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861. Oh dear...... - in General Discussions [original thread]
Soraya Xel wrote: CEOPyrex CloneA wrote: Well interesting point, they actually never were invincible you know.... if you had the ability to..... like be good.... and work as a team, no dropship in the game was safe.... Here's the problem ...
- by Juno Tristan - at 2014.09.26 23:00:00
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862. New Officer weapons. - in General Discussions [original thread]
CCP Rattati wrote: I think these names are awesome and I can't name any other game that has done this. I'm still taking credit for it https://forums.dust514.com/default.aspx?g=posts&t=166093&find=unread
- by Juno Tristan - at 2014.09.25 04:41:00
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863. Half a day of Delta passed...ADSs...I need a moment please :´( - in General Discussions [original thread]
Soraya Xel wrote: poison Diego wrote: The swarm needs not to be this powerful I haven't seen how Delta swarms perform yet (need to go home and try stuff), but given that swarms have been a useless flare gun for months, I can't imagine the...
- by Juno Tristan - at 2014.09.24 23:58:00
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864. Half a day of Delta passed...ADSs...I need a moment please :´( - in General Discussions [original thread]
Adipem Nothi wrote: Hit a Python earlier today with 3 consecutive, proficiency 5 volleys. This is the first in a long time that all 3 connected. I caught him offguard and well inside my 175m range. He activated shield hardeners when struck and...
- by Juno Tristan - at 2014.09.24 23:10:00
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865. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Then how about we add some actual bonuses for having multiple people in vehicles because currently 3 people in a tank is little more than a points pinata I'm thinking add each passenger's shields and armour rep rate to the vehicle
- by Juno Tristan - at 2014.09.24 05:16:00
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866. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Soraya Xel wrote: Agent Monroe wrote: Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug. Except most players in the game will be thrilled and enjoy the game...
- by Juno Tristan - at 2014.09.24 02:44:00
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867. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Also the reason why so many ADS' run and then return from swarm users is they know a head-on fight is a bad idea and they're trying to draw down your ammo
- by Juno Tristan - at 2014.09.23 02:57:00
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868. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Do I think swarms should win in a 1 v 1 fight with an ADS? No Because this hypothetical 1 V 1 fight doesn't exist, ADS' are highly visible and its pretty rare you're only being shot at by one thing Also, scouts and cloaks, pretty easy to run...
- by Juno Tristan - at 2014.09.23 02:30:00
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869. Switching between Dust and Destiny is hard - in General Discussions [original thread]
postapo wastelander wrote: why dont play like me..BOTH btw what lag, there is no lag in compare to some games in here USA! USA! USA!
- by Juno Tristan - at 2014.09.22 04:12:00
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870. Switching between Dust and Destiny is hard - in General Discussions [original thread]
I can handle the different controls, resist the urge to stab everyone, remember that I can't jump over everything... But the lag, no Aussie servers = wanting to throw the controller at the tv following another death 2 seconds after getting to cover
- by Juno Tristan - at 2014.09.22 02:44:00
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871. Severs are out - in General Discussions [original thread]
Kinda sucks I have 19,000 Aurum left
- by Juno Tristan - at 2014.09.17 08:07:00
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872. Announcement:From the CollectorGÇÖs Cache - Vintage Dropsuit BPOs - in General Discussions [original thread]
Obligatory Meme
- by Juno Tristan - at 2014.09.02 10:57:00
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873. The strangest thing... - in General Discussions [original thread]
Yeah I've been downed by sniper rifles because of that. Normally I don't bother jumping out as I'm just in starter fits and I want to see what got me
- by Juno Tristan - at 2014.09.02 07:59:00
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874. Are Tanks Now a Victim of Their 1.7-1.8 Patch God Mode? - in General Discussions [original thread]
Heimdallr69 wrote: Cat Merc wrote: AV pre 1.7 was a lot more fun simply because tanks weren't so cheap. Whenever you blew up a tank it felt like an achievement, it felt like you just put a dent in that guys wallet and removed a tank from th...
- by Juno Tristan - at 2014.09.02 02:30:00
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875. Are Tanks Now a Victim of Their 1.7-1.8 Patch God Mode? - in General Discussions [original thread]
MarasdF Loron wrote: Lol, you call it god mode and yet they were incredibly weaker overall in 1.7 than they were in 1.6. They were easier to use solo, yes. Stronger, no. Simpler, yes. Possibility for teamwork, no. I miss all the excitement of p...
- by Juno Tristan - at 2014.09.01 12:00:00
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876. Are Tanks Now a Victim of Their 1.7-1.8 Patch God Mode? - in General Discussions [original thread]
What I mean is, everyone had to skill into proto AV to make a dent and now that tanks are better balanced whenever anyone sees one its the proto fit that comes out
- by Juno Tristan - at 2014.09.01 08:24:00
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877. Need advice from the skinny folk - in General Discussions [original thread]
If you're running a scrambler rifle you really don't need the nanohive, unless you're running it for the Armour repair, if which case WATCH OUT you may be invisible but your nanohive won't be and it's not like you can strafe easily when you're re...
- by Juno Tristan - at 2014.08.30 05:42:00
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878. If the current Dust514 was released on May 14, 2013 - in General Discussions [original thread]
FLAY LOCKED wrote: What would the game be like now? Do you think Legion would still be a thing. If the current iteration of the game was released as Uprising 1.0, would Dust still have a future on the PS3 or would the transition to PC still h...
- by Juno Tristan - at 2014.08.25 09:25:00
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879. When Sniper Rifle HS was lowered from 195% to 175%? - in General Discussions [original thread]
Sylwester Dziewiecki wrote: I do not remember to read this in the patch notes so I'm asking.. It's the effect of the damage profile 175 against shields, 225(?) against armour
- by Juno Tristan - at 2014.08.20 22:39:00
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880. ADS=unescapable, uncounterable death for tanks - in General Discussions [original thread]
Ryme Intrinseca wrote: I'm done with this thread, I've spent more time here than I ever have thinking about ADS in game. I'm a cloaked scout, ADS is not really my problem. Then I'll put this in your terms Expecting to beat an ADS that has g...
- by Juno Tristan - at 2014.08.19 13:19:00
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