff I get. Personal favorite, 5 heavy proto dropsuits and I don't even have the skill book yet.
- by Kage Roth - at 2012.08.24 18:59:00
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140. Small turrets ?? - in General Discussions [original thread]
The small blasters are rather under powered IMO. The missile launcher is still the way you want to go most of the time. The main thing is the turret is really sensitive to jostling so the driver needs to keep things steady. I haven't gotten to tes...
- by Kage Roth - at 2012.08.24 17:29:00
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