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3181. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
This is especially important for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over.
- by KAGEHOSHI Horned Wolf - at 2013.02.05 23:01:00
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3182. which way are we headed - in Feedback/Requests [original thread]
You could turn up your brightness.
- by KAGEHOSHI Horned Wolf - at 2013.02.05 21:13:00
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3183. [Request] Destruction and kill credit for burning vehicles - in Feedback/Requests [original thread]
I shot this HAV until its armor was burning, and just one tiny hit was all it would take it to destroy it. While I was reloading to deliver the finishing forge gun shot, it got destroyed because of burning armor. I only got assists for the destruc...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 21:00:00
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3184. [Feedback] Melee animation - in Feedback/Requests [original thread]
Melee without special equipment like Nova Knives (which has superheated plasma edge) doesn't make sense anyway, but I want it to at least look good. It might make since if its shield on shield collision damage with the dropsuits, but that would da...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 20:02:00
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3185. [Feedback] Melee animation - in Feedback/Requests [original thread]
Yes, the scrambler pistol is the exception (why I said "most guns")
- by KAGEHOSHI Horned Wolf - at 2013.02.05 19:49:00
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3186. [Feedback] Melee animation - in Feedback/Requests [original thread]
Minor thing. With most guns, it looks like you're elbowing instead of hitting someone with a gun. I find it kind of silly as a result. Its a minor detail, but it could use some work. The melee animation needs to look like you're actually smacking...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 19:23:00
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3187. Why is there no Dual Weild? - in Feedback/Requests [original thread]
I personally don't care as long as its balanced.
- by KAGEHOSHI Horned Wolf - at 2013.02.05 07:24:00
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3188. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
copy/paste KAGEHOSHI Horned Wolf wrote: I hate people asking for a heavy nerf. I don't usually take this crap personally, but its like you people want to ruin the game for anyone who doesn't use the same dropsuit or weapon as you. I especially...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 06:26:00
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3189. [REQUEST] [__Giving crossbows a place in DUST__] - in Feedback/Requests [original thread]
A crossbow by definition uses string to launch projectiles. There are so many more efficient, faster, more powerful methods of launching projectiles. Even the most primitive race uses actual guns, while others magnetically propel their rounds, a c...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 06:09:00
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3190. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Then... logistics should have sidearms scouts should get more HP heavies should get an equipment slot If assault gets this huge buff/variant, other suits need a buff/variants to balance it out. I think it might happen since I saw an assault sui...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 04:43:00
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3191. Inertia Dampener AOE Attack - in Feedback/Requests [original thread]
"FEEDBACK/SUGGESTION] Making Inertia Dampeners tactical Update: Great idea. The dev team will put this on to their backlog and plan for its implementation in future updates." https://forums.dust514.com/default.aspx?g=posts&m=471627#post471627...
- by KAGEHOSHI Horned Wolf - at 2013.02.05 00:14:00
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3192. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
To the OP, i recommend you put the word "optional" in the title.
- by KAGEHOSHI Horned Wolf - at 2013.02.04 17:58:00
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3193. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
This idea deserves to be tested IMO, hacking is a very passive and boring process. This would really help differentiate Dust's gameplay from other shooters. That being said, I might end up hating it, but I want to try it.
- by KAGEHOSHI Horned Wolf - at 2013.02.04 16:19:00
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3194. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
I did love the hacking minigames in Mass Effect 2, I'm definitely open to this.
- by KAGEHOSHI Horned Wolf - at 2013.02.04 14:52:00
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3195. [Request] Add Skirmish "one and only" back (1-objective) - in Feedback/Requests [original thread]
Captain R Murphy wrote: One vs One sounds small but intense but how about squad battles? Please read the original post. Its not 1 vs 1, its still the regular Skirmish player count with only 1 objective.
- by KAGEHOSHI Horned Wolf - at 2013.02.04 07:11:00
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3196. [Request] Ammo types - in Feedback/Requests [original thread]
"[SUGGESTION] Ammo types treated as weapon customization modules Update: The design team will discuss ways of implementing this." https://forums.dust514.com/default.aspx?g=posts&m=483244#post483244
- by KAGEHOSHI Horned Wolf - at 2013.02.04 05:20:00
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3197. [Request] Add Skirmish "one and only" back (1-objective) - in Feedback/Requests [original thread]
I miss it
- by KAGEHOSHI Horned Wolf - at 2013.02.04 04:02:00
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3198. [Feedback] Reloading fixes and improvements (out of sync, etc) - in Feedback/Requests [original thread]
I've seen so many people on youtube mess up and die because of this issue. Its giving many the impression that reloading is broken. Reload needs to be synched. If you take out the magazine during the reload but cancel reload, the animation should...
- by KAGEHOSHI Horned Wolf - at 2013.02.04 02:11:00
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3199. [Request] Burning glow effect on Nova Knives (like in concept art) - in Feedback/Requests [original thread]
Lightly Salted wrote: How about making the glow while charging them up, instead of all the time? Makes sense
- by KAGEHOSHI Horned Wolf - at 2013.02.04 02:05:00
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3200. [Request] Have a list of future plans for DUST 514 - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread Lots of planned features here.
- by KAGEHOSHI Horned Wolf - at 2013.02.04 00:00:00
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