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81. Deaths - in Feedback/Requests [original thread]
K/D has very little to do with actually winning the completing the objective. This game is meant to be tactical and requires well thought out plans. Remember, we are going to be connected to EVE, and many space cowboys are looking at us for profit...
- by Kaathe - at 2012.12.29 06:31:00
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82. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Fit your vehicles (and dropsuits) properly and you have an amazing set up. No need to ask CCP for buffing tanks, you can already buff it! You're probably using a militia tank, which explains the quick death sentence. Even a militia tank with the...
- by Kaathe - at 2012.12.29 06:21:00
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83. (suggestion) When Possible Allow Vita app to be the director of the MCC during b... - in Feedback/Requests [original thread]
The point of the Vita app was to just access your fittings and assets, and fix them when need. Core gameplay or any form of gameplay can not be done with the Vita. CCP doesn't want I like that.
- by Kaathe - at 2012.12.27 02:34:00
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84. [BUG] RDV Destruction - in Feedback/Requests [original thread]
don't call RDVs while near buildings?
- by Kaathe - at 2012.12.27 02:29:00
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85. [request] sentry guns - in Feedback/Requests [original thread]
CoD weapons are not weapons of the EVE universe. With installations coming soonGäó there's no need for tiny and easily overpowered turrets that only shoot peas and pillows compared to plasma spewing turrets and highspeed railguns that shoot rounds...
- by Kaathe - at 2012.12.27 02:18:00
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86. A good one.. (request) - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Kaathe wrote: You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can wa...
- by Kaathe - at 2012.12.27 01:59:00
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87. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Good idea ... not sure about the crawling or looking around idea, it will only lead to wanting to fire sidearm and more ... dead can be explained as your clone being dead then the nanites repairing the clone for the ...
- by Kaathe - at 2012.12.27 01:53:00
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88. Fitting - in Feedback/Requests [original thread]
Soo...what do you think CCP should do about it?
- by Kaathe - at 2012.12.27 01:48:00
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89. Grenades - in Feedback/Requests [original thread]
Most of the things you guys are suggesting are already in game or they are on there way, but not in grenade form. Besides...how does Smoke grenades fit into the EVE universe? We have advance technology that could probably look past the smoke..so ...
- by Kaathe - at 2012.12.27 01:46:00
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90. Request, more free roaming - in Feedback/Requests [original thread]
It is an RPG, but with an FPS skin. They will connect Dust to EVE online at some point, so just hang on. What you want is coming....SOON(tm)
- by Kaathe - at 2012.12.27 01:34:00
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91. Hardcore Mode - in Feedback/Requests [original thread]
nononononono... 1st: Hardcore mode is for story line driven single player CoD/Halo/BF3/Killzone/Gears. There was no explanation to your "Hardcore Mode" and "normal hardcore stuff" isn't obvious; as hardcore in other games means something differen...
- by Kaathe - at 2012.12.26 06:56:00
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92. [Suggestion] Remove The Dynamic Field-of-View When Sprinting - in Feedback/Requests [original thread]
and this explains why everyone feels they they are running in molasses +1
- by Kaathe - at 2012.12.25 23:19:00
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93. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: New ways to earn WP's, gun's feel more reliable, militia gear is now a cost effective choice Con: Not enough points per task (i.e. repairing and medical help still doesn't earn as much as killing players alone). Active Scanners don't work pr...
- by Kaathe - at 2012.12.25 22:16:00
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94. Dogfights - in Feedback/Requests [original thread]
So then the question is...what would constitute as a light fighter, a medium fighter, and a heavy fighter. Light 1 man fast paper planes? Meduim 2 man jets? Heavy 3 man bombers? Also the idea of the jets coming out the MCC sounds great....Star F...
- by Kaathe - at 2012.12.25 22:09:00
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95. [Request] Change vehicle controls - in Feedback/Requests [original thread]
I'm just saying that what most games can do, Dust can't always do. There is potential for Dust to be on par with the others, but it won't be an exact copy in terms of gameplay and style. But that's another discussion all together. L3 or R3 could ...
- by Kaathe - at 2012.12.25 22:02:00
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96. [Idea] Proficiency for Grenades - in Feedback/Requests [original thread]
Just in general. Mind you, there would be only 1 proficiency skill book Skill book would increase the throw range or faster cooking time. Maybe a slightly faster arming time or sped up animation instead. Perhaps the resupply rate for grenades ...
- by Kaathe - at 2012.12.25 21:51:00
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97. A good one.. (request) - in Feedback/Requests [original thread]
You can still counter them by staying far away, pull out your long range weapon of choice, and pick them off from a safe distance. Heavys are slow, you can out run them and hide quicker then they can walk. There's no need to restrict something bec...
- by Kaathe - at 2012.12.25 21:31:00
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98. [Request] Change vehicle controls - in Feedback/Requests [original thread]
I would like to change the controls too...however R2 is used to pull up your module screen and to active them R1 is the fire your weapon I forgot what L2 and L1 do. You would think that L1 and L2 can control the acceleration and Left Stick to to...
- by Kaathe - at 2012.12.25 21:22:00
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99. [Idea/Suggestion] Mechs and Variations - in Feedback/Requests [original thread]
Mechs falling under the MAV catergory. Fast enough to move around the field, enough firepower to take out small installations. Weak against numbers, strong 1v1 vs. LAV, can possibly take on a poorly fitted tank. Variations: Limited flying mechs...
- by Kaathe - at 2012.12.25 08:15:00
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100. Dogfights - in Feedback/Requests [original thread]
we would probably need bigger maps to fly planes and jets around. but yes, some sort of small fighter jet. like one of these guys
- by Kaathe - at 2012.12.25 07:48:00
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